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Framing digital capabilities for staff
in UK HE: meeting
ICT proficiency
The capacity to use ICT-based devices, applications, software and services via their interfaces (mouse,
keyboard, touch screen, voice control and other modes of input; screens, microphones, haptic feedback
and other modes of output); to use basic productivity software, web browser, and writing/presentation
software; to use digital capture devices such as a camera. At higher levels, the capacity: to choose, adapt
and personalise ICT applications and systems; to critically assess the benefits/constraints of ICT
applications and approaches; to design and implement ICT solutions; to recover from failures; to stay up to
date with ICT as it evolves; to adopt computational modes of thinking (coding, algorithms etc).
Information, media
and data literacy
(critical use)
Information
literacy
The capacity to find, evaluate, manage, curate, organise and share digital information, including open
content. At higher levels a critical awareness of provenance and credibility. Capacity to interpret
information for academic and professional/vocational purposes. Ability to act within the rules of
copyright and to use appropriate referencing.
Media literacy
The capacity to critically read communications in a range of digital media – text, graphical, video,
animation, audio, haptic etc. At higher levels, the capacity to appreciate audience, purpose, accessibility,
impact, modality and to understand digital media production as a practice and an industry. To act
within digital copyright law.
Data literacy
The capacity to collate, manage, access and use digital data in spreadsheets and other media; to record
and use personal data; to ensure data security and to use legal, ethical and security guidelines in data
collection and use. At higher levels the ability to interpret data by running queries, data analyses and
reports.
Digital creation,
scholarship and
innovation (creative
production)
Digital creation
The capacity to design and/or create new digital artefacts and materials; digital writing; digital imaging;
digital editing of images, video and audio. At higher levels the ability to code and to design apps/
applications, games, virtual environments and interfaces.
Digital research
and scholarship
The capacity to collect and analyse research data using digital methods. At higher levels to discover,
develop and share new ideas using digital tools; to undertake open scholarship; to design new research
questions and programmes around digital issues/methods; to develop new digital tools / processes; to
evaluate impacts of digital interventions.
Digital
innovation
The capacity to develop new practices with digital technology in organisational settings and in
specialist subject areas (professional, vocational and disciplinary); digital entrepreneurship. At higher
levels the ability to lead organisations, departments, teams and practice/subject areas in new directions
in response to digital challenges and opportunities.
Digital
communication,
collaboration and
participation
(participating)
Digital
communication
The capacity to communicate effectively in a variety of digital media and digital forums; to
communicate in accordance with different cultural, social and communicational norms; to design
communications for different purposes and audiences; to respect others in public communications; to
maintain privacy in private communications.
Digital
collaboration
The capacity to participate in digital teams and working groups; to collaborate effectively using shared
digital tools and media; to work towards shared objectives; to produce shared materials; to use shared
calendars and task lists and other project management applications; to work effectively across cultural,
social and linguistic boundaries.
Digital
participation
The capacity to participate in, facilitate and build digital networks; to participate in social and cultural life
using digital services and forums; to create positive connections and build contacts; to share and
amplify messages across networks; to behave safely and ethically in networking situations.
Digital learning and personal/
professional development (learning)
The capacity to identify and participate in digital learning opportunities; to use digital learning resources;
to participate in learning/teaching relationships via digital media; to use digital tools (personal or
organisational) for learning; to use digital tools to organise, plan and reflect on learning; to record learning
events/data and use them for self-analysis, reflection and showcasing of achievement; to undertake
self-assessment and participate in other forms of digital assessment; to manage attention and motivation
to learn in digital settings.
Digital identity and
wellbeing (self-
actualising)
Digital identity
management
The capacity to develop and project a positive digital identity or identities and to manage digital
reputation (personal or organisational) across a range of platforms; to build and maintain digital profiles;
to develop a personal style and values for digital participation; to collate and curate personal materials
across digital networks.
Digital wellbeing
The capacity to look after personal health, safety, relationships and work-life balance in digital settings;
to use personal digital data for positive wellbeing benefits; to use digital media to foster community
actions and wellbeing; to act safely and responsibly in digital environments; to manage digital stress,
workload and distraction; to act with concern for the human and natural environment when using
digital tools; to balance digital with real-world interactions appropriately.
Digital identity
and wellbeing
Information,
data and
media literacies
Digital
learning and
self development
Communication,
collaboration and
participation
Digital creation
innovation and
scholarship
ICT proficiency
Digital capabilities:
the six elements

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Framing digital capabilities for staff in UK higher education (HE): meeting

  • 1. Framing digital capabilities for staff in UK HE: meeting ICT proficiency The capacity to use ICT-based devices, applications, software and services via their interfaces (mouse, keyboard, touch screen, voice control and other modes of input; screens, microphones, haptic feedback and other modes of output); to use basic productivity software, web browser, and writing/presentation software; to use digital capture devices such as a camera. At higher levels, the capacity: to choose, adapt and personalise ICT applications and systems; to critically assess the benefits/constraints of ICT applications and approaches; to design and implement ICT solutions; to recover from failures; to stay up to date with ICT as it evolves; to adopt computational modes of thinking (coding, algorithms etc). Information, media and data literacy (critical use) Information literacy The capacity to find, evaluate, manage, curate, organise and share digital information, including open content. At higher levels a critical awareness of provenance and credibility. Capacity to interpret information for academic and professional/vocational purposes. Ability to act within the rules of copyright and to use appropriate referencing. Media literacy The capacity to critically read communications in a range of digital media – text, graphical, video, animation, audio, haptic etc. At higher levels, the capacity to appreciate audience, purpose, accessibility, impact, modality and to understand digital media production as a practice and an industry. To act within digital copyright law. Data literacy The capacity to collate, manage, access and use digital data in spreadsheets and other media; to record and use personal data; to ensure data security and to use legal, ethical and security guidelines in data collection and use. At higher levels the ability to interpret data by running queries, data analyses and reports. Digital creation, scholarship and innovation (creative production) Digital creation The capacity to design and/or create new digital artefacts and materials; digital writing; digital imaging; digital editing of images, video and audio. At higher levels the ability to code and to design apps/ applications, games, virtual environments and interfaces. Digital research and scholarship The capacity to collect and analyse research data using digital methods. At higher levels to discover, develop and share new ideas using digital tools; to undertake open scholarship; to design new research questions and programmes around digital issues/methods; to develop new digital tools / processes; to evaluate impacts of digital interventions. Digital innovation The capacity to develop new practices with digital technology in organisational settings and in specialist subject areas (professional, vocational and disciplinary); digital entrepreneurship. At higher levels the ability to lead organisations, departments, teams and practice/subject areas in new directions in response to digital challenges and opportunities. Digital communication, collaboration and participation (participating) Digital communication The capacity to communicate effectively in a variety of digital media and digital forums; to communicate in accordance with different cultural, social and communicational norms; to design communications for different purposes and audiences; to respect others in public communications; to maintain privacy in private communications. Digital collaboration The capacity to participate in digital teams and working groups; to collaborate effectively using shared digital tools and media; to work towards shared objectives; to produce shared materials; to use shared calendars and task lists and other project management applications; to work effectively across cultural, social and linguistic boundaries. Digital participation The capacity to participate in, facilitate and build digital networks; to participate in social and cultural life using digital services and forums; to create positive connections and build contacts; to share and amplify messages across networks; to behave safely and ethically in networking situations.
  • 2. Digital learning and personal/ professional development (learning) The capacity to identify and participate in digital learning opportunities; to use digital learning resources; to participate in learning/teaching relationships via digital media; to use digital tools (personal or organisational) for learning; to use digital tools to organise, plan and reflect on learning; to record learning events/data and use them for self-analysis, reflection and showcasing of achievement; to undertake self-assessment and participate in other forms of digital assessment; to manage attention and motivation to learn in digital settings. Digital identity and wellbeing (self- actualising) Digital identity management The capacity to develop and project a positive digital identity or identities and to manage digital reputation (personal or organisational) across a range of platforms; to build and maintain digital profiles; to develop a personal style and values for digital participation; to collate and curate personal materials across digital networks. Digital wellbeing The capacity to look after personal health, safety, relationships and work-life balance in digital settings; to use personal digital data for positive wellbeing benefits; to use digital media to foster community actions and wellbeing; to act safely and responsibly in digital environments; to manage digital stress, workload and distraction; to act with concern for the human and natural environment when using digital tools; to balance digital with real-world interactions appropriately. Digital identity and wellbeing Information, data and media literacies Digital learning and self development Communication, collaboration and participation Digital creation innovation and scholarship ICT proficiency Digital capabilities: the six elements