Affordances in Modern Web Design
- 1. Affordances
in modern web design
andrew maier
Friday, March 26, 2010
- 2. Andrew Maier
Interaction Designer &
User Experience Enthusiast
andrew@uxbooth.com
@andrewmaier
Friday, March 26, 2010
- 7. from
Whence?
Friday, March 26, 2010
- 8. part
I fundamental
Concepts
Friday, March 26, 2010
- 9. Affordance
The quality of an object allowing
an action–relationship with an
actor.
Friday, March 26, 2010
- 10. a tour of
Affordability
Friday, March 26, 2010
- 15. No, seriously:
What does this thing
f***ing do?!
Friday, March 26, 2010
- 16. Signifier
A discrete unit of meaning,
including words, images,
gestures, scents, tastes, textures,
sounds.
Friday, March 26, 2010
- 17. “ e are all detectives, searching for clues to
enable us to function in this complex world.
Whether it is ags waving in the wind, the
difference between empty or crowded train
platforms, or the desire lines illustrated by
footprints in the elds that suggest paths to
follow, we search for signi cant signs in
the world that offer guidance. ”
Friday, March 26, 2010
- 21. The Design of Everyday Things
Don Norman
Friday, March 26, 2010
- 22. a
part bit of
Industrial
II Design
Friday, March 26, 2010
- 24. Affordances
&
Constraints
Friday, March 26, 2010
- 31. System Model Mental Model
Interface Model
Friday, March 26, 2010
- 36. the
Good
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- 39. the
Frustrating
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- 42. part
applied to
III Websites
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- 44. System Model Mental Model
Interface Model
Friday, March 26, 2010
- 52. Don’t Make Me Think
Steve Krug
Affordances
Friday, March 26, 2010
- 63. “ hould actions be buttons or links? It depends on the
action. Should a calendar view be in list-form or
grid-form? It depends where it’s being shown and
how long the time period is. Does every global
navigation link need to be on every page? Do you
need a global search bar everywhere? Do you need
the same exact footer on each page? e answer: “It
depends.”
–Getting Real, 37signals
Friday, March 26, 2010
- 64. 3
things
Friday, March 26, 2010
- 65. Patterns
Standards
Metaphor
Friday, March 26, 2010
- 67. http://
ui-patterns.com
http://
developer.yahoo.com
/ypatterns/
Affordances
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- 69. Patterns
Standards
Metaphor
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- 70. 1024
768
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- 71. header
content
footer
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- 74. Patterns
Standards
Metaphor
Friday, March 26, 2010
- 77. part don’t try
too
IV
Hard
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- 79. independent of
visceral response,
this
Requires
cognition
Friday, March 26, 2010
- 88. “ n 1978, the Japanese roboticist Masahiro
Mori noticed something interesting: e more
humanlike his robots became, the more people
were attracted to them, but only up to a point.
If an android become too realistic and lifelike,
suddenly people were repelled and disgusted.”
–Clive ompson
Friday, March 26, 2010
- 100. Fin
@andrewmaier
andrew@uxbooth.com
Friday, March 26, 2010
- 101. References
WEBSITES BOOKS
•http://www.usabilitypost.com/ • The Design of Everyday Things
•http://www.37signals.com/ • Designing Interfaces
•http://www.codinghorror.com/ • Designing Web Interfaces
•http://www.slate.com • Bringing Design to Software
•http://wikipedia.org • Don’t Make Me Think
•http://jnd.org
•http://www.jnd.org/dn.mss/
signifiers_not_affordances.html WHITE PAPERS
•http://www.akomarov.com • Affordances Explained, May 2003
•http://smashingmagazine.com • http://hci.stanford.edu/bds/2-liddle.html
•http://uiscraps.tumblr.com/
Friday, March 26, 2010