Video Game Design
Latest about Video Game Design
![Crafting the characters of video game Hyper Light Breaker; a group of stylised game characters](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/8knTqegQSXJcVVTaNX46Lm-320-80.jpg)
Making Hyper Light Breaker's fizzy 80s anime character designs
By Ian Dean published
The importance of "retro vibes".
![Nvidia Broadcast app logo on a black background](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/WnieixdiFsQTpxJqrgeuCB-320-80.png)
Nvidia's Broadcast AI app turns any room into a studio
By Beth Nicholls published
Content creators are taking full advantage of NVIDIA's AI-powered features for a studio-quality setup at home.
![The art of making open world video games; images of fantasy characters from the game Baldur's Gate 3](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/EsdFxBFJ6hzrEupDYpHaGN-320-80.jpg)
The art of making open world video games
By Jess Kinghorn published
Game world-building masters from Larian Studios, Techland, HoYoverse, Billy Goat Entertainment and CD Projekt Red reveal what goes into crafting your favourite places on PlayStation.
![History of open world game design on PlayStation; characters from video games, including Spider-Man](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/fs7SUTMXus26iAKHKBX87h-320-80.jpg)
History of open world game design on PlayStation
By Jeremy Peel published
Unpacking the history of the open world from PS1 to PS5.
![Atlas VFC by MPC](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/WRpZ9FvygGdd6kyZKc5yqk-320-80.jpg)
Making the VFX for Netflix's Atlas
By Joe Foley published
MPC reveals how it made the most challenging sequence in the upcoming sci-fi movie.
![How Still Wakes The Deep was made more terrifyingly beautiful with Unreal Engine 5.3; a door with a spooky light behind it](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/5K5saAhdtq9STv59ivRSXo-320-80.png)
How Still Wakes The Deep was made more terrifyingly beautiful with Unreal Engine 5
By Ian Dean published
Creating the "2001 trippy design".
![Banana](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/KmeTpdmaU5j68eoptmouPC-320-80.jpg)
Banana: the ridiculous game going viral on Steam
By Daniel John published
(Insert 'gamers have gone bananas' joke here.)
![Creating the Anime concept art for video game Slave Zero X; a red demon waves a sword](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/zS5gniKGAWxQVGwoXPuWR4-320-80.jpg)
Honing the manga influence on indie hit video game Slave Zero X
By Ian Dean published
Yasushi Nirasawa and 1990s visual influences.
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