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Daydream
Jelly Bean
Daydream presentation
Daydream presentation

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Google Cardboard Virtual Reality
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The document discusses Google Cardboard, a low-cost virtual reality headset developed by Google. It can turn smartphones into virtual reality displays. The cardboard headset contains lenses and magnets that allow users to view VR content on their phone through compatible apps. When placed in the headset, the phone's magnetometer detects button presses via magnet to control the VR experience. The headset allows users to explore various VR environments and experiences through apps like YouTube and Google Earth at a low price point, helping make VR more accessible.

Google VR - Google I/O Extended 報告会 2016 in 関西 -
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This document provides information on various project management training courses offered by Ignite Resources in collaboration with VR Gobera. The courses focus on key topics like scheduling and cost control using tools like PERT, CPM, EVM and Primavera P6. The courses range from 2 days and cover essential concepts in integration management, scope management, time management, cost management, communication management, risk management, quality management and procurement management based on the PMBOK guide. Discounts are available on the listed prices for the courses.

Daydream presentation
Daydream - Android N
Core VR Features
Phone Calls & Notifications
Powerful processors
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Daydream presentation
App Development
VR Viewer
Controller
Google VR SDK
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Android NAndroid N
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The document discusses various topics related to user experience in virtual reality, including VR market sizes and hardware, interaction techniques, presence, comfort considerations, and the future of VR. It provides statistics on VR user bases, describes common input methods for different VR platforms, and lists factors that influence comfort as well as techniques to mitigate motion sickness.

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The document provides guidance on choosing a VR platform to develop for. It analyzes the landscape of major VR platforms including Gear VR, Daydream, Oculus Rift, PlayStation VR, and HTC Vive. Each platform is evaluated based on performance, input options, positional tracking abilities, and developer experience. Business considerations are also discussed such as sales data for games on different platforms and launch details/expectations for the major headsets. The document aims to help developers understand the tradeoffs of each platform to determine the best fit for their VR game.

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How I hacked the Google Daydream controller
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Matteo Pisani hacked the Google Daydream VR controller to work on iOS devices by reverse engineering the Bluetooth data packets. He used tools like BlueCap and CoreBluetooth to analyze the packet data and decode sensor readings for gyroscope, accelerometer, magnetometer, touchpad, and buttons. Pisani then used JavaScript and the AHRS algorithm to accurately map the sensor data to 3D orientation of a Daydream controller model in an HTML/WebGL viewer. This hack extends compatibility of the Daydream controller beyond Android to desktop and other platforms.

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Teenagers have more sleep problems due to changes in their internal body clock during puberty. Their internal clock shifts so they have difficulty falling asleep earlier. Most teens need 9 hours of sleep but few get that much due to early school start times, homework, computer and phone use, extracurricular activities, and social demands. Lack of sufficient sleep can seriously impact teens' health, causing issues like narcolepsy, eating disorders, behavioral problems, skin conditions, and depression.

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Daydream presentation