The document discusses gamification in corporate e-learning. It defines gamification as using game mechanics and principles in non-game contexts. Some examples of game elements that can be used include avatars, storylines, badges, and leaderboards. Gamification works by appealing to different types of learners, known as killers, achievers, socializers, and explorers. The document also provides some examples of how gamification can be applied to e-learning and gives pointers for a gamified approach. It concludes by discussing how the company gamifies its own e-learning.
Gamification in corporate e-learning: more than just a buzzword?
1. Gamification inCorporate e-Learning
Who are we ?
What is ‘gamification’ ?
Gamification in our e-learning
Why does it work ?
Gamification in our approach
Conclusion
4. Gamification inCorporate e-Learning
the use of game
mechanics/principles/elements
in non-game situations
WHAT?
avatars
storylines
badges
unlocking
leaderboards
missions
29. Gamification inCorporate e-Learning
Who are we ?
What is ‘gamification’ ?
Gamification in our e-learning
Why does it work ?
Gamification in our approach
Conclusion