Gamification 101 session 4
- 3. Gamification can love people and businesses
at the same time!
Gamification
Using game design thinking in non-game context.
Using game mechanics and dynamics.
Tap into people natural desire to compete and
play, and it results in high levels of engagement.
Is a tool.
And a very powerful one!
- 5. 6D framework
MDA game design framework
System-Thinking
Game Mechanic
Point System
Point types
Level Design
Scaffolding
Leaderboard
- 10. Act of bringing a novice into your system
- 11. The very First minute!
Do not explain anything.
Let the player experience.
Give a value to your player in the first minute
Don’t ask for registration.
Don’t give to much information.
Help player becomes a winner in the 1st
minute
- 13. Challenging andComplex
Reveal the complexity of the system slowly
Reinforce the user positively
Remove opportunities to fail
Learn something about the players
- 14. The History
Automotive Industry / Boy Scouts / Military
Status (Remember SAPS)
Collecting
Surprise
Visual quality
Social promotion
- 15. Can show progress
Badgenfreude happens!
Pointless
Aimless
Meaningless
Badging System
Achievers / Explorers / Socializers
- 18. Designer must see
The engagement of player and system
How and Why he leaves the system
What and how can bring him back
- 21. Commitment
Engagement
Tyranny of Choice
Two groups of choosers :
Maximizers
Satisficers (Satisfy + Suffice)
Which one is happier?
Enough choice Good
Too much choice Bad
- 22. Apple vs. Dell
Well-placed customization
One by one
Redeem of currency inVirtual economy
- 23. Disruptors
Policing the design
Administrator
System Operator
Use P in the SAPS
Solid term of service
- 25. Can we depend on chance?
Multi-player to Single-player ?
Foursquare badge and mayorship
Groupon SOS mechanic
Clear Goals
Reliable and meaningful testing
Having vision for future development
- 26. Data Driven Analysis
Data gathering and mining
Data visualization
- 28. Know your user
Identify your mission
Apply game mechanics
3M
Manage
Monitor
Measure
Remember : Gamification is data driven
- 30. Mistake: Focus on Competition
Mistake: No Clear Gamification Goals
Mistake:Too Many Rewards
Mistake: No Motivation
Mistake: Misusing Points and Badges
Mistake: Short-TermThinking
Do : Choose a behavior built for long term
Do : Use variable interval rewards (operant
conditioning)
Do : Add new elements over time