Tags
indie
business
lecture
vgvisionary
game industry
media
vlad
micu
press
independent game developer
game development
game design (field of study)
kajaani
development
college
how
independent
mindfulness
developer
game marketing
vlad micu
startup
game design
university
adversity
game developer
game press
game
cortex command
data realms
entrepreneurship
casual connect
nordic
gdc
e3
mobile game
monetization
early access
gamedev
marketing
business development
postmortem
planetoid pioneers
digital marketing
pr
game startup
quo vadis
free to play
turnaround
career game industry game design freelancer writer
analytics
post mortems
making games
sales numbers
conference
free
joystiq
kotaku
game journalism
game writing
earning money writing
freelance journalist
destructoid
videogame journalism
tokyo game show
game conference
indie showcase
volunteer
game connection
networking
videogame
publishing
global game jam
games
See more
Presentations
(16)Likes
(14)How to Write a Marketing Plan: A Comprehensive Guide with Templates
Vital Design
•
7 years ago
AVG compliance in zeven checks - voor devs en publishers
Olivier Oosterbaan
•
6 years ago
Tracxn Startup Research Drones Landscape, July 2016
Tracxn
•
8 years ago
Game Production 1 Lecture
David Mullich
•
9 years ago
The Balance Sheet OR Profit & Loss way of building a business.
Alok Rodinhood Kejriwal
•
12 years ago
Basic Funding Concepts for Entrepreneurs
Alok Rodinhood Kejriwal
•
10 years ago
26 Time Management Hacks I Wish I'd Known at 20
Étienne Garbugli
•
11 years ago
The Plateau Effect: Why People Get Stuck...and How to Break Through
ThePlateauEffect
•
11 years ago
Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 22 Oct 2013
ksegerstrale
•
10 years ago
French video game industry yearbook_2013
Julien Villedieu
•
10 years ago
Customer first without compromise
Steven Van Belleghem
•
10 years ago
2013 07-24 casual-connect_needle_in_haystack_slideshare
Wooga
•
10 years ago
Killer Game Loops in Social Games
Wooga
•
12 years ago
Killer Game Loops Case: Magic Land - Henric Suuronen (Wooga)
Sociality Rocks!
•
12 years ago
Tags
indie
business
lecture
vgvisionary
game industry
media
vlad
micu
press
independent game developer
game development
game design (field of study)
kajaani
development
college
how
independent
mindfulness
developer
game marketing
vlad micu
startup
game design
university
adversity
game developer
game press
game
cortex command
data realms
entrepreneurship
casual connect
nordic
gdc
e3
mobile game
monetization
early access
gamedev
marketing
business development
postmortem
planetoid pioneers
digital marketing
pr
game startup
quo vadis
free to play
turnaround
career game industry game design freelancer writer
analytics
post mortems
making games
sales numbers
conference
free
joystiq
kotaku
game journalism
game writing
earning money writing
freelance journalist
destructoid
videogame journalism
tokyo game show
game conference
indie showcase
volunteer
game connection
networking
videogame
publishing
global game jam
games
See more