I was trying to create a custom player spawner but keep running into the
"Specified cast is not valid
tried searching it online but all results were useless so hope someone here can help me.
The problem line:
NetworkServer.AddPlayerForConnection(conn, playerobject);
....is were the error occurs. (Full error below)
Code:
public override void OnClientConnect(NetworkConnection conn)
{
var connection = conn;
connlist.Add(connection);
if (!clientLoadedScene)
{
if (!NetworkClient.ready) NetworkClient.Ready();
{
GameObject playerobject = (GameObject)Instantiate(Player, new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0));
playerobject.GetComponent<PlayerManager>().PlayerName = nameplayer;
NetworkServer.AddPlayerForConnection(conn, playerobject);
Debug.Log(nameplayer + " is spawned!");
}
}
base.OnClientConnect(conn);
}
Error Full:
InvalidCastException: Specified cast is not valid. Mirror.NetworkIdentity.SetClientOwner (Mirror.NetworkConnection conn) (at Assets/Mirror/Runtime/NetworkIdentity.cs:250) Mirror.NetworkServer.AddPlayerForConnection (Mirror.NetworkConnection conn, UnityEngine.GameObject player) (at Assets/Mirror/Runtime/NetworkServer.cs:617) NetManager.OnClientConnect (Mirror.NetworkConnection conn) (at Assets/Scripts/NetManager.cs:58) Mirror.NetworkManager.OnClientAuthenticated (Mirror.NetworkConnection conn) (at Assets/Mirror/Runtime/NetworkManager.cs:1158) Mirror.NetworkManager.OnClientConnectInternal () (at Assets/Mirror/Runtime/NetworkManager.cs:1142) Mirror.LocalConnectionToServer.Update () (at Assets/Mirror/Runtime/LocalConnections.cs:84) Mirror.NetworkClient.NetworkLateUpdate () (at Assets/Mirror/Runtime/NetworkClient.cs:1249) Mirror.NetworkLoop.NetworkLateUpdate () (at Assets/Mirror/Runtime/NetworkLoop.cs:189)