Managed Wan - Infographic
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NETWORK
Unleashing the business value
from network connectivity
AS A SERVICE
Infographic
Organisations
need to think
about their WAN
differently...
Work was a place to go between
9 and 5, people travelled to work
location
IT users only had
Desktop PC and
phone
Basic Mobile
(voice only)
AUSTERITY
Organisations entered into cost
cutting era...reduced investment in
technology = poor performance,
managed security and slow speeds............................... ............................. BUTtrends over these years
have impacted organisations...
Consumerisation of IT
By 2016, 900 million tablets
will be in the hands of users (Gartner). Smartphone Penetration
Last year’s mobile data traffic was nearly
twelve times the size of the entire global
Internet in 2000, Smartphones
represented 92% of total global handset
traffic (Cisco).
Growth
in mobile
workers
Office for National
Statistics: about
13% of people
now work primarily
from home in the UK,
a 21% increase since 2001.
Video
By the end of 2013 nearly
90% of all internet traffic
will be video (Cisco).
100 hours of video are uploaded to
YouTube™ every minute in 2013 (Ovum).
Shift to the Cloud
By 2015, one of every
$7 spent on packaged
software, server, and
storage offerings will be through the public
cloud model (IDC).
Big Data
More than 70% of the digital universe is
generated by individuals, however
enterprises have the responsibility for the
storage, protection and management of
80% of it (IDC/EMC Research).
Increasing Access Speeds
According to Ofcom (2012),
UK consumers are achieving 22% faster
broadband speeds than they were 12
months ago with the government aiming
to have “best superfast broadband in Europe”
by 2015.
TIME FOR CHANGE
...trends are continuing to impact
organisations
Software Defined
Networks
Today’s network
connections are largely
initiated, operated and closed by engineers
working at network device level. SDN is about
automating this so that network connectivity
can be set up, dynamically managed and
closed for applications running on virtual
machines.
Crowd Sourcing
Harnessing the power
of the crowd to drive
innovations - example
Giff Gaff™ the mobile provider that is run in
collaboration with its users to provide a
better service and a better deal for customers.
Gameification
the use of game
thinking and
mechanics in a non-game context in order
to engage users and solve problems.
Machine to Machine
Connects ‘things’ to the
internet, transforming
them into intelligent
devices opening up a whole range of
possibilities for how businesses are run.
Personalisation
Leveraging big data
techniques to deliver a
tailored, personalised
customer experience.
Augmented Reality
blurs the line between what’s
real and what’s computer generated by
enhancing what we see, hear, feel and
smell. Google™ glass recently announced its
wearable computer. By 2017 over 2.5
billion augmented reality applications will
be downloaded on mobile devices per
annum (Juniper Research).
2020
CONVERGENCE
2008
SERVICE
ORIENTATED
APPLICATION
AWARE
BUSINESS
IMPACT AWARE
CONTEXT
AWARE
TRANSFORM
Network as a Service
Unleashing the business value from network connectivity
Aware of users, devices,
access types, applications
and infrastructure
services
A network that can adapt
and change with the
increasing demands,
complexity of different
consumption models
and traffic types Visualising a customer’s
environment and
understand the business
outcome of the service
being provided
A network allows device
settings to be adjusted
according to the user’s
location and device
Always on networks that
are built to change and
adapt with the business
throughout the lifetime
of the network
2013
Kcom is part of the KCOM Group PLC. Copyright © 2013, KCOM Group PLC