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0 votes
0 answers
69 views

Unity setactive() not working because of object name

So I have a sort of item system in my game and it opens a savefile to see what items the player has at the time, when it loads it enables and disables objects based on the savefile information. Which ...
Bryan's user avatar
  • 1
1 vote
1 answer
1k views

C# class can't see static method of another class

I've run into some accessibility problem with one of my Unity projects. I created a class that does NOT inherit from MonoBehaviour. It has a method public static void LoadScene(string sceneName). When ...
B3NII's user avatar
  • 405
0 votes
4 answers
7k views

How to fade out / disapear a GameObject slowly?

I have a function where I have to dispear some GameObjects, at the moment I use SetActive(false) but it should not disapear instantly, it should disapear slowly in 2 or 3 seconds. I guess opacity ...
Muj's user avatar
  • 132
0 votes
2 answers
2k views

Unity3D mouse cursor visibility - C#

I want to set cursor invisible and locked on the middle of the screen when the game is running, but when in inventory or in menu I want cursor visible and unlocked. I made something like that: if (...
Konrad's user avatar
  • 24.3k
1 vote
4 answers
8k views

Unity SetActive(True) Not working?

so I've been spending the past 9 hours trying to fix this. I have a weapon attached to a plane. I want this weapon to appear and be functional, after I get a specific number of kills. It does ...
Sarah's user avatar
  • 305