This document discusses user experience (UX) and why it is important for driving consumer engagement. It defines UX as everything that impacts the user, including usability, interfaces, workflows, errors and more. The document emphasizes that everyone in an organization is responsible for UX, including UX teams, developers, customer support, and management. It describes common UX team roles like UX designers, researchers, and architects. It also provides examples of metrics and methods for measuring the impact of UX, such as usability testing, analytics, and multivariate testing.
Report
Share
Report
Share
1 of 45
Download to read offline
More Related Content
Designing Experiences that Drive Consumer Engagement
2. Project Execution
Solution Design
Software Development
Application
Development
Emerging
Technology
Cloud Delivery
Data Architecture
Internet of Things
Natural Language
Processing
Technology
Strategy
Cloud Strategy
IT Assessment
Digital Delivery
3. Agenda
• A quick overview of user experience (ux) and why it matters
• Who is responsible for good ux
• Measuring return on investment in ux
• Who belongs on a user experience team
6. User Experience is
• Basic Usability
• Interface
• Workflows
• Interactions, Gestures
• Errors, Messaging
• Responsiveness
• Colors and Overall Aesthetics
• Performance and Speed
• Software Bugs and Reliability
• Content, Voice and Tone
• Brand Personality
• Images, Video and Media
• Customer Service
• Everything that impacts the user
7. UX Considerations
• Internal and External consistency among products
• Technology limitations and responsiveness
• Environmental factors
• Inclusive design best practices
• Human form factors
• Psychology of design and human behaviors
9. “90% of users reported they
stopped using an app due to
poor performance”
AppDynamics - App Attention Span Report
10. “The higher the quality of a firm’s
customer experience, the less likely
it is to lose sales to competitors”
Forrester - The Business Impact Of Customer Experienc
11. “An estimated 50% of engineering
time is spent on doing rework that
could have been avoided”
Human Factors International via usability.gov
12. “UX research’s real value is in
helping to reduce uncertainty”
AirBnB via fastcodedesign.com
13. Mobile-First SEO
• Google is slowly pushing towards mobile-first search results
• Changes are rolling out starting in January of this year
• Mobile versions of websites will take precedence over desktop
• Requirement that “people will be able to load all pieces of content
on your page, read the text without having to zoom or scroll, and
interact with any buttons present"
14. So what can we do?
• Similar to Maslow’s Hierarchy of
Needs
• Creates more incentive to use
product as you move up the
pyramid
Functional
Reliable
Usable
Pleasurable
16. User Experience is
• Basic Usability
• Interface
• Workflows
• Interactions, Gestures
• Errors, Messaging
• Responsiveness
• Colors and Overall Aesthetics
• Performance and Speed
• Software Bugs and Reliability
• Content, Voice and Tone
• Brand Personality
• Images, Video and Media
• Customer Service
• Everything that impacts the user
17. Who is responsible?
• User Experience Team: Basic Usability, Interface, Interactions,
Gestures, Errors, Messaging, Responsiveness, Colors and Overall
Aesthetics, Images, Icons
• Developers: Performance and Speed, Software Bugs and Reliability
• Branding: Content, Tone, Voice, Brand Personality
• Customer Service Team: Support quality and response time
• Management: Creating a company culture where everyone
prioritizes the overall user experience
21. User Interface Developer
• Front-end focused developer with an eye for UX
• Pairing a UI Developer with UX results in faster dev cycle
• May make some UX decisions on their own
• Variants: Front-end developer, UX Developer
23. UX Designer
• Person focused on producing responsive design deliverables and
making stylistic choices
• In agile, works alongside the development team to produce sprint
deliverables
• Can be a “catch all” term for everyone in UX
• Variants: Product Designer, Visual Designer (not always), Customer
Experience (CX) Designer, XD Designer (Experience Designer)
24. versus Graphic Designer
• More focused on marketing and email collateral
• Traditionally more experienced with color and layout, less experienced
with design psychology
• Reports through marketing and not technology team
26. UX Researcher
• Person in charge of validating design decisions
• Specialist traditionally found on larger teams
• Focused on usability testing, a/b testing, field research and any other
research the team needs
27. versus Quality Assurance
• QA focuses on system testing, bug reporting and tracking and
ensuring requirements are met
• Rarely meet and test with end users
• May do testing to ensure product produced by developers matches
what the user experience team creates
28. UX Architect
• More senior user experience person focused on overall user experience strategy
• Works with management and users to understand product and feature needs
• Produces style guides or other design strategies, overall testing strategy and
cadence
• Mentors junior UX team members
• Variants: UX Lead, UX Strategist, Principal Visual Designer, UX Analyst
32. UX versus BA
• Both analyze functionality and needed features with an eye towards
users and business
• User Experience should empathize with users, whereas Business
Analysts should focus on business needs
• UX should be strong with communication through sketching and
visual design; BA should be strong with writing analysis and
requirements
36. Usability Testing
• “Low hanging fruit” of user experience testing
• Identify how easy your product is to use, how long it takes to
complete tasks and overall satisfaction
• Typically done with 5-8 participants — can find 80% of problems
• For best results, conduct with “average” users and not a “power” user
• Can be done at any point in design/development process
38. Analytics
• Continuous System Testing
• Very inexpensive when built into the system
• Finds where customers get stuck or leave, what kind of devices and
browsers you need to support
• Ability to include events — measure almost anything
39. Multivariate Testing
• Tests 2 or more variants of something
• Useful for testing content, copy and overall website refinement
• Completely quantitative and measurable data
• Amazon runs 70-100+ variants of their website every day
40. Other Research
• Field Research
• Competitive Analysis
• Industry Analysis
• Accessibility Testing
• Eye-tracking
• Clickstream Analysis
• Design Sprints
Less Common in UX:
• Surveys
• Focus Groups
• Interviews
• Diary Studies