GTC 2012 Jen-Hsun Huang Keynote
- 2. CUDA by the Numbers
4,000
Academic Papers
2008 2012
22,500
Academic Papers
150K
CUDA Downloads
1.5M
CUDA Downloads
60
Universities
560
Universities
35
Supercomputers
1
Supercomputer
- 4. “When I first programmed in CUDA I was so excited to see the
progress of the algorithm literally within seconds... I was
unable to sleep. ” Dr. Gary Junkin
Universidad Autónoma de Barcelona
“I want to say thanks to the engineers at NVIDIA!
CUDA has saved my thesis. ” Stanley Reid Seibert
University of Texas, Austin
“GPU computing has utterly transformed
the science we can do. ” Iain Couzin
Princeton University
- 7. The Science of GTC
ADAPTIVE
RADIOTHERAPY
DENDRITE
SIMULATION
COLLECTIVE
BEHAVIOR
COMBUSTION
EFFICIENCY
AIR TRAFFIC
MODELING
SEISMIC
TOMOGRAPHY
- 12. KEPLER
THE WORLD’S FASTEST, MOST
EFFICIENT HPC ACCELERATOR
SMX
Hyper-Q
Dynamic Parallelism
- 21. Tesla K10 Tesla K20
3x Single Precision
1.8x Memory Bandwidth
Imaging, Signal, Seismic
3x Double Precision
Hyper-Q, Dynamic Parallelism
CFD, FEA, Finance, Physics
Available Now Available Q4 2012
- 24. KEPLER
THE WORLD’S FIRST GPU for
CLOUD COMPUTING
Virtualized GPU
Low-Latency Remote Display
Super Energy-Efficient
- 28. “PC as an APP”
Virtual Machine
Guest OS
Application
Citrix XenDesktop
Software Graphics
Software Encoder
Hypervisor
- 29. NVIDIA VGX
GPU-Accelerated VDI
Hypervisor Virtual Machine
Guest OS
Application
Citrix XenDesktop
NVIDIA
Driver & Software
Remote
Display
KEPLER
GPU
GPU
MMU
Per-VM
Channel
Virtual GPU Manager
- 38. Video Distribution
250
200
150
100
50
0
Blu Ray/DVD
Sales & Rentals
Video Services
(Pay TV + Streaming)
Sources: PWC, ABI Research
Billion
Dollars
- 40. Game Input Lag
in Milliseconds
100
100
50
30
10
75
30
15
5
66
66
66
0 50 100 150 200 250 300 350 400
Gaikai
powered by
Geforce Grid
Cloud Gen I
Console + TV
Game pipeline Display
Pro Athlete
Pro Gamer
Average human
response time
MLB
pitch
- 41. Game Input Lag
in Milliseconds
100
100
50
30
10
75
30
15
5
66
66
66
0 50 100 150 200 250 300 350 400
Gaikai
powered by
GeForce
GRID
Cloud Gen I
Console + TV
Game pipeline Capture/Encode Network Decode Display