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Hi INTERACTIVE / APAN 1
www.joaoprior.com linkedin.com/in/joaoprior
Hi INTERACTIVE / APAN 2
Hi INTERACTIVE / APAN 3
UX focused on having
a deep understanding
of users:
what they need
what they value
and also their limitations
Hi INTERACTIVE / APAN 4
Hi INTERACTIVE / APAN 5
Hi INTERACTIVE / APAN 6
Most people believe that User Experience is only
looking for the best solution for their users - but it
is not. UX defines the problem that needs to be
solved (why) , for who that problem needs to be
solved (who) and the way how to resolve it (how).
Whitney Hess
Hi INTERACTIVE / APAN 7
Go to a competitor's website
after a bad experience in mobile.
Believe that the mobile version
needs to be as good (or even
better) as the desktop version.
41%88%
Hi INTERACTIVE / APAN 8
80%
of mobile customers will leave
your website if they have to
wait 3 seconds for the page to
load.
of users say that they are less
likely to return to a website
after a negative user
experience.
57%
Hi INTERACTIVE / APAN 9
Hi INTERACTIVE / APAN 10
1 Stay out of
people’s way
Hi INTERACTIVE / APAN 11
2 Create a hierarchy
that matches
people’s needs
Hi INTERACTIVE / APAN 12
3 Limit
distractions
Hi INTERACTIVE / APAN 13
4 Provide strong
information scent
Hi INTERACTIVE / APAN 14
5 Provide signposts
and cues
Hi INTERACTIVE / APAN 15
6 Provide context
Hi INTERACTIVE / APAN 16
7 Use constraints
appropriately
Hi INTERACTIVE / APAN 17
8 Make actions
reversible
Hi INTERACTIVE / APAN 18
9 Provide feedback
Hi INTERACTIVE / APAN 19
10Make a good first
impression
Hi INTERACTIVE / APAN 20
Usability UX
Making a task easy & intuitive
Minimizing steps & removing
roadblocks
What users do… How they do it…
Making a task meaningful and
valuable
Creating emotional connection
What users feel…
Hi INTERACTIVE / APAN 21
Usability UX
Making a task easy & intuitive
Minimizing steps & removing
roadblocks
What users do… How they do it…
Making a task meaningful and
valuable
Creating emotional connection
What users feel…
Hi INTERACTIVE / APAN 22
Time changes,
People Change,
New needs arise.
Hi INTERACTIVE / APAN 23
2000 2016
Hi INTERACTIVE / APAN 24
2000 2016
Hi INTERACTIVE / APAN 257 year old
75 years old
36 years old
43 years old
62 years old
12 years old
Hi INTERACTIVE / APAN 26
Hi INTERACTIVE / APAN 27
Generative Research
Ideation
Mental models
Behaviour models
Test Results
Competitive Analysis
Prototype
Wireframes
Value Prop
Landing Page
Hypotheses
Comps
Deployed Code
A/B Testing
Site Analytics
Usability Testing
Funnels
Sign-Ups
Hi INTERACTIVE / APAN 28
Hi INTERACTIVE / APAN 29
Hi INTERACTIVE / APAN 30
Hi INTERACTIVE / APAN 31
Average ROI of usability
redesign is
83%
Every $1 invested in
ease of use returns
between
$10 / 100
Up to 41% less
abandonment rates than
poorly designed sites.
Nielsen Norman Group, 2008 IBM Forrester Best Practices in
User Experience Design, 2009.
Hi INTERACTIVE / APAN 32
If you think good
design is expensive,
you should look at the
cost of bad design.
Dr. Ralf Speth, CEO Jaguar
Hi INTERACTIVE / APAN 33
Hi INTERACTIVE / APAN 34
Personas
Storyboarding
User testing
Prototyping
Materials
Post-it notes
Pencil
Paper sheets
Time
2 Hours
Hi INTERACTIVE / APAN 35
www.joaoprior.com linkedin.com/in/joaoprior hi@joaoprior.com

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Improve a digital user experience

  • 1. Hi INTERACTIVE / APAN 1 www.joaoprior.com linkedin.com/in/joaoprior
  • 3. Hi INTERACTIVE / APAN 3 UX focused on having a deep understanding of users: what they need what they value and also their limitations
  • 6. Hi INTERACTIVE / APAN 6 Most people believe that User Experience is only looking for the best solution for their users - but it is not. UX defines the problem that needs to be solved (why) , for who that problem needs to be solved (who) and the way how to resolve it (how). Whitney Hess
  • 7. Hi INTERACTIVE / APAN 7 Go to a competitor's website after a bad experience in mobile. Believe that the mobile version needs to be as good (or even better) as the desktop version. 41%88%
  • 8. Hi INTERACTIVE / APAN 8 80% of mobile customers will leave your website if they have to wait 3 seconds for the page to load. of users say that they are less likely to return to a website after a negative user experience. 57%
  • 10. Hi INTERACTIVE / APAN 10 1 Stay out of people’s way
  • 11. Hi INTERACTIVE / APAN 11 2 Create a hierarchy that matches people’s needs
  • 12. Hi INTERACTIVE / APAN 12 3 Limit distractions
  • 13. Hi INTERACTIVE / APAN 13 4 Provide strong information scent
  • 14. Hi INTERACTIVE / APAN 14 5 Provide signposts and cues
  • 15. Hi INTERACTIVE / APAN 15 6 Provide context
  • 16. Hi INTERACTIVE / APAN 16 7 Use constraints appropriately
  • 17. Hi INTERACTIVE / APAN 17 8 Make actions reversible
  • 18. Hi INTERACTIVE / APAN 18 9 Provide feedback
  • 19. Hi INTERACTIVE / APAN 19 10Make a good first impression
  • 20. Hi INTERACTIVE / APAN 20 Usability UX Making a task easy & intuitive Minimizing steps & removing roadblocks What users do… How they do it… Making a task meaningful and valuable Creating emotional connection What users feel…
  • 21. Hi INTERACTIVE / APAN 21 Usability UX Making a task easy & intuitive Minimizing steps & removing roadblocks What users do… How they do it… Making a task meaningful and valuable Creating emotional connection What users feel…
  • 22. Hi INTERACTIVE / APAN 22 Time changes, People Change, New needs arise.
  • 23. Hi INTERACTIVE / APAN 23 2000 2016
  • 24. Hi INTERACTIVE / APAN 24 2000 2016
  • 25. Hi INTERACTIVE / APAN 257 year old 75 years old 36 years old 43 years old 62 years old 12 years old
  • 26. Hi INTERACTIVE / APAN 26
  • 27. Hi INTERACTIVE / APAN 27 Generative Research Ideation Mental models Behaviour models Test Results Competitive Analysis Prototype Wireframes Value Prop Landing Page Hypotheses Comps Deployed Code A/B Testing Site Analytics Usability Testing Funnels Sign-Ups
  • 28. Hi INTERACTIVE / APAN 28
  • 29. Hi INTERACTIVE / APAN 29
  • 30. Hi INTERACTIVE / APAN 30
  • 31. Hi INTERACTIVE / APAN 31 Average ROI of usability redesign is 83% Every $1 invested in ease of use returns between $10 / 100 Up to 41% less abandonment rates than poorly designed sites. Nielsen Norman Group, 2008 IBM Forrester Best Practices in User Experience Design, 2009.
  • 32. Hi INTERACTIVE / APAN 32 If you think good design is expensive, you should look at the cost of bad design. Dr. Ralf Speth, CEO Jaguar
  • 33. Hi INTERACTIVE / APAN 33
  • 34. Hi INTERACTIVE / APAN 34 Personas Storyboarding User testing Prototyping Materials Post-it notes Pencil Paper sheets Time 2 Hours
  • 35. Hi INTERACTIVE / APAN 35 www.joaoprior.com linkedin.com/in/joaoprior hi@joaoprior.com