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Successful eGovernment Takes a
Village: Inclusion and the Role of
Community Anchors
John Carlo Bertot
Director and Professor
Information Policy & Access Center
College of Information Studies
University of Maryland College Park
jbertot@umd.edu
Some trends and concerns
Growth Rate
—  103% growth rate between 1950 and
2009
◦  From 152 million to 308 million
◦  Germany: 21%
◦  Italy: 30%
—  Continued growth anticipated
◦  ~440 million by 2050
http://2010.census.gov/2010census/data/
http://www.un.org/esa/population/publications/wpp2008/
wpp2008_highlights.pdf
Immigration
Shrestha, L.B., & Heisler, E.J. (2011). The changing demographic profile of
the United States. CRS Report RL32701.
Age
http://www.census.gov/population/projections/data/national/2008/
summarytables.html
0
50.000
100.000
150.000
200.000
250.000
300.000
2010
2015
2020
2025
2030
2035
2040
2045
2050
Under 18
18-64
65 and over
85 and over
* In thousands
Race
http://www.census.gov/population/projections/data/national/2008/
summarytables.html
2010
2015
2020
2025
2030
2035
2040
2045
2050
0
50.000
100.000
150.000
200.000
250.000
White
All Others
* In thousands
Poverty
Broadband Plateau
—  $7.2 billion spent on broadband diffusion as
part of the Stimulus Bill
◦  Funds end August/September 2013
—  Broadband (home) penetration around 65%
◦  No, mobile access is not the answer
—  Who are the non-adopters?
◦  Those who do not adopt technologies
–  Older, less educated, less wealthy
◦  Recession
–  Cut Internet access
◦  Stagnating/declining income
–  Less spending on ICTs
Inability to Govern
—  Inability of federal government to make
any decisions
—  States financially strapped
◦  Though bottom may have been reached
◦  Burden shifting to local governments/
communities
—  Local governments taking on more of
governing/governance to resolve nation’s
challenges
Trust in government
10
How much of
the time do
you trust the
government in
Washington?
http://www.people-press.org/2013/01/31/trust-in-government-interactive/
Pew Research
Center
Open Government and Engagement
Opportunities
—  Radical redistribution of power away from
government and to communities and people
(Cameron, 2011)
—  Redesign institutions around collaborative
problem solving (Noveck, 2009)
—  Government as platform for the creation of
public value and social innovation (Tapscott, 2010)
—  Reinvention of government through digital
engagement, crowdsourcing, open data
(Newsome & Dickey, 2012)
—  Reinvention through “nudging” (Sunstein, 2012)
Community Challenges
—  What is a healthy
community/society?
◦  Basic needs
◦  Economy
◦  Health and wellness
◦  Education
◦  Arts and Culture
◦  Neighborhoods and
Communities
◦  Environment
◦  Seattle Foundation, 2006
—  Digital inclusion
◦  Access: Availability,
affordability, design for
inclusion, and public access
◦  Adoption: Relevance, digital
literacy, and consumer
safety
◦  Application: Economic and
workforce development,
education, health care,
public safety and
emergency services, civic
engagement, and social
connections
◦  IMLS, 2012
Assumptions of eParticipation
—  Informed citizenry
—  Participation is broad
—  Digitally inclusive communities
—  Digitally literate citizenry
◦  Data literacy
—  Engagement is intermediated by
technology, and directly between citizens
and governments (G2C)
Public Libraries in the US
Public Libraries
—  Trusted
—  Neutral
—  Ubiquitous
—  Community-based social innovators
Engagement at the Library
—  Hartford Public Library (CT)
◦  Community & Civic Participation
–  Strategy 1: Recruit and train volunteers to serve
as Cultural Navigators
–  Strategy 2: Build coalitions among key
stakeholders
–  Strategy 3:  Community - two approaches: City
Wide and Neighborhood
–  Strategy 4: Bridging cultures through facilitated.    
–  Strategy 5: Communicate the value that
stakeholders bring
Engagement at the Library
—  Sacramento Public Library (CA)
◦  I Street Press
Engagement at the Library
—  Howard County Libraries (MD) HiTech
◦  Partners include Institute for Learning Innovation,
Mindgrub Technologies, Howard County Public School
System, Howard Community College, University of
Maryland’s Clark School of Engineering
◦  Digital Media - Internet collaboration, web site
design, and e-publication development
◦  Mobile Collections - mobile apps and e-book
creation
◦  Games - game play, logic, design, and game building
◦  International Relations - domestic and
international networking, linguistics exploration, and
international news and current event observation
It’s about
—  Leveraging community resources
◦  (space, people, organizations, skills, infrastructure,
trust)
—  Engagement at the local level
—  Engagement through intermediaries and
technology
—  Digital literacy and data skills
—  Inclusive community building
◦  Not just for the connected and skilled
—  Community transformation in critical areas of
need
—  Innovation and creativity
References
—  Cameron, D. (2011). PM on Government Transparency.
http://www.youtube.com/watch?
v=tQTt4l2Qmd4&feature=player_embedded
—  Institute of Museum and Library Services. (2012). Building Digital
Communities:A framework for action. Washington, DC: Institute of Museum
and Library Services.Available at:
http://www.imls.gov/assets/1/workflow_staging/AssetManager/2140.PDF
—  Newsome, G, & Dickey, L. (2013). Citizenville: How toTake theTown Square
Digital and Reinvent Government. Penguin Press.
—  Noveck, B. S. (2009). Wiki Government: HowTechnology Can Make Government
Better, Democracy Stronger, and Citizens More Powerful. Washington, DC:
Brookings Institution Press.
—  Seattle Foundation. (2006).A Healthy Community:WhatYou Need to
Know to give Strategically. Seattle,WA:The Seattle Foundation.Available at:
http://www.seattlefoundation.org/aboutus/Documents/
10029170_HCReport_web.pdf
—  Sunstein, C.R. (2012). Simpler: The Future of Government. Simon & Schuster.
—  Tapscott, D. (2010). Foreward. In D. Lathrop & L. Ruma, Eds. Open
Government: Collaboration,Transparency, and Participation in Practice. O'Reilly
Media.

More Related Content

John Carlo Bertot, Successful eGovernment Takes a Village: Inclusion and the Role of Community Anchors

  • 1. Successful eGovernment Takes a Village: Inclusion and the Role of Community Anchors John Carlo Bertot Director and Professor Information Policy & Access Center College of Information Studies University of Maryland College Park jbertot@umd.edu
  • 2. Some trends and concerns
  • 3. Growth Rate —  103% growth rate between 1950 and 2009 ◦  From 152 million to 308 million ◦  Germany: 21% ◦  Italy: 30% —  Continued growth anticipated ◦  ~440 million by 2050 http://2010.census.gov/2010census/data/ http://www.un.org/esa/population/publications/wpp2008/ wpp2008_highlights.pdf
  • 4. Immigration Shrestha, L.B., & Heisler, E.J. (2011). The changing demographic profile of the United States. CRS Report RL32701.
  • 8. Broadband Plateau —  $7.2 billion spent on broadband diffusion as part of the Stimulus Bill ◦  Funds end August/September 2013 —  Broadband (home) penetration around 65% ◦  No, mobile access is not the answer —  Who are the non-adopters? ◦  Those who do not adopt technologies –  Older, less educated, less wealthy ◦  Recession –  Cut Internet access ◦  Stagnating/declining income –  Less spending on ICTs
  • 9. Inability to Govern —  Inability of federal government to make any decisions —  States financially strapped ◦  Though bottom may have been reached ◦  Burden shifting to local governments/ communities —  Local governments taking on more of governing/governance to resolve nation’s challenges
  • 10. Trust in government 10 How much of the time do you trust the government in Washington? http://www.people-press.org/2013/01/31/trust-in-government-interactive/ Pew Research Center
  • 11. Open Government and Engagement Opportunities —  Radical redistribution of power away from government and to communities and people (Cameron, 2011) —  Redesign institutions around collaborative problem solving (Noveck, 2009) —  Government as platform for the creation of public value and social innovation (Tapscott, 2010) —  Reinvention of government through digital engagement, crowdsourcing, open data (Newsome & Dickey, 2012) —  Reinvention through “nudging” (Sunstein, 2012)
  • 12. Community Challenges —  What is a healthy community/society? ◦  Basic needs ◦  Economy ◦  Health and wellness ◦  Education ◦  Arts and Culture ◦  Neighborhoods and Communities ◦  Environment ◦  Seattle Foundation, 2006 —  Digital inclusion ◦  Access: Availability, affordability, design for inclusion, and public access ◦  Adoption: Relevance, digital literacy, and consumer safety ◦  Application: Economic and workforce development, education, health care, public safety and emergency services, civic engagement, and social connections ◦  IMLS, 2012
  • 13. Assumptions of eParticipation —  Informed citizenry —  Participation is broad —  Digitally inclusive communities —  Digitally literate citizenry ◦  Data literacy —  Engagement is intermediated by technology, and directly between citizens and governments (G2C)
  • 15. Public Libraries —  Trusted —  Neutral —  Ubiquitous —  Community-based social innovators
  • 16. Engagement at the Library —  Hartford Public Library (CT) ◦  Community & Civic Participation –  Strategy 1: Recruit and train volunteers to serve as Cultural Navigators –  Strategy 2: Build coalitions among key stakeholders –  Strategy 3:  Community - two approaches: City Wide and Neighborhood –  Strategy 4: Bridging cultures through facilitated.     –  Strategy 5: Communicate the value that stakeholders bring
  • 17. Engagement at the Library —  Sacramento Public Library (CA) ◦  I Street Press
  • 18. Engagement at the Library —  Howard County Libraries (MD) HiTech ◦  Partners include Institute for Learning Innovation, Mindgrub Technologies, Howard County Public School System, Howard Community College, University of Maryland’s Clark School of Engineering ◦  Digital Media - Internet collaboration, web site design, and e-publication development ◦  Mobile Collections - mobile apps and e-book creation ◦  Games - game play, logic, design, and game building ◦  International Relations - domestic and international networking, linguistics exploration, and international news and current event observation
  • 19. It’s about —  Leveraging community resources ◦  (space, people, organizations, skills, infrastructure, trust) —  Engagement at the local level —  Engagement through intermediaries and technology —  Digital literacy and data skills —  Inclusive community building ◦  Not just for the connected and skilled —  Community transformation in critical areas of need —  Innovation and creativity
  • 20. References —  Cameron, D. (2011). PM on Government Transparency. http://www.youtube.com/watch? v=tQTt4l2Qmd4&feature=player_embedded —  Institute of Museum and Library Services. (2012). Building Digital Communities:A framework for action. Washington, DC: Institute of Museum and Library Services.Available at: http://www.imls.gov/assets/1/workflow_staging/AssetManager/2140.PDF —  Newsome, G, & Dickey, L. (2013). Citizenville: How toTake theTown Square Digital and Reinvent Government. Penguin Press. —  Noveck, B. S. (2009). Wiki Government: HowTechnology Can Make Government Better, Democracy Stronger, and Citizens More Powerful. Washington, DC: Brookings Institution Press. —  Seattle Foundation. (2006).A Healthy Community:WhatYou Need to Know to give Strategically. Seattle,WA:The Seattle Foundation.Available at: http://www.seattlefoundation.org/aboutus/Documents/ 10029170_HCReport_web.pdf —  Sunstein, C.R. (2012). Simpler: The Future of Government. Simon & Schuster. —  Tapscott, D. (2010). Foreward. In D. Lathrop & L. Ruma, Eds. Open Government: Collaboration,Transparency, and Participation in Practice. O'Reilly Media.