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Background: I am looking into using PS4 Remote Play and was comparing the system requirements with my laptop specs.

PS4 Remote Play System Requirements: found here

Laptop specs: found here. Hp Pavilion 14-a1062nr

The bullet points I am curious about is the processor for both. Remote play recommends Intel Core i5-560M Processor 2.67 GHz or faster or Intel Core i5-2450M Processor 2.50 GHz or faster when using high resolution. My laptop came with Intel® Core™ i5-6200U (2.3 GHz, up to 2.8 GHz, 3 MB cache, 2 cores) and I have not changed or upgraded that since getting the laptop.

I believe I can check the box on all the other system requirements. But for your average only slightly tech-savvy person, is there a good link or reference to understand processers and Ghz?

My initial thoughts are: my laptop runs 2.3-2.8 Ghz, and the Remote Play requirement of 2.67 Ghz falls in between that so I'm good to go? I am not sure however what the difference between an i5-560M and an i5-6200U is. I also understand I do not have a gaming laptop and do not plan on using Remote Play extensively. But just wondering if it's doable. Any information is appreciated!

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  • Tou can google the processors. Intel has a very nice database which includes information about the integrated GPU for each. For your question this is more important than clock speed.
    – user931000
    Commented Sep 18, 2019 at 15:14
  • @GabrielaGarcia thank you, the intel website does have a nice comparison system. By looking through I found out the minimal processor required has been discontinued....I'm thinking that's a sign I should be fine there...but like you said I've found out clock speed isn't everything.
    – GISQ
    Commented Sep 18, 2019 at 15:35

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Ignoring the pointlessness of CPU power when considering that Remote Play is essentially "just" a h.264 video stream with a remote control joystick.

What those CPU requirements are probably effectively mandating is a minimum expected CPU that is required to be able to decode video. The shift from CPU to GPU decoding and improvements in the built in GPU decoder have made those requirements largely moot. A modern phone can easily handle Steam Link and Remote Play duties courtesy of hardware based video decoding.

Basically for effective Remote Play your system needs to be able to quickly decode video at low latency, while simultaneously capturing controller data to send back. Using CPU decoding meant that you really do need a fast CPU to keep the latency down, modern GPUs though can do the same job a lot faster and with a lot lower power draw.

The low latency is key though. If your CPU takes too long transferring data from the network to your graphics card then you might find the lag to be unusable. Your console is using hardware to record the screen, broadcasting it to the other machine and then decoded. Due to this there is a slight delay between you being shown what the console is rendering and your reactions in pressing a button, which then has to negotiate it's way back across the network. It is an ongoing cycle and the encode/decode delay is the difference between "usable" and "unbearable".

Doing both encode and decode stages via GPU hardware can bring the time down to a couple of handfuls of milliseconds at each end, and leaves the CPU available for all the other tasks it has to do already. For controller input response times need to be as fast as you are shown it and leaving the CPU clear of work makes that task a lot easier.

Your connection between the two machines is important as well. Older Wifi routers were quite slow and modern high speed ones, especially with the increased bandwidth and improved latency of 5GHz (due to more channels and less noise/overlap) are a lot better. Not many years ago it was recommended to use wired ethernet if possible, while now wifi is actually usable.

While your system might be slightly lower in terms of clock speeds, it will instead have several generational improvements to the actual CPU core, as well as potential improvements to the GPU, memory and other systems.

It is also possible that by specifying the minimum processors they effectively specify a minimum level of GPU support that is required without having to ask you to go hunt down yet another piece of esoteric information about your system. In telling you you need one thing they mandate another by proxy.

Clock-speed isn't everything.

Chances are your system is fine.

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  • Thanks for the response, this is what I was hoping to confirm. I appreciate you spelling out how the data transfer works through this kind of set up.
    – GISQ
    Commented Sep 18, 2019 at 15:39
  • @GISQ how you connect the two machines can make a difference as well. Older Wifi routers were quite slow and modern high speed ones, especially with the increased bandwidth and improved latency of 5GHz (due to more channels and less noise/overlap). Not many years ago it was recommended to use wired ethernet if possible, while now wifi is actually usable.
    – Mokubai
    Commented Sep 18, 2019 at 15:55
  • good to know! I have a hunch my wifi may not quite be to par (60 mbps download and 5 mbps upload compared to the recommends 15 mbps) but I'll just have to test it and see how it goes
    – GISQ
    Commented Sep 18, 2019 at 20:59
  • @GISQ that sounds like your ISP bandwidth and should only matter if you are intending to play across the internet. If you are simply trying to play on your own network then your bandwidth is probably comfortably higher and it will be fine.
    – Mokubai
    Commented Sep 19, 2019 at 7:15

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