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@NetexLearning
#iLoveLearning14
i-lovelearning 2014 [EN]
present trends
discuss
be different
We are
strategy…
innovation!
xAPIm-learningSemantics
HTML5 ResponsiveDesignetc.
with a view
to the future
Where We Are:
Spain
UK
India
Mexico
USA (NY) NEXT
Our Partners:
Ireland
Italy
Netherlands
Mexico
Uruguay
New Zealand
Australia
Internationalization
Events Presence
Learning Live, Learning Technologies
Prizes Presence
European Business Awards, E-learning Age Awards
Collaborators
Learning & Performance Institute
xAPI (Tin Can)
New markets
Publishing and educational world
Residential Market
Position
…towards an
ecosystem
of e-learning solutions
learningCentral
learningMaker
learningCoffee
learningApp
learningSchool
learningMaker
learningFruit
learningHub
10 Trends
01
MOBILE
LEARNING
01
Advantages
Easy access
Just-in-timeINFORMAL
Anytime
Anywhere
Mobile learning users dedicate
40 minutes more to training
40 minutes more
Mobile learning users prefer that
their progress is tracked three
times more
3 times more
Mobile learning users are twice
more likely to study in their free
time
2 times more
100% would train more on mobile format
For 99%, format and presentation improve their learning
For 75%, it allows them to better manage their time
For 45%, less time is required and understanding is not reduced
Sources: The iPass Global Mobile Workforce Report March 2012
Data
BYOD
02
BYOD
02
Pros Cons
Higher productivity of
employees
Possibility to work with more
flexibility
Costs reduction
It allows employees to
provide a better service for
clients
Risk in corporate data safety
and privacy
It requires new policies of
access control
It needs enough network
resources to support the
devices arrival
TI support needed for a
variety of devices,
applications and software
1
2
3
4
1
2
3
4
BYOD
of the organisations at global level are in the process of
evaluating or implementing a BYOD strategy60%
No plans
21%
In evaluation
21%
Defined
strategy
19%
19%
Implementing
strategy
Obtaining
information
25%
Source: CISCO BYOD Survey 2013
Data
“It is expected that by 2014 the average number
of connected devices will be of 3.3 per employee;
we finished 2013with an average of 2.8”
“76%of those polled think that BYOD is a medium
or extremely positive trend for the organisation they
work for”
Use of smartphones and
tablets in Europe
Sources: Ibex35, Fundación Telefónica, TNS Mobile Life
+Data
CONTENT
CHUNKING03
Dividing content in smaller
fragments (byte-sized),
easily digestible and
transferable
Advantages
Understanding
higher withholdingBETTER ACCESS AND DISTRIBUTION
+ Attention
Make searches easier
Better
RESPONSIVE
DESIGN04
Automatic adaptation of
content to the device from
which it is viewed
“Create once and view
it wherever you want”
Advantages
user
Costsreduction
experience
better
EASY TO MANAGE AND UPDATE
prepared for the SEARCH
Ready for the future
Datafor 2014
Sources:
Did you know that…
JAVASCRIPT RESPONSIVE
CONTENT
VISUALISATION
WITHOUT PLUG-
INS
GAMES AND GRAPHS
DIRECTLY REPRODUCED IN
THE BROWSER
COMPATIBILITY WITH
MOBILE DEVICES
INTERACTION WITH OFFLINE
CONTENT
EVEN THOUGH IT IS IN THE
EARLY STAGES OF EVOLUTION,
IT HAS MULTIPLE ADVANTAGES
MULTIMEDIA CONTENT PRESENTED
IN AN ENGAGING AND
REVOLUTIONARY WAY
IMPROVEMENTS IN
THE SEMANTICS OF
PROGRAMMING AND
IN THE USE OF JAVA
SCRIPT AND CSS3
EASILY FILTER, ORDER AND
CONTROL THE CONTENT FOR USERS
xAPI05
“Learning happens
everywhere”
New specification which allows
the integration of a number of
learning experiences, both online
and offline
=
i-lovelearning 2014 [EN]
Advantages
With or without
Structured data for the
an Internet connection
WEB BROWSER NOT NEEDED
In or outside the LMS
People travel with their data
On any device
analysis
GAMIFICATION
06
Advantages
public recognition
Continuous learningENGAGEMENT
ViralityCollaboration
Better
Play and learn
Obtaining PRIZES
positive competitiveness
Data • Gartner foresees that 70% of Global 2000
companies will have at least one gamified
application of common use in the organisation.
• Gamification hopes to inspire more
profound connections and bigger engagements
to change the behaviour, but it needs coherent
implementations.
• The process of gamification will be multi-
device and multi-platform, even
offline, affecting different systems in the
company.
• The gamification tools market will reach 5,5
billion $ USA by 2018 from the current
420 million. (Marketandmarkets)
CORPORATE
MOOC07
Advantages
Getsstudents attentionBuilds clients and partners LOYALTY
Efficiency in instructor costs
Instructor Led Training vs Catalogue content
2013
2014 corporate MOOC year?
FLIPPED
08
CLASSROOM
Flipped Traditional
Teacher’s lessons are
consulted at home
(video/podcast/books/website)
Students work in the
classroom
Higher level of concepts
understanding and more
connection with content
Students receive all the help
they need from the teacher
The teacher imparts the
lesson
Students take notes
Students follow guided
instructions
The teacher assesses
1
2
1
2
3
4
Students work at home
5
Data
26% of students and 34% of
teachers have used tablets in
the classroom
47% of students want teachers
to incorporate tablets as a
learning tool
Advantages
of tablets
Digital content everywhere
Of students
69% Of teachers
73% Have used digital
content in the
classroom
A look into telepresence
Of students
33% Of teachers
31%
Have used
telepresence in the
classroom
Source: Learn Now, Lecture Later (CDW·G, 2012) read the report at CDWG.com/LearnNowLectureLater
LEARNING
ANALYTICS
09
Learning Analytics
is the measurement, compilation, analysis
and presentation of data about the
students and their contexts, in order to
understand and optimise learning and the
environments in which it occurs
SKILLS RESTRICTIONS
CRITICAL
THINKING
INTERPRETATION PRIVACY ETHICS
REFLECTION PREDICTION OPENED PROTECTED
OBJECTIVES DATA
COMPANIES
TEACHERS
STUDENTS
PROVIDERS
EDM
MACHINE
LEARNING
STATISTICAL
ANALYSIS
learningAnalytics
Targets Method
COLLABORATIVE
LEARNING
10
«The best results at work are produced
by teams who work collaboratively.»
«The best learning results
are produced by teams
who learn in
collaboration.»
The keys
Netex ecosystem
02
• Versions repository
• Template-based
• Compatible (SCORM, xAPI)
• Rapid learning
• Simplifies maintenance
Create e-learning content in HTML5
• In the Cloud
• Responsive design
• Collaborative creation
• Completely visual
• Publishing with just one click
• Blended learning
• In the Cloud or in your servers
• Certified by ADL (SCORM, xAPI)
• Tripartite Foundation
• Customisable
• Scalable
Training management platform
• By and for training
• Integrable with your
ERP
• Integrated LRS
• Quick implementation
• Pay per use
• For iOS and Android
• For xAPI content
• Offline training
Mobile learning system
• Specific training
• Detailed tracking
• Integrable with your LMS
(xAPI)
• Quick and agile format (byte-
size)
• Responsive design
• By experts and universities
Soft-skills e-learning content
• Free access
• In the Cloud or in your servers
• Pay per use
i-lovelearning 2014 [EN]
Experiment
03
Now that we have xAPI and we are free from SCORM we
can create the content we want
http://experimento.i-lovelearning.com
What can we add?
a)
b)
c)
d)
e)
f)
g)
h)
i)
j)
k)
“Like”
Reveal the results report
Add more exercises
Global ranking
Gamification “badges”
Ask the teacher a question
Results reports
Hidden exercises
Portfolio of exercises
Compare results
Synchronise some students
Relation with the trends
a)
b)
c)
d)
e)
f)
g)
Collaboration
BYOD
HTML5
Learning Analytics
Gamification
xAPI
Flipped Classroom
Can it be implemented in my organisation?
a)
b)
c)
d)
e)
Integration with LMS
Integration with Portal
Integration with any Software
Mobile
Authoring tools
And finally…
04
we suggest….
following weeks webinars
and in-company
presentations
90 days try and contact our
product managers directly
Express and free of charge
consultancy in A Coruña
(come and tell us your idea)
Thank you for your attendance!
SPAIN | UK | MEXICO | INDIA
http://www.netexlearning.com
sales@netexlearning.com
@NetexLearning #iLoveLearning14

More Related Content

i-lovelearning 2014 [EN]

  • 6. with a view to the future Where We Are: Spain UK India Mexico USA (NY) NEXT Our Partners: Ireland Italy Netherlands Mexico Uruguay New Zealand Australia Internationalization
  • 7. Events Presence Learning Live, Learning Technologies Prizes Presence European Business Awards, E-learning Age Awards Collaborators Learning & Performance Institute xAPI (Tin Can) New markets Publishing and educational world Residential Market Position
  • 8. …towards an ecosystem of e-learning solutions learningCentral learningMaker learningCoffee learningApp learningSchool learningMaker learningFruit learningHub
  • 12. Mobile learning users dedicate 40 minutes more to training 40 minutes more Mobile learning users prefer that their progress is tracked three times more 3 times more Mobile learning users are twice more likely to study in their free time 2 times more 100% would train more on mobile format For 99%, format and presentation improve their learning For 75%, it allows them to better manage their time For 45%, less time is required and understanding is not reduced Sources: The iPass Global Mobile Workforce Report March 2012 Data
  • 15. Pros Cons Higher productivity of employees Possibility to work with more flexibility Costs reduction It allows employees to provide a better service for clients Risk in corporate data safety and privacy It requires new policies of access control It needs enough network resources to support the devices arrival TI support needed for a variety of devices, applications and software 1 2 3 4 1 2 3 4 BYOD
  • 16. of the organisations at global level are in the process of evaluating or implementing a BYOD strategy60% No plans 21% In evaluation 21% Defined strategy 19% 19% Implementing strategy Obtaining information 25% Source: CISCO BYOD Survey 2013 Data “It is expected that by 2014 the average number of connected devices will be of 3.3 per employee; we finished 2013with an average of 2.8” “76%of those polled think that BYOD is a medium or extremely positive trend for the organisation they work for”
  • 17. Use of smartphones and tablets in Europe Sources: Ibex35, Fundación Telefónica, TNS Mobile Life +Data
  • 19. Dividing content in smaller fragments (byte-sized), easily digestible and transferable
  • 20. Advantages Understanding higher withholdingBETTER ACCESS AND DISTRIBUTION + Attention Make searches easier Better
  • 22. Automatic adaptation of content to the device from which it is viewed “Create once and view it wherever you want”
  • 23. Advantages user Costsreduction experience better EASY TO MANAGE AND UPDATE prepared for the SEARCH Ready for the future
  • 25. Did you know that… JAVASCRIPT RESPONSIVE
  • 26. CONTENT VISUALISATION WITHOUT PLUG- INS GAMES AND GRAPHS DIRECTLY REPRODUCED IN THE BROWSER COMPATIBILITY WITH MOBILE DEVICES INTERACTION WITH OFFLINE CONTENT EVEN THOUGH IT IS IN THE EARLY STAGES OF EVOLUTION, IT HAS MULTIPLE ADVANTAGES MULTIMEDIA CONTENT PRESENTED IN AN ENGAGING AND REVOLUTIONARY WAY IMPROVEMENTS IN THE SEMANTICS OF PROGRAMMING AND IN THE USE OF JAVA SCRIPT AND CSS3 EASILY FILTER, ORDER AND CONTROL THE CONTENT FOR USERS
  • 28. “Learning happens everywhere” New specification which allows the integration of a number of learning experiences, both online and offline =
  • 30. Advantages With or without Structured data for the an Internet connection WEB BROWSER NOT NEEDED In or outside the LMS People travel with their data On any device analysis
  • 33. Data • Gartner foresees that 70% of Global 2000 companies will have at least one gamified application of common use in the organisation. • Gamification hopes to inspire more profound connections and bigger engagements to change the behaviour, but it needs coherent implementations. • The process of gamification will be multi- device and multi-platform, even offline, affecting different systems in the company. • The gamification tools market will reach 5,5 billion $ USA by 2018 from the current 420 million. (Marketandmarkets)
  • 35. Advantages Getsstudents attentionBuilds clients and partners LOYALTY Efficiency in instructor costs Instructor Led Training vs Catalogue content
  • 36. 2013
  • 39. Flipped Traditional Teacher’s lessons are consulted at home (video/podcast/books/website) Students work in the classroom Higher level of concepts understanding and more connection with content Students receive all the help they need from the teacher The teacher imparts the lesson Students take notes Students follow guided instructions The teacher assesses 1 2 1 2 3 4 Students work at home 5
  • 40. Data 26% of students and 34% of teachers have used tablets in the classroom 47% of students want teachers to incorporate tablets as a learning tool Advantages of tablets Digital content everywhere Of students 69% Of teachers 73% Have used digital content in the classroom A look into telepresence Of students 33% Of teachers 31% Have used telepresence in the classroom Source: Learn Now, Lecture Later (CDW·G, 2012) read the report at CDWG.com/LearnNowLectureLater
  • 42. Learning Analytics is the measurement, compilation, analysis and presentation of data about the students and their contexts, in order to understand and optimise learning and the environments in which it occurs
  • 43. SKILLS RESTRICTIONS CRITICAL THINKING INTERPRETATION PRIVACY ETHICS REFLECTION PREDICTION OPENED PROTECTED OBJECTIVES DATA COMPANIES TEACHERS STUDENTS PROVIDERS EDM MACHINE LEARNING STATISTICAL ANALYSIS learningAnalytics Targets Method
  • 45. «The best results at work are produced by teams who work collaboratively.» «The best learning results are produced by teams who learn in collaboration.»
  • 48. • Versions repository • Template-based • Compatible (SCORM, xAPI) • Rapid learning • Simplifies maintenance Create e-learning content in HTML5 • In the Cloud • Responsive design • Collaborative creation • Completely visual • Publishing with just one click
  • 49. • Blended learning • In the Cloud or in your servers • Certified by ADL (SCORM, xAPI) • Tripartite Foundation • Customisable • Scalable Training management platform • By and for training • Integrable with your ERP • Integrated LRS • Quick implementation • Pay per use
  • 50. • For iOS and Android • For xAPI content • Offline training Mobile learning system • Specific training • Detailed tracking • Integrable with your LMS (xAPI)
  • 51. • Quick and agile format (byte- size) • Responsive design • By experts and universities Soft-skills e-learning content • Free access • In the Cloud or in your servers • Pay per use
  • 54. Now that we have xAPI and we are free from SCORM we can create the content we want
  • 56. What can we add? a) b) c) d) e) f) g) h) i) j) k) “Like” Reveal the results report Add more exercises Global ranking Gamification “badges” Ask the teacher a question Results reports Hidden exercises Portfolio of exercises Compare results Synchronise some students
  • 57. Relation with the trends a) b) c) d) e) f) g) Collaboration BYOD HTML5 Learning Analytics Gamification xAPI Flipped Classroom
  • 58. Can it be implemented in my organisation? a) b) c) d) e) Integration with LMS Integration with Portal Integration with any Software Mobile Authoring tools
  • 60. we suggest…. following weeks webinars and in-company presentations 90 days try and contact our product managers directly Express and free of charge consultancy in A Coruña (come and tell us your idea)
  • 61. Thank you for your attendance! SPAIN | UK | MEXICO | INDIA http://www.netexlearning.com sales@netexlearning.com @NetexLearning #iLoveLearning14