The document summarizes a presentation on hybrid courses that blend face-to-face instruction with online learning using social interaction technologies. It defines a hybrid course as combining in-person and online learning, with a significant portion of activities occurring online. The document outlines various social technologies used in hybrid courses like blogs, wikis, podcasts and learning management systems. It discusses benefits of hybrid courses for students, faculty and universities, as well as challenges, such as requiring self-motivation from students.
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1. FACULTY OF SCIENCE AND TECHNOLOGY
SOCIAL COMPUTING PRESENTATION
GROUP B
OTODI ALLAN 14/UG/308 /BIT-S
AYELLA KENNETH 15/UG/489/BIT-S
NATUKUNDA JESCA 14/UG/416/BIT-S
THOMAS JADA PHILIP 14/SS/040/BIT-S
2. THE HYBRID COURSE: FACILITATING
LEARNING THROUGH SOCIAL
INTERACTION TECHNOLOGIES
3. what is an The Hybrid Course
Is a learning course which blend face-to-face instruction with online learning,
and opportunities provided by the introduction of Web-based social interaction
technologies
Hybrid courses combine face-to-face classroom instruction with online learning. A
significant portion of the learning activities take place online and time spent on
instruction that traditionally occurs in the classroom is reduced but not
eliminated.
This allows the student much more flexibility in creating a schedule, while
maintaining the face-to-face contact with the instructor and classmates that is
typical of a more traditional course
4. Social Interaction Technologies
This is An assortment of interactive and collaborative applications, such as blogs
and wikis, where users can consume, create, and recreate information resulting
in new contents and structure
The traditional face-to-face classroom, in which an instructor lectures,
demonstrates, and leads discussion, has been the primary method for
acquiring an education in colleges and universities. However, advances in
social interaction technologies have resulted in greater variation in
educational experiences for online learning
5. The traditional face-to-face classroom, in which an instructor lectures,
demonstrates, and leads discussion, has been the primary method for acquiring
an education in colleges and universities. However, advances in social interaction
technologies have resulted in greater variation in educational experiences for
online learning
synchronous instruction means that students and faculty are not required to be
present at the same time (either electronically or in person) to participate in the
class. Technology is clearly transforming the educational landscape.
In a hybrid course, students spend more time learning online through planned
activities, tutorials, assignments, and discussion
6. Background
As recently as the mid 1990’s, most students did not own a personal
computer, used single function technologies (e.g., phone, camera, video
player), and had irregular access to the Internet.
Today’s students typically own computers, have multi-function mobile
technologies, and use the Internet on a daily basis
The technological environment continues to change for faculty as well. During
the 1990’s the “technology” in the classroom originally consisted of
chalkboards, overhead transparency projec-tors and VCRs. Internet access
was not common.
7. Additionally, faculty may or may not have had access to email from home, and if they did, dial-up
service made home use of the Internet slow and sometimes unreliable.
Today, more classrooms are equipped with various types of technology including internet access,
integrated projectors for computers and DVDs, audio and video devices for distance learning, and
document cameras, to name a few
Learning management systems, sometimes called course management systems, are becoming more
commonplace and are enabling communications, learning materials, assignments, and grading to
occur online
8. Educators are no longer solely lecturers, but are increasingly becoming designers and facilitators of
learning environments. Along with changes in technology, advancements in learning theory also play a
role in this paradigm shift.
Educators are now advised to incorporate more constructivist pedagogy in which active learning is
accomplished . Instead of focusing exclusively on the transfer of knowledge from teacher to student,
educators are encouraged to find ways to motivate and involve students in the discovery and even
the creation of knowledge
Education needs to be understood in the current context of technological ubiquity
9. HYBRID COURSES AND SOCIAL SOFTWARE
A social software is computer software that enables users
to interact and share data.
Courses taught in hybrid mode do not simply “add
technology” to the existing curriculum, but should involve
thoughtful course redesign in order to apply principles of
good pedagogy fully augmented with outside-of class
activities enabled with technology
Bloom’s taxonomy describes several categories of learning.
In the cognitive learning domain, instructional activities
range from lower levels to higher levels of learning. For
example, as one moves up the hierarchy (knowledge,
comprehension, application, analysis, synthesis, and
evaluation) the development of intellectual attitudes and
skills become increasingly sophisticated.
10. A Learning Management System (LMS)
Is an important component of most hybrid courses. It is a software application or web-based
instructional technology used to develop, implement, and evaluate student-learning activities.
Examples of learning management systems include Blackboard®,Webboard®, or WebCT®. Some faculty
members
create their own websites providing resources analogous to an LMS. An instructor may use the LMS
to provide learning materials (e.g., readings, assignments, brief video, links to external websites,
etc.) and social software applications (e.g., interactive chat, blogs, etc.)
LMS can have various Web 2.0 capabilities including: blogs, wikis, virtual classrooms,
podcasting, Really Simple Syndication (RSS®),
and e-portfolios, which are described below.
11. Blogs
A blog, short for weblog, provides the capability for the user(s) to post information about a particular
topic or to maintain a diary with entries typically posted in reverse chronological order. Currently the
fastest growing area of the web, blogs account for around 40% of all Internet use
Quite a lot of them continue to exist online but are in fact abandoned by the user only after a few
weeks or months. One infographic (How Many Blogs are on the Internet) puts the figure at 152
million blogs for year 2013. Another source (Number of blogs world from 2006 to 2011)
In academic settings, student blogs may be used to share information, to report on events, to
practice writing, to develop argumentative and editing skills, and to engage in collaborative design.
Students reading blogs may benefit from exposure to a variety of perspectives, values, and life
experiences.
12. Wikis
A wiki is a writing space that is created and edited by a community of users . Wikis provide the opportunity
for educational collaboration where users may create text, link web pages, and edit their work.
Wikis enable bottom-up editing where expertise is not limited to a few, but rather emerges from the
combined efforts of the many . Wikis and blogs can incorporate text, images, audio and video.
They may be included in an LMS, or available as an open source product or licensed product.
It is important to choose a wiki that meets the instructor’s educational objectives. identifies several
different types of educational wikis, three of which are presented here. For example, the describes the
resource wiki as an assemblage of a collaborative knowledge base, much like the popular Wikipedia®.
The presentation wiki, on the other hand, may aim to represent class content to the outside world, and
may also highlight the process the class followed to assemble the information.
13. Podcasts
Podcasting, a term derived from the combination of Apple’s iPod®and broadcasting , involves
transferring digital media files, such as audio and video, over the Internet for replay using portable
media players and/or personal computers. The function of a podcast is communicative; it is useful
for sharing ideas and information, and enables learning to occur in a convenient and portable
format.
Podcasts appear to have significant potential as a mobile learning tool. Evans explored the use of
podcasts as a method for students to review material after taking a traditional lecture class, but
prior to their final examination
14. podcasts is not used as an alternative to attendance, but rather as a supplemental method of review.
The findings demonstrated that students were receptive to using podcasts and felt that podcasts
were more effective than their own textbooks and notes in helping them to learn.
Podcasting can also make material more accessible to diverse learners. Some have even converted
entire lecture courses into podcasts, allowing class time to be dedicated to problem solving and
group project sessions.
However, McGee, and Diaz advise against transmitting entire lectures through pod casting; instead,
they recommend selecting shorter, more pointed segments for transmission which they contend will
result in more student use
15. Really Simple Syndication (RSS®)
An RSS® reader receives feeds from content that is frequently updated, such as blog entries, podcasts,
and/or news headlines.
The reader or aggregator will frequently check the content of subscribed sites for updates and will
display the new material. It will aggregate material from multiple sites into one location so that the
user does not have to check multiple sites for updates. The RSS® reader may be incorporated in other
educational tools, such as an LMS, wikis, or blog
16. E-Portfolios
E-portfolios are integrated collection of web based multimedia documents that may include curriculum
standards, course assignments and corresponding student artifacts, and reviewer feedback to the student’s
work.
The evolution of web-based technology has made it easier to construct, store, and present evidence of
academic work online. This, coupled with a shift toward competency-based education where students
demonstrate what they have learned makes electronic portfolio development a growing trend
One example is the Digital Notebook project at Georgetown University. Students have an online space
for learning, creating, collaborating, and storing the evidence of their work. the Digital Notebook will
help students track how their thinking developed from their freshman to their senior year, in part by
giving them the tools to map connections between the pieces of information they have learned and to
share those connections and knowledge with others”
17. Virtual Classroom
Another possible component of some hybrid courses is the virtual classroom. “Virtual office hours” are
possible through synchronous interactive chat (the equivalent of Instant Messenger®).
The virtual classroom also provides other resources, such as an online “whiteboard” which has the
capability to project material onto a “shared” screen which can be viewed by students when they are
online.
These sessions may be recorded and made available so that students can view them at a later time
18. Folksonomies
With this capability, it is possible to add tags(keywords) to information providing the user with the ability to manage
the information.
This is also known as collaborative-tagging and social classification.
These tools make it possible to categorize and annotate content using tags and to provide the capabilities to
associate tags with individuals.
A folksonomy is user-driven and directly reflects the vocabulary of users.
Folksonomies often arise in communities of web users, such as the Flickr® photo sharing site.
It is anticipated that they will become popular because they place the responsibility of organization on the user.
Folksonomies will likely become an important tool in student learning.
19. Educational Games
The video game market is currently the third fastest growing segment of the entertainment media market, and is
expected to be a 48.9 billion dollar industry in 2011
Another educational game might include virtual immersion (Multi-User Virtual Environments) in a foreign
language or culture, where players read directions, travel, and interact with others to complete a quest.
One advantage of these games is that learning may be accelerated when there is an emotional response
involved, such as excitement or interest
Another advantage is that the virtual world may provide a safe environment for trying new skills and making
mistakes. In the virtual world, player-learners often use avatars(a computer user’s one, two or three
dimensional representation of himself or herself). These representations can enable player-learners to save
face as they try to improve their skill .
20. Data Mashups
According to Maloney , mashups are web-sites that “take dynamically changing pieces of information from
completely different sources and compile the data into an integrated user experience, one that continues to
change and grow as the underlying information changes”.
For example, the U.S. Environmental Protection Agency has created a Google® Earth mashup that generates
maps of the earth displaying air quality based on pollutants from businesses . It is anticipated that mashups
will help educators show their students
relationships between large data sets in ways that are meaningful. They can also be used for artistic and
creative expression
21. Simulations
Because it is impractical or too costly to execute some educational experiments or events, often simulator
tools are used to represent key elements of a physical or conceptual system. Because of the complexity of
many of these systems, it is necessary to limit the number of elements represented. The simulation may
be used to represent such things as a scientific experiment, a business process, or an engineering system.
There are tools available for creating simulations such as those developed by Carnegie Mellon
University as a part of their Open Learning Initiative. As these and other tools are developed further, it
is anticipated that hybrid courses will play an important role in the evolution of the educational
learning
22. BENEFITS OF HYBRID COURSES
To Students
Students have access to multiple course resources, and are not limited to
learning in a particular physical space. In many ways, hybrid courses shift the
focus away from the instructor, and promote a more learner-centered model.
The extended access to the materials allows students to learn at their own
pace. Additionally, students typically participate in online discussion and
networked shared learning
Students also benefit from practicing technical and online skills they will need
upon entering the workforce
well-designed hybrid courses add new learning outcomes, such as life-long
learning and team-based learning skills
23. Institutions with increasing enrollments and limited physical space may find that reducing in-class
time can lead to more effective utilization of classrooms and meet the greater demands for
education
Higher-quality peer interaction Increased skills in self-directed learning leading to greater learner
autonomy,
TO FUCULTIES
Better student engagement
Enhanced pedagogical(educational) practices as a result of redesigning the learning experience
More flexible schedule and better ability to work from different locations
More opportunities to participate in interdisciplinary practices (ie. course linking)
Better online pedagogical and technology skills while still retaining the valued face-to-face
interaction with students
24. To THE UNIVERSITY
Enhanced university brand and reputation with the potential of being a leader
in hybrid learning
More efficient use of classroom space which could increase classroom
availability
Greater student access and enhanced student learning
Active implementation of the 21st Century Campus Initiative's innovation and
sustainability goal
25. CHALLENGES OF HYBRID COURSES
You need a fairly strong level of self-motivation and self-discipline
A computer with internet access is needed (can be a significant cost)
Having scheduled sessions on campus may be less-flexible
Online components require excellent writing skills
You already need to have mastered basic computer skills, including word processing, Internet
browsers and e-mail softwares