335

Compiling the following code gives the error message: type illegal.

int main()
{
    // Compilation error - switch expression of type illegal
    switch(std::string("raj"))
    {
    case"sda":
    }
}

You cannot use string in either switch or case. Why? Is there any solution that works nicely to support logic similar to switch on strings?

2
  • 9
    Is there a boost alternative that hides the map construction,enum behind a MACRO?
    – balki
    Commented Mar 2, 2012 at 15:07
  • @balki I'm not sure about boost but it's easy to write such macros. In case of Qt then you can hide the mapping with QMetaEnum
    – phuclv
    Commented Jan 19, 2018 at 8:44

23 Answers 23

262

The reason why has to do with the type system. C/C++ doesn't really support strings as a type. It does support the idea of a constant char array but it doesn't really fully understand the notion of a string.

In order to generate the code for a switch statement the compiler must understand what it means for two values to be equal. For items like ints and enums, this is a trivial bit comparison. But how should the compiler compare 2 string values? Case sensitive, insensitive, culture aware, etc ... Without a full awareness of a string this cannot be accurately answered.

Additionally, C/C++ switch statements are typically generated as branch tables. It's not nearly as easy to generate a branch table for a string style switch.

12
  • 15
    The branch table argument shouldn't apply - that's only one possible approach available to a compiler author. For a production compiler, one has to frequently use several approaches depending on the complexity of the switch.
    – plinth
    Commented Mar 16, 2009 at 13:32
  • 207
    I vote down because i don't understand how could the compiler knows how to compare 2 string values in if statements but forget the way to do the same thing in switch statements.
    – user955249
    Commented Jun 12, 2012 at 8:45
  • 21
    I don't think the first 2 paragraphs are valid reasons. Especially since C++14 when std::string literals were added. It is mostly historical. But one problem that does come to mind is that with the way switch works currently, duplicate cases must be detected at compile-time; however this might not be so easy for strings (considering run-time locale selection and so on). I suppose that such a thing would have to require constexpr cases, or add in unspecified behaviour (never a thing that we want to do).
    – M.M
    Commented Jun 11, 2015 at 23:37
  • 16
    There is a clear definition of how to compare two std::string values or even an std::string with a const char array (namely by using operator==) there is no technical reason that would prevent the compiler from generating a switch statement for any type that provides that operator. It would open some questions about things like lifetime of the lables but all in all this is primarily a language design decision, not a technical difficulty.
    – MikeMB
    Commented Nov 15, 2017 at 15:51
  • 6
    The reason about the compiler not knowing how to compare a string is poor. Better reason is the reticence of the c++ standard committee to make std::string, std::wstring and other string types first citizen in the language.
    – ceztko
    Commented Oct 3, 2018 at 22:18
75

As mentioned previously, compilers like to build lookup tables that optimize switch statements to near O(1) timing whenever possible. Combine this with the fact that the C++ Language doesn't have a string type - std::string is part of the Standard Library which is not part of the Language per se.

I will offer an alternative that you might want to consider, I've used it in the past to good effect. Instead of switching over the string itself, switch over the result of a hash function that uses the string as input. Your code will be almost as clear as switching over the string if you are using a predetermined set of strings:

enum string_code {
    eFred,
    eBarney,
    eWilma,
    eBetty,
    ...
};

string_code hashit (std::string const& inString) {
    if (inString == "Fred") return eFred;
    if (inString == "Barney") return eBarney;
    ...
}

void foo() {
    switch (hashit(stringValue)) {
    case eFred:
        ...
    case eBarney:
        ...
    }
}

There are a bunch of obvious optimizations that pretty much follow what the C compiler would do with a switch statement... funny how that happens.

7
  • 36
    This is really disappointing because you are not actually hashing. With modern C++ you can actually hash at compile time using a constexpr hash function. Your solution looks clean but has all that nasty if ladder going on unfortunately. The map solutions below would be better and avoid the function call as well. Additionally by using two maps you can have built in text for error logging as well. Commented May 20, 2016 at 18:18
  • 1
    You can also avoid the enum with lambdas: stackoverflow.com/a/42462552/895245 Commented Mar 17, 2018 at 9:16
  • Could hashit be a constexpr function? Given that you pass in a const char * rather than a std::string. Commented Mar 27, 2018 at 17:19
  • 2
    But why? You get all the time use of the if statement execution on top of a switch. Both have minimal impact, but the performance advantages with a switch are erased by the if-else lookup. Just using an if-else should be marginally faster, but more importantly, significantly shorter. Commented May 27, 2020 at 19:36
  • 1
    I agree with @Zoe, what's the point of all this extra code when a simple if/else will suffice. If I came across this example in the field, I would delete it and refactor it to be an if else, which is more readable and sustainable for teams. Even the smaller more simple version of this using a constexpr hash function is ugly and unreadable. Commented Jan 28, 2022 at 22:08
53

C++

constexpr hash function:

constexpr unsigned int hash(const char *s, int off = 0) {                        
    return !s[off] ? 5381 : (hash(s, off+1)*33) ^ s[off];                           
}                                                                                

switch( hash(str) ){
case hash("one") : // do something
case hash("two") : // do something
}

Update:

The example above is C++11. There constexpr function must be with single statement. This was relaxed in next C++ versions.

In C++14 and C++17 you can use following hash function:

constexpr uint32_t hash(const char* data, size_t const size) noexcept{
    uint32_t hash = 5381;

    for(const char *c = data; c < data + size; ++c)
        hash = ((hash << 5) + hash) + (unsigned char) *c;

    return hash;
}

Also C++17 have std::string_view, so you can use it instead of const char *.

In C++20, you can try using consteval.

8
  • 5
    You have to make sure that none of your cases hash to the same value. And even then, you may have some mistakes where other strings that hash to, for example, the same value as hash("one") will incorrectly do the first "something" in your switch. Commented Apr 27, 2018 at 21:54
  • 7
    I know, but if it hashes to same value it wont compile and you will notice it on time.
    – Nick
    Commented Apr 29, 2018 at 6:52
  • 3
    Good point - but that doesn't solve the hash collision for other strings that are not part of your switch. In some cases that might not matter, but if this was a generic "go-to" solution I could imagine it being a security issue or the like at some point. Commented Apr 30, 2018 at 22:49
  • 15
    You can add a operator "" to make the code more beautiful. constexpr inline unsigned int operator "" _(char const * p, size_t) { return hash(p); } And use it like case "Peter"_: break; Demo
    – hare1039
    Commented Feb 13, 2019 at 17:32
  • 1
    the hash function below throws a integral constant overflow warning by me. Do you know how it happens?
    – Dexter
    Commented Nov 22, 2021 at 9:56
22

C++ 11 update of apparently not @MarmouCorp above but http://www.codeguru.com/cpp/cpp/cpp_mfc/article.php/c4067/Switch-on-Strings-in-C.htm

Uses two maps to convert between the strings and the class enum (better than plain enum because its values are scoped inside it, and reverse lookup for nice error messages).

The use of static in the codeguru code is possible with compiler support for initializer lists which means VS 2013 plus. gcc 4.8.1 was ok with it, not sure how much farther back it would be compatible.

/// <summary>
/// Enum for String values we want to switch on
/// </summary>
enum class TestType
{
    SetType,
    GetType
};

/// <summary>
/// Map from strings to enum values
/// </summary>
std::map<std::string, TestType> MnCTest::s_mapStringToTestType =
{
    { "setType", TestType::SetType },
    { "getType", TestType::GetType }
};

/// <summary>
/// Map from enum values to strings
/// </summary>
std::map<TestType, std::string> MnCTest::s_mapTestTypeToString
{
    {TestType::SetType, "setType"}, 
    {TestType::GetType, "getType"}, 
};

...

std::string someString = "setType";
TestType testType = s_mapStringToTestType[someString];
switch (testType)
{
    case TestType::SetType:
        break;

    case TestType::GetType:
        break;

    default:
        LogError("Unknown TestType ", s_mapTestTypeToString[testType]);
}
2
  • I should note that I later found a solution requiring string literals and compile time calculations (C++ 14 or 17 I think) where you can hash the case strings at compile time and hash the switch string at runtime. It would be worthwhile for really long switches perhaps but certainly even less backwards compatible if that matters. Commented Oct 10, 2015 at 18:27
  • Could you share the compile-time solution here please? Thanks!
    – qed
    Commented Jun 4, 2019 at 13:02
17

std::map + C++11 lambdas pattern without enums

Here's a standard-compliant way to do it that does not involve any repetition in the form of named enums that only get used once.

We use unordered_map for the potential amortized O(1): What is the best way to use a HashMap in C++?

#include <functional>
#include <iostream>
#include <string>
#include <unordered_map>
#include <vector>

int main() {
    int result;
    const std::unordered_map<std::string,std::function<void()>> m{
        {"one",   [&](){ result = 1; }},
        {"two",   [&](){ result = 2; }},
        {"three", [&](){ result = 3; }},
    };
    const auto end = m.end();
    std::vector<std::string> strings{"one", "two", "three", "foobar"};
    for (const auto& s : strings) {
        auto it = m.find(s);
        if (it != end) {
            it->second();
        } else {
            result = -1;
        }
        std::cout << s << " " << result << std::endl;
    }
}

Output:

one 1
two 2
three 3
foobar -1

Usage inside methods with static

To use this pattern efficiently inside classes, initialize the lambda map statically, or else you pay O(n) every time to build it from scratch.

Here we can get away with the {} initialization of a static method variable: Static variables in member functions , but we could also use the methods described at: How do you initialize static data members, similar to static constructors?

It was necessary to transform the lambda context capture [&] into an argument, or that would have been undefined: const static auto lambda used with capture by reference

Example that produces the same output as above:

#include <functional>
#include <iostream>
#include <string>
#include <unordered_map>
#include <vector>

class RangeSwitch {
public:
    void method(std::string key, int &result) {
        static const std::unordered_map<std::string,std::function<void(int&)>> m{
            {"one",   [](int& result){ result = 1; }},
            {"two",   [](int& result){ result = 2; }},
            {"three", [](int& result){ result = 3; }},
        };
        static const auto end = m.end();
        auto it = m.find(key);
        if (it != end) {
            it->second(result);
        } else {
            result = -1;
        }
    }
};

int main() {
    RangeSwitch rangeSwitch;
    int result;
    std::vector<std::string> strings{"one", "two", "three", "foobar"};
    for (const auto& s : strings) {
        rangeSwitch.method(s, result);
        std::cout << s << " " << result << std::endl;
    }
}
4
  • 3
    Note that there is a difference between this approach and a switch statement. Duplication of case values in a switch statement is a compile time failure. Using std::unordered_map silently accepts duplicate values.
    – D.Shawley
    Commented Mar 21, 2018 at 12:10
  • I'm soooo confused, I fail to see what's the point of lambdas here 🤦 Can't you just do map<string, int> instead of jumping hoops with lambdas that set result to the int?
    – Pavel P
    Commented Dec 15, 2022 at 23:16
  • @PavelP this approach is DRYer because you don't have to write those arbitrary ints twice, this code is clearly superior from a reader/writer point of view. Performance wise, we'd have to check. The int map does one extra hashmap access. This one a func call if unoptimized. Commented Dec 16, 2022 at 8:16
  • 2
    Not sure where you see any superiority. This code is convoluted mess imo. Normal code makes more sense: godbolt.org/z/f4s85rMaT
    – Pavel P
    Commented Dec 16, 2022 at 13:05
15

The problem is that for reasons of optimization the switch statement in C++ does not work on anything but primitive types, and you can only compare them with compile time constants.

Presumably the reason for the restriction is that the compiler is able to apply some form of optimization compiling the code down to one cmp instruction and a goto where the address is computed based on the value of the argument at runtime. Since branching and and loops don't play nicely with modern CPUs, this can be an important optimization.

To go around this, I am afraid you will have to resort to if statements.

1
  • 1
    An optimized version of a switch statement that can work with strings is definitely possible. The fact that they can't reuse the same code path they use for primitive types doesn't mean that they can't make std::string and others first citizen in the language and support them in switch statement with an efficient algorithm.
    – ceztko
    Commented Oct 6, 2018 at 13:01
13

To add a variation using the simplest container possible (no need for an ordered map)... I wouldn't bother with an enum--just put the container definition immediately before the switch so it'll be easy to see which number represents which case.

This does a hashed lookup in the unordered_map and uses the associated int to drive the switch statement. Should be quite fast. Note that at is used instead of [], as I've made that container const. Using [] can be dangerous--if the string isn't in the map, you'll create a new mapping and may end up with undefined results or a continuously growing map.

Note that the at() function will throw an exception if the string isn't in the map. So you may want to test first using count().

const static std::unordered_map<std::string,int> string_to_case{
   {"raj",1},
   {"ben",2}
};
switch(string_to_case.at("raj")) {
  case 1: // this is the "raj" case
       break;
  case 2: // this is the "ben" case
       break;


}

The version with a test for an undefined string follows:

const static std::unordered_map<std::string,int> string_to_case{
   {"raj",1},
   {"ben",2}
};
// in C++20, you can replace .count with .contains
switch(string_to_case.count("raj") ? string_to_case.at("raj") : 0) {
  case 1: // this is the "raj" case
       break;
  case 2: // this is the "ben" case
       break;
  case 0: //this is for the undefined case

}
7

In C++ and C switches only work on integer types. Use an if else ladder instead. C++ could obviously have implemented some sort of swich statement for strings - I guess nobody thought it worthwhile, and I agree with them.

4
  • 1
    agreed,but do you know what made this not possible to use
    – yesraaj
    Commented Mar 16, 2009 at 12:22
  • History? Switching on real numbers, pointers and structs (C's only other data types) doesn't make sanse, so C limitted it to integers.
    – anon
    Commented Mar 16, 2009 at 12:24
  • Especially if you switch on classes that allow implicit conversions you'll have a really good time once.
    – sharptooth
    Commented Mar 16, 2009 at 12:27
  • This does not answer the question. It is already abundantly clear that switches do not work on strings and that an if-else ladder can be used instead, however both the title and body of the question ask why.
    – Kröw
    Commented Feb 4, 2023 at 13:23
6

Why not? You can use switch implementation with equivalent syntax and same semantics. The C language does not have objects and strings objects at all, but strings in C is null terminated strings referenced by pointer. The C++ language have possibility to make overload functions for objects comparision or checking objects equalities. As C as C++ is enough flexible to have such switch for strings for C language and for objects of any type that support comparaison or check equality for C++ language. And modern C++11 allow to have this switch implementation enough effective.

Your code will be like this:

std::string name = "Alice";

std::string gender = "boy";
std::string role;

SWITCH(name)
  CASE("Alice")   FALL
  CASE("Carol")   gender = "girl"; FALL
  CASE("Bob")     FALL
  CASE("Dave")    role   = "participant"; BREAK
  CASE("Mallory") FALL
  CASE("Trudy")   role   = "attacker";    BREAK
  CASE("Peggy")   gender = "girl"; FALL
  CASE("Victor")  role   = "verifier";    BREAK
  DEFAULT         role   = "other";
END

// the role will be: "participant"
// the gender will be: "girl"

It is possible to use more complicated types for example std::pairs or any structs or classes that support equality operations (or comarisions for quick mode).

Features

  • any type of data which support comparisions or checking equality
  • possibility to build cascading nested switch statemens.
  • possibility to break or fall through case statements
  • possibility to use non constatnt case expressions
  • possible to enable quick static/dynamic mode with tree searching (for C++11)

Sintax differences with language switch is

  • uppercase keywords
  • need parentheses for CASE statement
  • semicolon ';' at end of statements is not allowed
  • colon ':' at CASE statement is not allowed
  • need one of BREAK or FALL keyword at end of CASE statement

For C++97 language used linear search. For C++11 and more modern possible to use quick mode wuth tree search where return statement in CASE becoming not allowed. The C language implementation exists where char* type and zero-terminated string comparisions is used.

Read more about this switch implementation.

4

I think the reason is that in C strings are not primitive types, as tomjen said, think in a string as a char array, so you can not do things like:

switch (char[]) { // ...
switch (int[]) { // ...
1
  • 4
    Without looking it up, a character array would likely degenerate to a char *, which converts directly to an integral type. So, it might well compile, but it certainly won't do what you want. Commented Mar 16, 2009 at 13:30
4

In c++ strings are not first class citizens. The string operations are done through standard library. I think, that is the reason. Also, C++ uses branch table optimization to optimize the switch case statements. Have a look at the link.

http://en.wikipedia.org/wiki/Switch_statement

3

Late to the party, here's a solution I came up with some time ago, which completely abides to the requested syntax.

#include <uberswitch/uberswitch.hpp>

int main()
{
    uswitch (std::string("raj"))
    {
        ucase ("sda"): /* ... */ break;  //notice the parenthesis around the value.
    }
}

Here's the code: https://github.com/falemagn/uberswitch

3

hare's comment to Nick's solution is really cool. here the complete code example (in C++11):

constexpr uint32_t hash(const std::string& s) noexcept
{
    uint32_t hash = 5381;
    for (const auto& c : s)
        hash = ((hash << 5) + hash) + (unsigned char)c;
    return hash;
}

constexpr inline uint32_t operator"" _(char const* p, size_t) { return hash(p); }

std::string s = "raj";
switch (hash(s)) {
case "sda"_:
    // do_something();
    break;
default:
    break;
}
2
  • Your answer could be improved with additional supporting information. Please edit to add further details, such as citations or documentation, so that others can confirm that your answer is correct. You can find more information on how to write good answers in the help center.
    – Community Bot
    Commented Oct 26, 2021 at 12:25
  • This is very cool! I think it would help if the answer reiterated on what the code is doing, i.e. using constexpr hashing and overloading "" _ so that it would stand well on its own as an answer.
    – Kröw
    Commented Feb 18, 2023 at 0:47
2

You could put the strings in an array and use a constexpr to convert them to indices at compile time.

constexpr const char* arr[] = { "bar", "foo" };
constexpr int index(const char* str) { /*...*/ }

do_something(std::string str)
{
    switch(quick_index(str))
    {
        case index("bar"):
            // ...
            break;

        case index("foo"):
            // ...
            break;

        case -1:
        default:
            // ...
            break;
    }

For quick_index, which doesn't have to be constexpr, you could e.g. use an unordered_map to do it O(1) at runtime. (Or sort the array and use binary search, see here for an example.)

Here's a full example for C++11, with a simple custom constexpr string comparer. Duplicate cases and cases not in the array (index gives -1) will be detected at compile time. Missing cases are obviously not detected. Later C++ versions have more flexible constexpr expressions, allowing for simpler code.

#include <iostream>
#include <algorithm>
#include <unordered_map>

constexpr const char* arr[] = { "bar", "foo", "foobar" };

constexpr int cmp(const char* str1, const char* str2)
{
    return *str1 == *str2 && (!*str1 || cmp(str1+1, str2+1));
}

constexpr int index(const char* str, int pos=0)
{
    return pos == sizeof(arr)/sizeof(arr[0]) ? -1 : cmp(str, arr[pos]) ? pos : index(str,pos+1);
}

int main()
{
    // initialize hash table once
    std::unordered_map<std::string,int> lookup;
    int i = 0;
    for(auto s : arr) lookup[s] = i++;
    auto quick_index = [&](std::string& s)
        { auto it = lookup.find(s); return it == lookup.end() ? -1 : it->second; };
    
    // usage in code
    std::string str = "bar";
    
    switch(quick_index(str))
    {
        case index("bar"):
            std::cout << "bartender" << std::endl;
            break;

        case index("foo"):
            std::cout << "fighter" << std::endl;
            break;

        case index("foobar"):
            std::cout << "fighter bartender" << std::endl;
            break;
            
        case -1:
        default:
            std::cout << "moo" << std::endl;
            break;
    }
}
2

Here is an elegant way to switch on compile time "strings" (actually string_view) with zero runtime overhead. One can use a constexpr array of strings and then switch on a consteval function as shown below. The compiler output is identical to using only integers -- no additional memory or runtime performance is paid. Compiling code is available here https://godbolt.org/z/KqjKrczv5

#include <fmt/core.h>
#include <array>
#include <string_view>

static constexpr auto MY_MODES = std::array< std::string_view, 3 >{ "AAA", "BBB", "CCC" };

//use consteval to eliminate runtime conversions, zero runtime overhead!
consteval int mode( std::string_view s )
{
    for( int i = 0; i < MY_MODES.size(); ++i )
        if( std::string_view{ s } == MY_MODES[i] )
           return i;
}

int main()
{
    auto curMode = mode("CCC"); //use the "string_view"
    fmt::print( "curMode is {:d}\n", curMode );

    switch( curMode )
    {
        case mode( "AAA" ): fmt::print( "aaa" ); break;
        case mode( "BBB" ): fmt::print( "bbb" ); break; 
        case mode( "CCC" ): fmt::print( "ccc" ); break;
        default:
           return -1;
    }   
    return 42;
}

Using the approach, the assembly is optimized like a typical switch statement -- no added CPU instructions since everything is evaluated at compile time. Assembly Output

1
  • Looking at the ASM in godbolt, I don't think this functions like a typical switch as each time a new "mode" is added another cmp and je/jg instruction is created. Instead, a switch statement should just jmp to a label by an offset Commented Oct 17, 2023 at 21:14
1

In C++ you can only use a switch statement on int and char

4
1

You can use switch on strings. What you need is table of strings, check every string

char** strings[4] = {"Banana", "Watermelon", "Apple", "Orange"};

unsigned get_case_string(char* str, char** _strings, unsigned n)
{
    while(n)
    {
        n--
        if(strcmp(str, _strings[n]) == 0) return n;
    }
    return 0;
}

unsigned index = get_case_string("Banana", strings, 4);

switch(index)
{
    case 1: break;/*Found string `Banana`*/
    default: /*No string*/
}
0
    cout << "\nEnter word to select your choice\n"; 
    cout << "ex to exit program (0)\n";     
    cout << "m     to set month(1)\n";
    cout << "y     to set year(2)\n";
    cout << "rm     to return the month(4)\n";
    cout << "ry     to return year(5)\n";
    cout << "pc     to print the calendar for a month(6)\n";
    cout << "fdc      to print the first day of the month(1)\n";
    cin >> c;
    cout << endl;
    a = c.compare("ex") ?c.compare("m") ?c.compare("y") ? c.compare("rm")?c.compare("ry") ? c.compare("pc") ? c.compare("fdc") ? 7 : 6 :  5  : 4 : 3 : 2 : 1 : 0;
    switch (a)
    {
        case 0:
            return 1;

        case 1:                   ///m
        {
            cout << "enter month\n";
            cin >> c;
            cout << endl;
            myCalendar.setMonth(c);
            break;
        }
        case 2:
            cout << "Enter year(yyyy)\n";
            cin >> y;
            cout << endl;
            myCalendar.setYear(y);
            break;
        case 3:
             myCalendar.getMonth();
            break;
        case 4:
            myCalendar.getYear();
        case 5:
            cout << "Enter month and year\n";
            cin >> c >> y;
            cout << endl;
            myCalendar.almanaq(c,y);
            break;
        case 6:
            break;

    }
1
  • 7
    While this code may answer the question, providing additional context regarding why and/or how this code answers the question improves its long-term value. Commented Mar 9, 2016 at 3:25
0

More functional workaround to the switch problem:

class APIHandlerImpl
{

// define map of "cases"
std::map<string, std::function<void(server*, websocketpp::connection_hdl, string)>> in_events;

public:
    APIHandlerImpl()
    {
        // bind handler method in constructor
        in_events["/hello"] = std::bind(&APIHandlerImpl::handleHello, this, _1, _2, _3);
        in_events["/bye"] = std::bind(&APIHandlerImpl::handleBye, this, _1, _2, _3);
    }

    void onEvent(string event = "/hello", string data = "{}")
    {
        // execute event based on incomming event
        in_events[event](s, hdl, data);
    }

    void APIHandlerImpl::handleHello(server* s, websocketpp::connection_hdl hdl, string data)
    {
        // ...
    }

    void APIHandlerImpl::handleBye(server* s, websocketpp::connection_hdl hdl, string data)
    {
        // ...
    }
}
-1

You can't use string in switch case.Only int & char are allowed. Instead you can try enum for representing the string and use it in the switch case block like

enum MyString(raj,taj,aaj);

Use it int the swich case statement.

1
-1

That's because C++ turns switches into jump tables. It performs a trivial operation on the input data and jumps to the proper address without comparing. Since a string is not a number, but an array of numbers, C++ cannot create a jump table from it.

movf    INDEX,W     ; move the index value into the W (working) register from memory
addwf   PCL,F       ; add it to the program counter. each PIC instruction is one byte
                    ; so there is no need to perform any multiplication. 
                    ; Most architectures will transform the index in some way before 
                    ; adding it to the program counter

table                   ; the branch table begins here with this label
    goto    index_zero  ; each of these goto instructions is an unconditional branch
    goto    index_one   ; of code
    goto    index_two
    goto    index_three

index_zero
    ; code is added here to perform whatever action is required when INDEX = zero
    return

index_one
...

(code from wikipedia https://en.wikipedia.org/wiki/Branch_table)

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    C++ doesn't require any particular implementation of its syntax. A naive cmp/jcc implementation can be just as valid according to the C++ Standard.
    – Ruslan
    Commented Jul 4, 2017 at 15:44
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in many cases you can avid extra work by pulling the first char from the string and switching on that. may end up having to do a nested switch on charat(1) if your cases start with the same value. anyone reading your code would appreciate a hint though because most would prob just if-else-if

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  • This is not really a safe solution and would not recommend to do this. Going for if and else if statements is way more readable and much safer. Commented Nov 9, 2021 at 15:11
  • What is dangerous about this solution, exactly @BeatScherrer? This is a pretty smart solution considering the setbacks. I imagine it's on the faster side too of potential options too. On that note, this could very much so help clean up a situation where you would otherwise use a massive if-else chain; this mimics a branching system. I think your point about if elses being more readable is pretty poorly informed (assuming the reason a switch is desired over an if-else chain is because there are so many string cases to handle, which is very reasonable).
    – Kröw
    Commented Feb 18, 2023 at 0:50
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Switches only work with integral types (int, char, bool, etc.). Why not use a map to pair a string with a number and then use that number with the switch?

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