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Kids’ games and educational
app design
Jan Krebber @krebbixux
Senior User Experience Consultant
2 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
• Opportunities
• Fundamentals
• Interaction design
• UX offering
• Take home messages
Overview
Opportunities
Mobile phone apps can support
physical outdoor activities.
4 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
New ways of learning – the workbook can
always be with you.
5 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
New ways of cooperation – dynamic task
splitting becomes reality.
6 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
individual alternating
split
merged
v
s
Reach students at the geographic and
economic edge.
7 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Logging of learning
can help to
understand how
children learn.
8 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Fundamentals
Overcome the challenges:
10 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
• Insufficient reading skills
• Limited search strategies
• Very little patience
• Easy information overload
• Easy task distraction
• Easily working alone
In some areas, cell phones are banned from
primary and secondary schools.
11 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Parents are still
needed.
12 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
In-app payment
requires child-lock.
13 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
There are various ways to create a child lock.
14 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
a) b)
There are various ways to create a child lock.
15 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Combine physical activities
and mental exercise.
16 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
A draft outcome is fine
in mobile context.
17 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Design for small screen.
18 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
19 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Make it easy to learn and easy to utilise
content, especially for the teacher.
20 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Be personal – be different.
Be mine.
21 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Interaction design
Use clear and frequent
audio prompts.
23 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Action triggers
on touch-down
not on finger lift.
(Vice versa than
for adults.)
24 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Do not cache touch events.
25 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Be careful with multi-touch.
26 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Be careful with functionality.
27 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Show immediate touch feedback.
28 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Test the application with the target audience.
29 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
UX offering
31 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
You find more UX considerations
from our UX libraries.
32 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Check also “Design Tips for Game
Developers”.
33 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Take home messages
In-app payment
requires child-lock.
35 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
36 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Test the application with the target audience.
37 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
Literature and links.
38 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
• Nokia Asha UX libraries,
http://developer.nokia.com/resources/library/Asha_UI/inde
x.html
• Design tips for game developers,
http://developer.nokia.com/resources/library/Asha_UI/desi
gn-tips-for-game-developers.html
• Allison Druin, ed. (2009), Mobile technology for children
• Nielsen Norman Group, www.nngroup.com
• 4ourth mobile, www.4ourth.com
Thanks to:
- Maaike Beenen
- Sanna Hiukka
- Petri Kiukkonen
- Dirk Figge
Thanks. 
Jan Krebber
ext-jan.krebber@nokia.com
@krebbixux

More Related Content

Kids' games and educational app design

  • 1. Kids’ games and educational app design Jan Krebber @krebbixux Senior User Experience Consultant
  • 2. 2 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux • Opportunities • Fundamentals • Interaction design • UX offering • Take home messages Overview
  • 4. Mobile phone apps can support physical outdoor activities. 4 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 5. New ways of learning – the workbook can always be with you. 5 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 6. New ways of cooperation – dynamic task splitting becomes reality. 6 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux individual alternating split merged v s
  • 7. Reach students at the geographic and economic edge. 7 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 8. Logging of learning can help to understand how children learn. 8 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 10. Overcome the challenges: 10 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux • Insufficient reading skills • Limited search strategies • Very little patience • Easy information overload • Easy task distraction • Easily working alone
  • 11. In some areas, cell phones are banned from primary and secondary schools. 11 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 12. Parents are still needed. 12 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 13. In-app payment requires child-lock. 13 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 14. There are various ways to create a child lock. 14 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux a) b)
  • 15. There are various ways to create a child lock. 15 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 16. Combine physical activities and mental exercise. 16 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 17. A draft outcome is fine in mobile context. 17 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 18. Design for small screen. 18 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 19. 19 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 20. Make it easy to learn and easy to utilise content, especially for the teacher. 20 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 21. Be personal – be different. Be mine. 21 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 23. Use clear and frequent audio prompts. 23 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 24. Action triggers on touch-down not on finger lift. (Vice versa than for adults.) 24 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 25. Do not cache touch events. 25 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 26. Be careful with multi-touch. 26 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 27. Be careful with functionality. 27 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 28. Show immediate touch feedback. 28 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 29. Test the application with the target audience. 29 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 31. 31 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux You find more UX considerations from our UX libraries.
  • 32. 32 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux Check also “Design Tips for Game Developers”.
  • 33. 33 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 35. In-app payment requires child-lock. 35 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 36. 36 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 37. Test the application with the target audience. 37 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux
  • 38. Literature and links. 38 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux • Nokia Asha UX libraries, http://developer.nokia.com/resources/library/Asha_UI/inde x.html • Design tips for game developers, http://developer.nokia.com/resources/library/Asha_UI/desi gn-tips-for-game-developers.html • Allison Druin, ed. (2009), Mobile technology for children • Nielsen Norman Group, www.nngroup.com • 4ourth mobile, www.4ourth.com
  • 39. Thanks to: - Maaike Beenen - Sanna Hiukka - Petri Kiukkonen - Dirk Figge