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Questions tagged [quake]

Quake is a first person shooter created and relesed by id Software in 1996. The game engine offers full real-time 3D rendering and support for 3D acceleration through OpenGL.

quake
1 vote
0 answers
45 views

Alpha blending two smokes and game world allows to see through smoke

We have a bug in Call of Duty 1 when two smokes are deployed and player's POV is facing bloomed smokes in straight line. Then, player can see other players or objects which happen to be between those ...
tmowojtek's user avatar
0 votes
0 answers
126 views

Can't get custom .dll get to work with Quake 2 Rerelease

this is a long shot, but I'm having a strange problem. I was compiling the Q2R source code (https://github.com/id-Software/quake2-rerelease-dll) with no issues, but when I replace the original .dll ...
Verne's user avatar
  • 19
0 votes
4 answers
2k views

Starting and minimizing Quake Terminal at startup

I'm trying to create a WSF that I can run using Task Scheduler at login. I want it to open the Terminal, switch to Quake mode, minimize that and then close the orignal Terminal window. I've got as far ...
James Richardson's user avatar
0 votes
0 answers
101 views

Multiple definition errors while building Quake on Arch linux

So I tried compiling the original Quake World source today on my Arch linux machine, but ld(the linking program) threw errors like: /usr/bin/ld: debugi386-glibc/server/common.o:/home/tom/Projects/...
ThatGuy's user avatar
2 votes
2 answers
381 views

Timing Quake III hack only works when compiled with optimizations

So I just discovered the very interesting Quake III inverse square root hack. After learning how it works and all, I decided to test it. I found that the hack only outperformed math.h 1/sqrt(X) when ...
jregalad's user avatar
  • 396
4 votes
1 answer
226 views

Why is running Quake II as root stupid?

I am reviewing the Quake II source code and found out that they prevented users running the game as root: /* Prevent running Quake II as root. Only very mad minded or stupid people even think ...
Van Tr's user avatar
  • 5,953
1 vote
0 answers
48 views

How to dynamically connect and disconnect stdin in child_process?

I'm attempting to spawn a Quake server through node's child_process. According to the child_process, using the 'ignore' string for the stdin index should ignore the input, yet it's still locking my ...
Shawneth Kenpai Greene's user avatar
-2 votes
3 answers
792 views

Why are these function names in parenthesis? [duplicate]

I've been meaning to ask this question for a while now. What's going on with these functions? Why are the names in parenthesis? void (*think)(gentity_t *self); void (*reached)(gentity_t ...
LJD's user avatar
  • 496
2 votes
1 answer
2k views

Can't compile quake 3 arena source code

I need help compiling the source code for Quake III Arena. I'm using the version provided by ID Software's Github account (https://github.com/id-Software/Quake-III-Arena). I'm trying to compile it in ...
Gabriel Pietroluongo's user avatar
1 vote
2 answers
168 views

Issue displaying IDirect3DTexture8 after backporting from IDirect3DTexture9

I'm trying to backport someones Direct3d9 port of Quake 1 by ID software to Direct3d8 so I can port it to the original Xbox (only uses the D3D8 API). After making the changes to use Direct3d8 it ...
Brent de Carteret's user avatar
0 votes
1 answer
781 views

Error: Junk at EOL, first unrecognised character is '('

I am trying to compile Quake 1 (QW) from source code and have run into the following problem when compiling client/d_copy.s : Error: Junk at EOL, first unrecognised character is '('. The file in ...
Billylegota's user avatar
0 votes
1 answer
802 views

Quake MAP brushes

Many level editors like Quake or Source games uses implicit plane equation for brush side representation (by 3 points) instead of simple (n.x n.y n.z d). { ... ( 256 0 0 ) ( 256 0 1 ) ( ...
user1188351's user avatar
0 votes
0 answers
155 views

nvidia opengl framebuffer object forces vsync on

Basically I implemented gamma correction into a q3 based game to get rid of the annoying SetDeviceGammaRamp. I'm using GL_EXT_framebuffer_object for a post process vertex shader. It works pretty fine ...
ouned's user avatar
  • 51
-1 votes
1 answer
959 views

Can't render Quake 3 bsp format

I am writing a loader and a renderer of *.bsp Quake 3 files for my 3D engine. I am supporting the format version 46 (0x2e). Everything is rendered well untill I am using very simple maps. The geometry ...
Paweł Jastrzębski's user avatar
2 votes
3 answers
874 views

fast inversion algorithm slower than math.h 1/sqrt function

i just want to learn why fast inversion algorithm is slower than math.h sqrt function. Here is my code sample Code tries to demonstrate compare slow inversion and fast inversion. While debugging i ...
Alptekin Topal's user avatar

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