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An Introduction to XP and Agile Jason Yip,  [email_address] http:// www.thoughtworks.com
What’s the problem?
Software  takes too long ,  costs too much , and requires  too many people
The plan is fantasy… and we don’t learn this until it’s too late
We’re wasting our lives doing things that don’t matter
Why do the problems occur?
We only have one opportunity to decide, so we ask for everything… and we waste time building what we don’t actually need
How often are features used?
We defer concrete validation until it’s too late to respond
We punish raising problems
We have too much specialisation
We have a “not my problem” culture
What do we want instead?
Any feature, any order, one at a time
Highest productivity, highest quality, lowest cost, highest morale
Real visibility about what’s happening
Learn about problems as early as possible
Less administrative work; more value-adding work
XP and Agile as a solution
Philosophy, Process, People, Problem Solving Problem Solving People Process Philosophy
Philosophy: Values Simplicity Communication Feedback Courage Respect
Software is too damned hard to spend time on things that don't matter. So, starting over from scratch, what are we absolutely certain matters? … Listening, Testing, Coding, Designing. That's all there is to software. Anyone who tells you different is selling something. Kent Beck,  http://www.c2.com/cgi/wiki?ExtremeProgramming
Process: Just-in-Time
User Stories AS an Agile team member, I WANT a way to have self-contained small units of work SO THAT I can focus on one thing at a time, show visible progress earlier, and allow for negotiation
Card, Conversation, Confirmation Card  – index card; physical token used for visual planning and tracking Conversation  – primary medium of communication supplemented as necessary with documentation Confirmation  – Examples that indicate when story is complete; turned into automated tests http://www.xprogramming.com/xpmag/expCardConversationConfirmation.htm
Timeboxed iterative-incremental development
Small Releases http://www.slideshare.net/cching/rocks-into-gold-by-clarke-ching-presentation
Process: Built-in Quality
Mistake proofing Eliminate  – Don’t build it – YAGNI Replace  – Use a reliable library Prevent  by design Facilitate  – Only use the useful features, ignore the rest Detect  as early as possible – TDD, CI, pair programming Mitigate  – Make sure problems don’t cascade; error-handling
Test-driven Development Think Red Green Refactor Repeat http://jamesshore.com/Blog/Red-Green-Refactor.html
Continuous Integration
Pair Programming
People: T-shaped people
People: Whole Team http://www.think-box.co.uk/blog/2007/11/theres-hole-in-your-side-of-boat.html
Authority vs Responsibility
Problem Solving: Daily Standups What did I accomplish yesterday? What will I do today? What obstacles are impeding my progress? http:// martinfowler.com/articles/itsNotJustStandingUp.html
Problem Solving: Retrospectives What did we do well, that if we don’t discuss we might forget? What did we learn? What should we do differently next time? What still puzzles us? http:// www.retrospectives.com /
Problem Solving: Spikes over speculation "What is the simplest thing we can program that will convince us we are on the right track?“ Ward Cunningham http://c2.com/xp/SpikeSolution.html
Why should we believe this will work?
This is the evolution of what we’ve learned over decades “ Although many view iterative and incremental development as a modern practice, its application dates as far back as the mid-1950s.” Craig Larman and Victor R. Basili http://www.cs.umd.edu/~basili/publications/journals/J90.pdf
Don’t believe… think for yourself… try something… see what happens… adjust
For some more conventional introductions… http://www.extremeprogramming.org http://www.xprogramming.com/xpmag/whatisxp.htm http://www.agilemanifesto.org/ http:// www.poppendieck.com /

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