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3DMODELING
TECHNIQUES
3D modeling and animations are being used in various industries,
including video games, movies, publishing, architecture, medical
science, and geology. 3D modeling refers to the creation of 3D
images of different objects, where it is mathematically represented in
three dimensions. In the following slides, you will come to know about
different types of 3D modeling techniques. At the outset, development
of 3D models calls for creativity and an advanced knowledge of 3D
modeling software.
3D MODELING
● Box Modeling
● Subdivision Modeling
● Contour/Edge Modeling
● Spline/NURBS Modeling
● Digital Sculpting
COMMON TECHNIQUES USED IN
3D MODELING
● Procedural Modeling
● Image-based Modeling
● Surface Modeling
● Polygonal Modeling
SUBDIVISION/
BOX MODELING
3D modeling has limitless potential. Subdivision modeling or box
modeling is a prominent 3D modeling technique. With box modeling
techniques, the final model is sculpted gradually in 3D design software
from a fundamental and native shape such as a box, cylinder, or other
primitive objects. The primitive shapes are modeled from scratch through
various iterative steps and the use of cutting-edge tools. The amount of
detailing and intricacies that you want to incorporate in the shape can be
taken care of in an efficient manner.
VARIOUS STEPS IN BOX MODELING
Find some good reference
material
Setting up the Work
Environment
Defining the Rough Draft
Rough Detail Stage
Clean-up Stage
Cage Modeling
SUBDIVISION
(CAGE MODELING)
This is a nice trick to make your organic model, which may either be a
character or a planet model, look smoother with just a few clicks of a
few buttons. This, however, does NOT make your model better. You
should note that subdivision modeling works well with only organic
shapes and makes their surfaces appear smoother by introducing more
geometry through iterations.
STEPS INVOLVED IN
CAGE MODELING
Create a primitive box and set your segments to 1. Now convert
it into an Editable Polygon.
Go to the Edit Face mode and scroll down to the Subdivision
Roll-out. Checkmark ‘Use NURMS Subdivision’ and set the
iteration to 2.
Collapse the stack by converting it into an Editable
Polygon.
Again set ‘Use NURMS Subdivision’ and set the
iteration to 2.
CONTOUR/
EDGE MODELING
Edge modeling is another type of polygonal modeling technique,
but it is different from box modeling. In this process, the
modelers develop the model piece by piece, instead of refining
a primitive shape. This is done by placing the loops of polygons
along the outlines and filling the gaps that lie between them.
SPLINE/
NURBS MODELING
NURBS modeling has been around since the advent of 3D modeler
software. The 3D geometry is mathematically represented through
NURBS which stands for ‘Non-Uniform Rational B-Splines’. NURBS
has the potential to precisely describe all types of digital shapes
ranging from circles, arcs, and 2D shapes to 3D solids as well as
highly intricate freeform organic surfaces.
WORKFLOW WITH NURBS
Building the Spline Cage
Surfacing & Trimming
Moving to Polygon
Lighting & Rendering
DIGITAL
SCULPTING
Sculpting has been traditionally performed on rocks chiseled by
expert craftsmen. With the advent of the digital age, sculpting is
being done on computer screens through the use of specialized
software. 3D digital sculpting refers to the process of designing 3D
objects by expert artists on the canvas provided by advanced
software.
3D SCULPTING WORKFLOW
Manipulate the geometry of the sculpt.
Subdivide the geometry.
Add more and more details over time.
PROCEDURAL
MODELING
Procedural modeling refers to the designs that are generated algorithmically,
and are not created by the artist manually. Here, the objects and scenes are
developed on the basis of user-defined parameters or rules. In various
environment modeling packages, the modelers can create entire landscapes
by modifying parameters such as elevation range and foliage density. They can
also choose from landscapes such as coastal areas, desert or alpine
environments. Various modeling techniquesare used for developing 3D
designs for games.
IMAGE-BASED
MODELING
In image-based modeling, 3D objects are derived algorithmically from
a set of 2D images that are static in nature. This type of modeling is
used in cases where the modeler faces budgetary or time restrictions,
and is not able to develop fully-realized 3D images. This is one of the
most common types of 3D modeling techniques in the film industry.
Over the years, image-based modeling is increasingly being used in
the entertainment industry.
SURFACE
MODELING
Surface modeling helps in creating a 3D spline. The process involves
the incorporation of a 2D spline, and it is different from NURBS. This
modeling technique is primarily used to generate organic 3D models
in films. It offers a good amount of flexibility to the modelers. They
can easily create a 3D representation with various requirements,
using geometric entities such as curves or surfaces.
SURFACE MODELING WORK FLOW
Create a model that combines 3D solids, surfaces, and mesh
objects.
Convert the model into procedural surfaces to take advantage of
associative modeling.
Convert the procedural surfaces into NURBS surfaces with
CONVTONURBS to take advantage of NURBS editing.
Check for imperfections and wrinkles with the surface analysis
tools.
If necessary, rebuild the surfaces to restore smoothness with
CVREBUILD.
POLYGONAL
MODELING
In 3D computer graphics, polygonal modeling is an approach for
modeling objects by representing or approximating their surfaces
using polygon meshes. Polygonal modeling is well suited to scanline
rendering and is therefore the method of choice for generating real-
time computer graphics.
POLYGONAL MODELING WORK FLOW
EXTRUSION
Consider a simple pyramid
shape.
Edges can also be extruded.
SUBDIVIDING
Uniform subdivision
Edge Loops
BEVELS OR CHAMFERS REFINING/SHAPING
● Advertising and Marketing
● Architectural Design
● Geology and Science
● Gaming
APPLICATIONS OF
3D MODELING
● Entertainment
● Healthcare Industry
● Industrial Design
● Publishing Industry
ADVANTAGES OF
3D MODELING
● Realistic, easy, and quick
● An image speaks a thousand words.
● Better for marketing and project approvals
● Easy re-modeling and corrections
● Positive impact on project execution
● A boon for interior designers
● Measurements
● Fewer instructions and no language barriers
professional3dservices.com/3d-modeling.html
A REPUTED PROVIDER OF
3D MODELING SERVICES

More Related Content

3D Modeling Techniques : Types and Specific Applications

  • 2. 3D modeling and animations are being used in various industries, including video games, movies, publishing, architecture, medical science, and geology. 3D modeling refers to the creation of 3D images of different objects, where it is mathematically represented in three dimensions. In the following slides, you will come to know about different types of 3D modeling techniques. At the outset, development of 3D models calls for creativity and an advanced knowledge of 3D modeling software. 3D MODELING
  • 3. ● Box Modeling ● Subdivision Modeling ● Contour/Edge Modeling ● Spline/NURBS Modeling ● Digital Sculpting COMMON TECHNIQUES USED IN 3D MODELING ● Procedural Modeling ● Image-based Modeling ● Surface Modeling ● Polygonal Modeling
  • 4. SUBDIVISION/ BOX MODELING 3D modeling has limitless potential. Subdivision modeling or box modeling is a prominent 3D modeling technique. With box modeling techniques, the final model is sculpted gradually in 3D design software from a fundamental and native shape such as a box, cylinder, or other primitive objects. The primitive shapes are modeled from scratch through various iterative steps and the use of cutting-edge tools. The amount of detailing and intricacies that you want to incorporate in the shape can be taken care of in an efficient manner.
  • 5. VARIOUS STEPS IN BOX MODELING Find some good reference material Setting up the Work Environment Defining the Rough Draft Rough Detail Stage Clean-up Stage Cage Modeling
  • 6. SUBDIVISION (CAGE MODELING) This is a nice trick to make your organic model, which may either be a character or a planet model, look smoother with just a few clicks of a few buttons. This, however, does NOT make your model better. You should note that subdivision modeling works well with only organic shapes and makes their surfaces appear smoother by introducing more geometry through iterations.
  • 7. STEPS INVOLVED IN CAGE MODELING Create a primitive box and set your segments to 1. Now convert it into an Editable Polygon. Go to the Edit Face mode and scroll down to the Subdivision Roll-out. Checkmark ‘Use NURMS Subdivision’ and set the iteration to 2.
  • 8. Collapse the stack by converting it into an Editable Polygon. Again set ‘Use NURMS Subdivision’ and set the iteration to 2.
  • 9. CONTOUR/ EDGE MODELING Edge modeling is another type of polygonal modeling technique, but it is different from box modeling. In this process, the modelers develop the model piece by piece, instead of refining a primitive shape. This is done by placing the loops of polygons along the outlines and filling the gaps that lie between them.
  • 10. SPLINE/ NURBS MODELING NURBS modeling has been around since the advent of 3D modeler software. The 3D geometry is mathematically represented through NURBS which stands for ‘Non-Uniform Rational B-Splines’. NURBS has the potential to precisely describe all types of digital shapes ranging from circles, arcs, and 2D shapes to 3D solids as well as highly intricate freeform organic surfaces.
  • 11. WORKFLOW WITH NURBS Building the Spline Cage Surfacing & Trimming Moving to Polygon Lighting & Rendering
  • 12. DIGITAL SCULPTING Sculpting has been traditionally performed on rocks chiseled by expert craftsmen. With the advent of the digital age, sculpting is being done on computer screens through the use of specialized software. 3D digital sculpting refers to the process of designing 3D objects by expert artists on the canvas provided by advanced software.
  • 13. 3D SCULPTING WORKFLOW Manipulate the geometry of the sculpt. Subdivide the geometry. Add more and more details over time.
  • 14. PROCEDURAL MODELING Procedural modeling refers to the designs that are generated algorithmically, and are not created by the artist manually. Here, the objects and scenes are developed on the basis of user-defined parameters or rules. In various environment modeling packages, the modelers can create entire landscapes by modifying parameters such as elevation range and foliage density. They can also choose from landscapes such as coastal areas, desert or alpine environments. Various modeling techniquesare used for developing 3D designs for games.
  • 15. IMAGE-BASED MODELING In image-based modeling, 3D objects are derived algorithmically from a set of 2D images that are static in nature. This type of modeling is used in cases where the modeler faces budgetary or time restrictions, and is not able to develop fully-realized 3D images. This is one of the most common types of 3D modeling techniques in the film industry. Over the years, image-based modeling is increasingly being used in the entertainment industry.
  • 16. SURFACE MODELING Surface modeling helps in creating a 3D spline. The process involves the incorporation of a 2D spline, and it is different from NURBS. This modeling technique is primarily used to generate organic 3D models in films. It offers a good amount of flexibility to the modelers. They can easily create a 3D representation with various requirements, using geometric entities such as curves or surfaces.
  • 17. SURFACE MODELING WORK FLOW Create a model that combines 3D solids, surfaces, and mesh objects. Convert the model into procedural surfaces to take advantage of associative modeling. Convert the procedural surfaces into NURBS surfaces with CONVTONURBS to take advantage of NURBS editing. Check for imperfections and wrinkles with the surface analysis tools. If necessary, rebuild the surfaces to restore smoothness with CVREBUILD.
  • 18. POLYGONAL MODELING In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for generating real- time computer graphics.
  • 19. POLYGONAL MODELING WORK FLOW EXTRUSION Consider a simple pyramid shape. Edges can also be extruded. SUBDIVIDING Uniform subdivision Edge Loops BEVELS OR CHAMFERS REFINING/SHAPING
  • 20. ● Advertising and Marketing ● Architectural Design ● Geology and Science ● Gaming APPLICATIONS OF 3D MODELING ● Entertainment ● Healthcare Industry ● Industrial Design ● Publishing Industry
  • 21. ADVANTAGES OF 3D MODELING ● Realistic, easy, and quick ● An image speaks a thousand words. ● Better for marketing and project approvals ● Easy re-modeling and corrections ● Positive impact on project execution ● A boon for interior designers ● Measurements ● Fewer instructions and no language barriers