SlideShare a Scribd company logo
Toronto, June 6-7 2016
From Social What to Social WOW!
Designing Social Experiences that Matter
Heath McCarthy
IBM WW Social Architect Leader
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
Social Adoption
FrameworkDEFINE VALUE
DESIGN EXPEREINCE
LAUNCH
From Social What to Social WOW! How to design social user experiences that matter!
From Social What to Social WOW! How to design social user experiences that matter!
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
Playbacks align your team, stakeholders, and clients
around the user value you will deliver, rather than project
line items
Sponsor Users help you
design social experiences for real
target users, rather than imagined
needs
Hills focus your project on big
(but attainable) problems and
outcomes for users, not just a list
of features
IBM Design Thinking
Designing the Social Experience
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
Prototype
Evaluate
Understand
ExploreUnderstand and
develop empathy for
users
Explore potential solutions
for your users’ problems
Prototype ideas
as concrete
experiences
Evaluate and
decide whether to move
forward with an idea or
generate alternate
solutions
IBM Design Thinking
Designing the Social Experience
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
Using design artifacts
Creative and collaborative problem-solving
Stakeholder Map Empathy Map Scenario Map
Wireframe Technical Prototype Feedback Grid Prioritization Grid
Story Map
Keys for Designing Social Experiences
Design Prompt
• Purpose to
which we are
designing
• The Why are we
coming together
Stakeholders
• Who wants
success
• Who is impacted
• Relationships
Sponsor Users
• For Whom are
we designing
• Who is to use
the solution
8
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
Prototype
Evaluate
Understand
Explore
IBM Design Thinking
Designing the Social Experience
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
Strategies for Success
Targets of IBM Design Thinking
Social is About Relationships
12
Stakeholder Mapping
From Social What to Social WOW! How to design social user experiences that matter!
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
From Social What to Social WOW! How to design social user experiences that matter!
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
Prototype
Evaluate
Understand
Explore
IBM Design Thinking
Designing the Social Experience
From Social What to Social WOW! How to design social user experiences that matter!
© 2015 INTERNATIONAL BUSINESS MACHINES CORPORATION
Big Idea
Vignettes
Hills
• Aboutauserorspecific
classesofusers
• Auser-centeredsolutionthat
solvesaclearlydefined
problem
• Describenear-term
workthatcanbetakenwithin
thisreleaseor
overafinite,identified
setofreleases
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
Prototype
Evaluate
Understand
Explore
IBM Design Thinking
Designing the Social Experience
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
Prototype
Evaluate
Understand
Explore
IBM Design Thinking
Designing the Social Experience
© 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
Social Adoption
FrameworkDEFINE VALUE
DESIGN EXPEREINCE
LAUNCH

More Related Content

From Social What to Social WOW! How to design social user experiences that matter!

  • 1. Toronto, June 6-7 2016 From Social What to Social WOW! Designing Social Experiences that Matter Heath McCarthy IBM WW Social Architect Leader
  • 2. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION Social Adoption FrameworkDEFINE VALUE DESIGN EXPEREINCE LAUNCH
  • 5. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION Playbacks align your team, stakeholders, and clients around the user value you will deliver, rather than project line items Sponsor Users help you design social experiences for real target users, rather than imagined needs Hills focus your project on big (but attainable) problems and outcomes for users, not just a list of features IBM Design Thinking Designing the Social Experience
  • 6. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION Prototype Evaluate Understand ExploreUnderstand and develop empathy for users Explore potential solutions for your users’ problems Prototype ideas as concrete experiences Evaluate and decide whether to move forward with an idea or generate alternate solutions IBM Design Thinking Designing the Social Experience
  • 7. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION Using design artifacts Creative and collaborative problem-solving Stakeholder Map Empathy Map Scenario Map Wireframe Technical Prototype Feedback Grid Prioritization Grid Story Map
  • 8. Keys for Designing Social Experiences Design Prompt • Purpose to which we are designing • The Why are we coming together Stakeholders • Who wants success • Who is impacted • Relationships Sponsor Users • For Whom are we designing • Who is to use the solution 8
  • 9. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION Prototype Evaluate Understand Explore IBM Design Thinking Designing the Social Experience
  • 10. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION Strategies for Success Targets of IBM Design Thinking
  • 11. Social is About Relationships
  • 12. 12
  • 15. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
  • 16. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
  • 18. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION Prototype Evaluate Understand Explore IBM Design Thinking Designing the Social Experience
  • 20. © 2015 INTERNATIONAL BUSINESS MACHINES CORPORATION Big Idea Vignettes
  • 21. Hills • Aboutauserorspecific classesofusers • Auser-centeredsolutionthat solvesaclearlydefined problem • Describenear-term workthatcanbetakenwithin thisreleaseor overafinite,identified setofreleases
  • 22. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION Prototype Evaluate Understand Explore IBM Design Thinking Designing the Social Experience
  • 23. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION
  • 24. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION Prototype Evaluate Understand Explore IBM Design Thinking Designing the Social Experience
  • 25. © 2016 INTERNATIONAL BUSINESS MACHINES CORPORATION Social Adoption FrameworkDEFINE VALUE DESIGN EXPEREINCE LAUNCH

Editor's Notes

  1. Welcome
  2. Ginni Rometti, IBM CEO, Decided to re-focus on client experience, re-focus on Design In 2012 nominated Phil Gilbert as General Manager IBM Design to re-establish IBM Design Mission: Create a sustainable culture of Design at IBM - across all of IBM. Transform IBM through design into a company that creates products and services with great, iconic user experiences that our customers and clients love to buy and use. Time horizon: 2020 / 2025 When Phil started establishing IBM Design in 2012: 1 designer to 60 developers Today (March 2015): 100 of 300 critical projects staffed with designers, practicing IBM Design Thinking, using Design Language Ratio designer to developers there: 1:15 Target for enterprise projects 1:10 or 1:12, for mobile projects: 1:3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - IBM Design: Re-established in 2012 grounded in IBM’s heritage of great, iconic Design (Paul Rand, Richard Sapper, Eliot Noyes, Ray and Charles Eames, … ) that started in 1956 by CEO Thomas Watson Jr. (hired first designer: Eliot Noyes, designer of Selectric typewriter) Standing on these shoulders now building a design program for the 21st century: resurrect a sustainable culture of design Mission: Transform IBM through design into a company that creates products and services with great, iconic user experiences that our customers and clients love to buy and use. - - - CONTINUE ON NEXT SLIDE - - - People IBM Design includes all designers, and we all operate from the foundation of IBM Design Thinking. Just over 1,000 Designers globally... about 2/3 focused on our products, and about 1/3 focused on working directly with clients (via IBMiX). Both groups are growing, and we will be adding a couple hundred in 2015 alone across IBM, and around the world (350 designers added in the past 2 years). Places IBM Studios are where our IBM Designers work, all around the world. So IBM Design has studios in more than 20 locations. Every Studio is hiring... the work that is done in the Studio varies from city to city. For example, product design happens primarily in some Studios, while design for clients happens in many more of them. September 2014: Opened IBM Studio Boeblingen. Practices We need to be presenting IBM Design as a unified approach to design, the basis of which is IBM Design Thinking. There are variants to how we implement our common design framework depending on whether we are designing for our products, for our clients, or for communications... but the common approach unifies all these aspects of design. People + Places + Practices = Outcomes
  3. Understand users and their needs Explore solutions using ESS Prototype the key solutions Evaluate their impact and applicability
  4. Understand users and their needs Explore solutions using ESS Prototype the key solutions Evaluate their impact and applicability
  5. Businesses use social capabilities for business outcomes. Social software enables business users to leverage social capabilities to: Support initiatives that are important to the organize. Initiatives are top down, sometimes organization-wide directives that require participation of many people and various roles. Social capabilities help the people support and achieve the goals of the initiative. Social capabilities are themselves services available to all employees and often take on the characteristics of the software that enables them. For example, social collaboration is enabled by email, teamsites, libraries and enterprise file sharing. Many business processes in the organization can be impacted by the use of social capabilities whereby social software enablers are integrated into or extend the toolset currently in place to facilitate the process New social business processes have emerged whereby value comes from using new technologies in novel ways to support social capabilities Agility, Resilience, Efficiency, Effectiveness Innovation, Engagement
  6. Historically, IBM has tended to only focus its research and its product development on buyers and implementers. But what IBM Design Thinking asks and enables us to do is to also focus our efforts on the end users — those people who actually interact with our products on a minute-by-minute basis.
  7. Cluster, circle, and label related groupings — draw arrows between them
  8. We’re going to do that by working-through an exercise known as an AS-IS SCENARIO MAP. (Sometimes these are called “Journey Maps,” or “Experience Maps.) [EXPLAIN THE MAP’S STRUCTURE] The point here is to focus on the reality of the CURRENT situation for the user. Be honest. Don’t sugar-coat. Keep it focused on the user’s CURRENT experience. Remember that interviews shouldn’t be your only source of user research. Actually observing your users at their work — in the field — is incredibly valuable and insightful!
  9. Understand users and their needs Explore solutions using ESS Prototype the key solutions Evaluate their impact and applicability
  10. Empathy Map Draw three intersecting lines, and illustrate the face of the persona in the middle. Fill in with writing or sticky notes: what the user thinks (expectations and reactions), sees (environment and interface), says (quotes), does (actions), feels (values), and hears (instructions or feedback) during the experience. At the bottom, list pains (frustrations and obstacles) and gains (goals and strategies). Scenario Post a row of sticky notes on a wall representing the steps of a user’s as-is workflow. Beneath each step, create a column of color-coded sticky notes representing questions and comments relating to that step. For comments, consider the dimensions of the Empathy Map at each step, as well as technologies and context. Once questions are answered, post comments over them.
  11. So with those two foundational definitions in mind, here are three main points about Hills. Hills are always about about a user or specific classes of users Hills are always about a user-centered solution that solves a clearly defined problem Hills are always about short-term work that can be taken within your current release or over a finite, identified set of releases
  12. Understand users and their needs Explore solutions using ESS Prototype the key solutions Evaluate their impact and applicability
  13. Storyboarding is a really effective and efficient way to expose misunderstanding, validate or invalidate assumptions, confirm or build alignment, and converge many ideas together.
  14. Understand users and their needs Explore solutions using ESS Prototype the key solutions Evaluate their impact and applicability