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As you can see in the photo below, unity is giving me error for importing tango sdk. i downloaded the unity5 version of sdk from google tango's website and my unity is also a version 5. it's 32 bit however (to work well with vuforia)

I'm not sure how to fix it. enter image description here

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  • I think you just need to switch your project to Android platform. Should get fixed... Commented Jun 13, 2016 at 20:52
  • @NikaKasradze didn't work
    – 222
    Commented Jun 13, 2016 at 21:00
  • all right then double click that error, select the missing symbol and copy it. ctrl+shift+f to search the whole solution and paste. It should be declared somewhere in the code but either is blocked by preprocessor directive such as #if or its namespace is not imported, or something similar... Just see where it is declared. Commented Jun 13, 2016 at 21:11
  • @NikaKasradze couldn't find it anywhere so i just declared it up there object m_emulationTexIdCaptureTextures = null; but, now i get new errors :( I'm super new to C# and VS. I'm super lost right now
    – 222
    Commented Jun 13, 2016 at 21:34

1 Answer 1

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Just commented out the lines causing issue... and it works fine for now. but here's the actual solution: https://github.com/googlesamples/tango-examples-unity/pull/50/files

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