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Monster Media: Mobile Social Platform

EVP Mobile & Social: Stephen Randall
MOBILE: +1 781 888 1417
EMAIL: stephen.randall@monstermedia.net
TWITTER: stephenrandall
Copyright © 2013 Monster Media
Overview
Out-of-Home: Times Sq, Vegas

Movie Theatres, Malls

Airports, Stations, Bus shelters

Bars, Cafes, QSRs, Offices

Events, Concerts, Conferences

We use social media to amplify audience engagement across out-ofhome (OOH) networks and on-line.

Our platform enables OOH networks reaching over 100,000,000 people
every day in airports, movie theatres, cafes, QSRs, colleges, malls, arenas,
bars, conferences, at bus shelters, events and at iconic locations including
Times Sq and the Vegas strip.
We have exclusive relationships with the largest OOH networks, to enable,
produce and manage interactive digital media.

Over 3,000 interactive campaigns…
Copyright © 2013 Monster Media
OOH Is Evolving…

• OOH is a $35 Billion global market.

(Source PWC)

• Social and Mobile platforms are making
OOH more engaging, measurable and
relevant.
• In Oct ’13 the Out-of-Home Advertising
Association of America (OAAA) published a
Mobile & Social Application Guidelines a
Standard for Social and Mobile
engagement.

Copyright © 2013 Monster Media
Where Do People Use Smartphones? (Don’t think about mobile tech, think about mobile)

93% 87%
77%

73% 72%
66%

50%

29%
School

Library

Airport

32%
Dr’s Office

Coffee Shop

Social Gatherings

At Work

Restaurant

In a Store

On The Go

Home

54% 53%

Source: The Mobile Movement Study, Google/Ipsos OTX Media CT, 2011.
Base: Smartphone users. Q: Where do you use your smartphone?

Copyright © 2013 Monster Media
Total Available Audience = Audience In Front of ALL Connected Screens
OUT-OF-HOME
SCREENS

TOTAL AVAILABLE AUDIENCE

WEB
SCREENS

MOBILE
SCREENS

Copyright © 2013 Monster Media
The Total Available Audience Isn’t Just In Front of Our Screens

Millions of people here

Billions of people here

Copyright © 2013 Monster Media
OOH + Social = Increase Engagement For BOTH OOH and Social Screens

10x

Increase in OOH engagement when screens
are connected to social networks

30%
Increase in online engagement
when social networks are connected
to OOH screens

Copyright © 2013 Monster Media
The 3Fs Of Cross Channel Engagement

FUN
CROSS-CHANNEL ENGAGEMENT

FAME

FORTUNE

Copyright © 2013 Monster Media
Campaign Examples and Case Studies

Copyright © 2013 Monster Media
GAP: #BeYourOwnT (Viacom/MTV Screen, Broadway between 44th & 45th Times Square, NYC)

Copyright © 2013 Monster Media
GAP: #BeBrightNYC (Viacom/MTV Screen, Broadway between 44th & 45th Times Square, NYC)

Copyright © 2013 Monster Media
Titanic Blue-Ray DVD

Copyright © 2013 Monster Media
Titanic Headline Data

• 5.1 million reach (10x DOOH/DPB)
• 440,435 unique users liked,
commented, shared or viewed
• 688,704 new likes
• 2,700 comments
• 2.7 million fans talked about
campaign
• 44% more shares, likes,
comments & posts

Copyright © 2013 Monster Media
Titanic Sales Impact

• Blu-ray sales: $34.22 million in 2 Weeks
(w/e 15th September 2012)

• Blue-ray 82% of all disc sales
Source: Home Media Magazine

• Already 25.35% of TOTAL DVD (from
1999) revenue
Source: Home Media Magazine

Copyright © 2013 Monster Media
Levi’s Instagram (34th & 7th Ave, Opp Penn Station, NYC)

Copyright © 2013 Monster Media
Tide NFL: Mudsling (CBS Roadblock 8th Ave & 42nd St, Times Square, NYC)

Copyright © 2013 Monster Media
Monster’s LocaModa Mobile Social Platform

SOURCES

LOCAMODA

LOCAMODA

Moderators
curate/approve
messages
Pending
messages

CHANNELS

MODERATE

Rejected
messages
Moderator approved
messages

USER
CONTENT

AGGREGATE
SOURCES

Real-time sources:
keywords, tags,
accounts, location,
check-ins, posts,
trending, plays etc

CURATE/FI
LTER
CONTENT

WEB

Auto-approved messages e.g.
client accounts, admin users.

Fine-grained filters to
enable “brand-safe”
messages: Language,
profanity, brands, “nottags”, users, accounts
etc

DISTRIBUTION/P
UBLISH

DOOH OS
PLATFORM
S
AGENCY,
BRAND,
NETWORK,
VENUE,
CONTENT

MARKETING
ASSETS

APP
CONFIGS
Configured applications
and ad units

MOBILE
Interactive elements,
brand assets, marketing
messages, CTAs etc

Layout, number of
messages, pre-roll,
screen attributes,,
locations, timings, etc

Hierarchical access/ Ops configurations
– networks, venues, devices, Real –time
data and analytics, Security, permissions
and access etc

Copyright © 2013 Monster Media
Moderation Screenshot

Copyright © 2013 Monster Media
Summary In a Nutshell

• Think about Total Available Audience
• Use Social to Amplify engagement
• 10x for OOH and 30% increase on-line.
• Networks Operators – Screens are more valuable when they
are connected to more screens/people (Metcalf’s Law)
• And finally….
Content is still King, but Connectivity is the Emperor

Copyright © 2013 Monster Media
Thanks For Listening!

Questions?
EVP Mobile & Social: Stephen Randall
MOBILE: +1 781 888 1417
EMAIL: stephen.randall@monstermedia.net
TWITTER: stephenrandall
Copyright © 2013 Monster Media

More Related Content

Location Based Marketing Association

  • 1. Monster Media: Mobile Social Platform EVP Mobile & Social: Stephen Randall MOBILE: +1 781 888 1417 EMAIL: stephen.randall@monstermedia.net TWITTER: stephenrandall Copyright © 2013 Monster Media
  • 2. Overview Out-of-Home: Times Sq, Vegas Movie Theatres, Malls Airports, Stations, Bus shelters Bars, Cafes, QSRs, Offices Events, Concerts, Conferences We use social media to amplify audience engagement across out-ofhome (OOH) networks and on-line. Our platform enables OOH networks reaching over 100,000,000 people every day in airports, movie theatres, cafes, QSRs, colleges, malls, arenas, bars, conferences, at bus shelters, events and at iconic locations including Times Sq and the Vegas strip. We have exclusive relationships with the largest OOH networks, to enable, produce and manage interactive digital media. Over 3,000 interactive campaigns… Copyright © 2013 Monster Media
  • 3. OOH Is Evolving… • OOH is a $35 Billion global market. (Source PWC) • Social and Mobile platforms are making OOH more engaging, measurable and relevant. • In Oct ’13 the Out-of-Home Advertising Association of America (OAAA) published a Mobile & Social Application Guidelines a Standard for Social and Mobile engagement. Copyright © 2013 Monster Media
  • 4. Where Do People Use Smartphones? (Don’t think about mobile tech, think about mobile) 93% 87% 77% 73% 72% 66% 50% 29% School Library Airport 32% Dr’s Office Coffee Shop Social Gatherings At Work Restaurant In a Store On The Go Home 54% 53% Source: The Mobile Movement Study, Google/Ipsos OTX Media CT, 2011. Base: Smartphone users. Q: Where do you use your smartphone? Copyright © 2013 Monster Media
  • 5. Total Available Audience = Audience In Front of ALL Connected Screens OUT-OF-HOME SCREENS TOTAL AVAILABLE AUDIENCE WEB SCREENS MOBILE SCREENS Copyright © 2013 Monster Media
  • 6. The Total Available Audience Isn’t Just In Front of Our Screens Millions of people here Billions of people here Copyright © 2013 Monster Media
  • 7. OOH + Social = Increase Engagement For BOTH OOH and Social Screens 10x Increase in OOH engagement when screens are connected to social networks 30% Increase in online engagement when social networks are connected to OOH screens Copyright © 2013 Monster Media
  • 8. The 3Fs Of Cross Channel Engagement FUN CROSS-CHANNEL ENGAGEMENT FAME FORTUNE Copyright © 2013 Monster Media
  • 9. Campaign Examples and Case Studies Copyright © 2013 Monster Media
  • 10. GAP: #BeYourOwnT (Viacom/MTV Screen, Broadway between 44th & 45th Times Square, NYC) Copyright © 2013 Monster Media
  • 11. GAP: #BeBrightNYC (Viacom/MTV Screen, Broadway between 44th & 45th Times Square, NYC) Copyright © 2013 Monster Media
  • 12. Titanic Blue-Ray DVD Copyright © 2013 Monster Media
  • 13. Titanic Headline Data • 5.1 million reach (10x DOOH/DPB) • 440,435 unique users liked, commented, shared or viewed • 688,704 new likes • 2,700 comments • 2.7 million fans talked about campaign • 44% more shares, likes, comments & posts Copyright © 2013 Monster Media
  • 14. Titanic Sales Impact • Blu-ray sales: $34.22 million in 2 Weeks (w/e 15th September 2012) • Blue-ray 82% of all disc sales Source: Home Media Magazine • Already 25.35% of TOTAL DVD (from 1999) revenue Source: Home Media Magazine Copyright © 2013 Monster Media
  • 15. Levi’s Instagram (34th & 7th Ave, Opp Penn Station, NYC) Copyright © 2013 Monster Media
  • 16. Tide NFL: Mudsling (CBS Roadblock 8th Ave & 42nd St, Times Square, NYC) Copyright © 2013 Monster Media
  • 17. Monster’s LocaModa Mobile Social Platform SOURCES LOCAMODA LOCAMODA Moderators curate/approve messages Pending messages CHANNELS MODERATE Rejected messages Moderator approved messages USER CONTENT AGGREGATE SOURCES Real-time sources: keywords, tags, accounts, location, check-ins, posts, trending, plays etc CURATE/FI LTER CONTENT WEB Auto-approved messages e.g. client accounts, admin users. Fine-grained filters to enable “brand-safe” messages: Language, profanity, brands, “nottags”, users, accounts etc DISTRIBUTION/P UBLISH DOOH OS PLATFORM S AGENCY, BRAND, NETWORK, VENUE, CONTENT MARKETING ASSETS APP CONFIGS Configured applications and ad units MOBILE Interactive elements, brand assets, marketing messages, CTAs etc Layout, number of messages, pre-roll, screen attributes,, locations, timings, etc Hierarchical access/ Ops configurations – networks, venues, devices, Real –time data and analytics, Security, permissions and access etc Copyright © 2013 Monster Media
  • 19. Summary In a Nutshell • Think about Total Available Audience • Use Social to Amplify engagement • 10x for OOH and 30% increase on-line. • Networks Operators – Screens are more valuable when they are connected to more screens/people (Metcalf’s Law) • And finally…. Content is still King, but Connectivity is the Emperor Copyright © 2013 Monster Media
  • 20. Thanks For Listening! Questions? EVP Mobile & Social: Stephen Randall MOBILE: +1 781 888 1417 EMAIL: stephen.randall@monstermedia.net TWITTER: stephenrandall Copyright © 2013 Monster Media