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Moving on in my attempt to learn Android, I just read the following:

Question: Does the user have a choice to kill the application unless we put a menu option in to kill it? If no such option exists, how does the user terminate the application?

Answer: (Romain Guy): The user doesn't, the system handles this automatically. That's what the activity lifecycle (especially onPause/onStop/onDestroy) is for. No matter what you do, do not put a "quit" or "exit" application button. It is useless with Android's application model. This is also contrary to how core applications work.

Hehe, for every step I take in the Android world I run into some sort of problem =(

Apparently, you cannot quit an application in Android (but the Android system can very well totally destroy your app whenever it feels like it). What's up with that? I am starting to think that it's impossible to write an app that functions as a "normal app" - that the user can quit the app when he/she decides to do so. That is not something that should be relied upon the OS to do.

The application I am trying to create is not an application for the Android Market. It is not an application for "wide use" by the general public, it is a business app that is going to be used in a very narrow business field.

I was actually really looking forward to developing for the Android platform, since it addresses a lot of issues that exist in Windows Mobile and .NET. However, the last week has been somewhat of a turnoff for me... I hope I don't have to abandon Android, but it doesn't look very good right now =(

Is there a way for me to really quit the application?

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  • Well, you can put this together with another quirk of android and partake of fun and profit. When I first did a network call on Android my app crash-quit instantly because "main thread" hehe. So, the way for you to really quit the application is just do a network call on the main thread haha .. or many of the other things that Android frowns upon lol Commented Mar 28, 2022 at 14:29
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    Stop to think about "normal app" as like desktop app. Android isn't a desktop platform, there is no such this. A "normal" mobile app let the system control the lifecycle, not the dev. The system expect that, the users expect that. All you need to do is change your mindset and learn how to build on it. Don't try to clone a desktop app on mobile. Everything is completely different including UI/UX. Commented Jun 22, 2022 at 12:26

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This will eventually get to your question, but I first want to address a number of issues you raise in your various comments to the various answers already given at the time of this writing. I have no intention of changing your mind -- rather, these are here for others who come to read this post in the future.

The point is that I cannot allow for Android to determine when my app is going to be terminated. that must be the choice of the user.

Millions of people are perfectly happy with the model where the environment closes up the application as needed. Those users simply don't think about "terminating" the Android app, any more than they think about "terminating" a Web page or "terminating" a thermostat.

iPhone users are much the same way, in that pressing the iPhone button does not necessarily "feel" like the app was terminated since many iPhone apps pick up where the user left off, even if the app really was shut down (since iPhone only allows one third-party app at a time, at present).

As I said above, there is a lot of things going on in my app (data being PUSHed to the device, lists with tasks that always should be there, etc.).

I don't know what "lists with tasks that always should be there" means, but the "data being PUSHed to the device" is a pleasant fiction and should not be done by activity in any case. Use a scheduled task (via AlarmManager) to update your data for maximum reliability.

Our users log in and can't be doing that every time they get a phone call and Android decides to kill the app.

There are many iPhone and Android applications that deal with this. Usually, it is because they hold onto login credentials, rather than forcing users to log in every time manually.

For example, we want to check updates when exiting the application

That is a mistake on any operating system. For all you know, the reason your application is being "exited" is because the OS is shutting down, and then your update process will fail mid-stream. Generally, that's not a good thing. Either check updates on start or check updates totally asynchronously (e.g., via a scheduled task), never on exit.

Some comments suggest that hitting the back button does not kill the app at all (see link in my question above).

Pressing the BACK button does not "kill the app". It finishes the activity that was on-screen when the user pressed the BACK button.

It should only terminate when the users want to terminate it - never ever any other way. If you can't write apps that behave like that in Android, then I think that Android can't be used for writing real apps =(

Then neither can Web applications. Or WebOS, if I understand their model correctly (haven't had a chance to play with one yet). In all of those, users don't "terminate" anything -- they just leave. iPhone is a bit different, in that it only presently allows one thing to run at a time (with a few exceptions), and so the act of leaving implies a fairly immediate termination of the app.

Is there a way for me to really quit the application?

As everybody else told you, users (via BACK) or your code (via finish()) can close up your currently-running activity. Users generally don't need anything else, for properly-written applications, any more than they need a "quit" option for using Web applications.


No two application environments are the same, by definition. This means that you can see trends in environments as new ones arise and others get buried.

For example, there is a growing movement to try to eliminate the notion of the "file". Most Web applications don't force users to think of files. iPhone apps typically don't force users to think of files. Android apps generally don't force users to think of files. And so on.

Similarly, there is a growing movement to try to eliminate the notion of "terminating" an app. Most Web applications don't force the user to log out, but rather implicitly log the user out after a period of inactivity. Same thing with Android, and to a lesser extent, iPhone (and possibly WebOS).

This requires more emphasis on application design, focusing on business goals, and not sticking with an implementation model tied to a previous application environment. Developers who lack the time or inclination to do this will get frustrated with newer environments that break their existing mental model. This is not the fault of either environment, any more than it is the fault of a mountain for storms flowing around it rather than through it.

For example, some development environments, like Hypercard and Smalltalk, had the application and the development tools co-mingled in one setup. This concept did not catch on much, outside of language extensions to apps (e.g., VBA in Excel, Lisp in AutoCAD). Developers who came up with mental models that presumed the existence of development tools in the app itself, therefore, either had to change their model or limit themselves to environments where their model would hold true.

So, when you write:

Along with other messy things I discovered, I think that developing our app for Android is not going to happen.

That would appear to be for the best, for you, for right now. Similarly, I would counsel you against attempting to port your application to the Web, since some of the same problems you have reported with Android you will find in Web applications as well (e.g., no "termination"). Or, conversely, someday if you do port your app to the Web, you may find that the Web application's flow may be a better match for Android, and you can revisit an Android port at that time.

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    One thought that drifted in my head: If I just rewrite the whole app as a Service, and treat that Service as the actual application - perhaps that would work better? Then I could "dumb up" the Activities (just as Android wants them) to just present data contained in the Service. In that case, I could perhaps keep login state and other stuff there. Using startForeground(int, Notification) I can almost stop Android from killing the Service...?
    – Ted
    Commented Jan 9, 2010 at 18:30
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    "Please note that my users are professionals, that use the device for the sole purpose of using the application Im trying to port to Android." Actually, you have indicated otherwise ("cant be doing that everytime they get a phonecall" -- a "phonecall" is not your app). Moreover, unless you are building your own device, you can't prevent people from installing other apps if they so choose. Commented Jan 9, 2010 at 20:07
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    @SomeCallMeTim: No, that is not a valid reason to use killProcess(). It is a valid reason to write better iOS code. Commented Oct 30, 2010 at 6:27
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    @CommonsWare: Sorry, but that's a trite answer that is of no use to me. I'm porting code that I'm paid to port. Should I spent twice the time doing the port, rewriting their code, or get it done in the way that reduces costs for my employer, allowing them to put more games on Android sooner? It's an entirely academic question anyway: They don't want me to make such major changes to their engine, since I can't test the changes on iOS. AND it's simply wrong: There's nothing "bad" about using Singleton patterns for appropriate objects. Android is just broken WRT NDK apps. Commented Oct 30, 2010 at 22:30
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    @Ted for more reliable reinitialization, maybe you could minimize the amount of state that is stored at the Activity or Service itself. Instead, place most of the state and code in a separate class that you recreate "from scratch" every time the Activity or Service starts.
    – Qwertie
    Commented Apr 17, 2012 at 22:34
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I'd just like to add a correction here for the future readers of this thread. This particular nuance has escaped my understanding for a long time so I want to make sure none of you make the same mistakes:

System.exit() does not kill your app if you have more than one activity on the stack. What actually happens is that the process is killed and immediately restarted with one fewer activity on the stack. This is also what happens when your app is killed by the Force Close dialog, or even when you try to kill the process from DDMS. This is a fact that is entirely undocumented, to my knowledge.

The short answer is, if you want to exit your application, you've got to keep track of all activities in your stack and finish() ALL of them when the user wants to exit (and no, there is no way to iterate through the Activity stack, so you have to manage all of this yourself). Even this does not actually kill the process or any dangling references you may have. It simply finishes the activities. Also, I'm not sure whether Process.killProcess(Process.myPid()) works any better; I haven't tested it.

If, on the other hand, it is okay for you to have activities remaining in your stack, there is another method which makes things super easy for you: Activity.moveTaskToBack(true) will simply background your process and show the home screen.

The long answer involves explanation of the philosophy behind this behavior. The philosophy is born out of a number of assumptions:

  1. First of all, this only happens when your app is in the foreground. If it is in the background the process will terminate just fine. However, if it is in the foreground, the OS assumes that the user wants to keep doing whatever he/she was doing. (If you are trying to kill the process from DDMS, you should hit the home button first, and then kill it)
  2. It also assumes that each activity is independent of all the other activities. This is often true, for example in the case that your app launches the Browser Activity, which is entirely separate and was not written by you. The Browser Activity may or may not be created on the same Task, depending on its manifest attributes.
  3. It assumes that each of your activities is completely self-reliant and can be killed/restored in a moment's notice. (I rather dislike this particular assumption, since my app has many activities which rely on a large amount of cached data, too large to be efficiently serialized during onSaveInstanceState, but whaddya gonna do?) For most well-written Android apps this should be true, since you never know when your app is going to be killed off in the background.
  4. The final factor is not so much an assumption, but rather a limitation of the OS: killing the app explicitly is the same as the app crashing, and also the same as Android killing the app to reclaim memory. This culminates in our coup de grace: since Android can't tell if the app exited or crashed or was killed in the background, it assumes the user wants to return where they left off, and so the ActivityManager restarts the process.

When you think about it, this is appropriate for the platform. First, this is exactly what happens when the process is killed in the background and the user comes back to it, so it needs to be restarted where it left off. Second, this is what happens when the app crashes and presents the dreaded Force Close dialog.

Say I want my users to be able to take a picture and upload it. I launch the Camera Activity from my activity, and ask it to return an image. The Camera is pushed onto the top of my current Task (rather than being created in its own Task). If the Camera has an error and it crashes, should that result in the whole app crashing? From the standpoint of the user, only the Camera failed, and they should be returned to their previous activity. So it just restarts the process with all the same Activities in the stack, minus the Camera. Since your Activities should be designed so that they can be killed and restored at the drop of a hat, this shouldn't be a problem. Unfortunately, not all apps can be designed that way, so it is a problem for many of us, no matter what Romain Guy or anyone else tells you. So, we need to use workarounds.

So, my closing advice:

  • Don't try to kill the process. Either call finish() on all activities or call moveTaskToBack(true).
  • If your process crashes or gets killed, and if, like me, you need the data that was in memory which is now lost, you'll need to return to the root activity. To do this, you should call startActivity() with an Intent that contains the Intent.FLAG_ACTIVITY_CLEAR_TOP flag.
  • If you want to kill your app from the Eclipse DDMS perspective, it had better not be in the foreground, or it will restart itself. You should press the Home button first, and then kill the process.
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    Actually, since I started with Android again I am finishing all activities (only one activity is active at any point in time), and then I call System.exit(0); in my Service - and that works just as I want it too. I know most ppl say "dont do that", but I get exactly the behaviour I want with that move...
    – Ted
    Commented Oct 17, 2011 at 8:22
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    Killing the process is very useful sometimes - for example when writing games which use native code. Killing the process means releasing all the allocated memory back to the system, immediately.
    – Sulthan
    Commented Apr 6, 2012 at 9:32
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    For anyone who cares, Process.killProcess demonstrates exactly the same behavior as System.exit()
    – PacificSky
    Commented May 8, 2012 at 22:34
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    Derive all activities from a common AtivityBase. Then hold a flag to force close the app, in onResume check if the force close flag is set. If so call System.exit(0); This will cascade through the entire activity stack and finally get the app completely closed.
    – Nar Gar
    Commented Aug 20, 2012 at 9:27
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    Thanks for providing actual answers (moveTaskToBack() was what I was looking for). So many people just say "No you're an idiot for ever wanting to exit your app." without even considering that there might be cases where you do want it (e.g. failed logins).
    – Timmmm
    Commented Sep 26, 2012 at 15:24
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All of my applications have quit buttons... and I quite frequently get positive comments from users because of it. I don't care if the platform was designed in a fashion that applications shouldn't need them. Saying "don't put them there" is kind of ridiculous. If the user wants to quit... I provide them the access to do exactly that. I don't think it reduces how Android operates at all and seems like a good practice. I understand the life cycle... and my observation has been that Android doesn't do a good job at handling it.... and that is a basic fact.

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    +1 because unfortunately it doesn't do such a good job at this point in time (but I still want to try do things as designed, so it puts me in a quandry) Commented Jul 8, 2011 at 8:17
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    What mechanism do you use to quit? Commented Oct 29, 2011 at 22:28
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    @Igor finish()-ing the activities does not kill the application (extends Application). So even when none of the activities were active the settings are still active and actual, such that when the activities try to access them they will be the ones that were used before. System.exit(0); on the other hand kills the Application, such that when started again the app will have to initialize the settings from anew. That's what I need when updating my application manually, because I frequently change the format of the data and I need them to be re-initied immediately.
    – Nar Gar
    Commented Sep 14, 2012 at 6:13
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    Well, that's the only way to accomplish what I need at the moment. I use system.exit when the app is updated (otherwise I'll get serialization or class cast exceptions based on my code changes). I should mention though that I do not give the user a UI handle to kill the app via system.exit - it is reserved for me as the engineer of the app to be used only when the app absolutely needs to completely unload. The rest of the time a simple finish() (or the default back button operation) is used.
    – Nar Gar
    Commented Sep 15, 2012 at 15:23
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    Yeah.. to hell with 'not android standard' .. Android is powerful coz, it enables people to experiment.. If it provides APIs to do something, how can one say that it is not Android standard? I cannot digest all those 'philosophical' answers. You make the app keeping in mind your users. if they are happy or if they want to see this feature, then it is absolutely fine to implement that even if those so called philosophers are against it..
    – Rahul
    Commented Apr 29, 2014 at 6:59
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Stop thinking of your application as a monolithic application. It is a set of UI screens that the user can interact with your "application", and "functions" provided via Android services.

Not knowing what your mysterious app "does" is not really important. Let's assume it tunnels into some super secure corporate intranet, performing some monitoring or interaction and stays logged in until the user "quits the application". Because your IT department commands it, users must be very conscious of when they are IN or OUT of the intranet. Hence your mindset of it being important for users to "quit".

This is simple. Make a service that puts an ongoing notification in the notification bar saying "I'm in the intranet, or I am running". Have that service perform all the functionality that you need for your application. Have activities that bind to that service to allow your users to access the bits of UI they need to interact with your "application". And have an Android Menu -> Quit (or logout, or whatever) button that tells the service to quit, then closes the activity itself.

This is, for all intents and purposes exactly what you say you want. Done the Android way. Look at Google Talk or Google Maps Navigation for examples of this "exit" is possible mentality. The only difference is that pressing back button out of your activity might leave your UNIX process lying in wait just in case the user wants to revive your application. This is really no different than a modern operating system that caches recently accessed files in memory. After you quit your windows program, most likely resources that it needed are still in memory, waiting to be replaced by other resources as they are loaded now that they are no longer needed. Android is the same thing.

I really don't see your problem.

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    @Eric, You do not see the problem because you are running away from it. You simply utilized another program that runs on the old "program model" to do what can't be done by the "Android model". To see the problem with "Android model", you have to imagine that you don't have the luxury of delegating tasks to Linux/Windows boxes. You have to imagine that you are forced to do everything from the frontmostend to the backmostend with only boxes that run the "Android model". Then, you'll see that the limitations of the "Android model" are as clear as sky.
    – Pacerier
    Commented Nov 17, 2014 at 9:57
  • think of your application as a monolithic application. It is written in java which is being executed by a single JVM (Java Virtual Machine) process. System.exit() exits the JVM and completely and fully terminates all UI screens and everything. The exception to this is IF the programmer goes to the trouble of setting up multiple threads which run in multiple processes - but by default, such is NOT the case, and according to Google, should not be done normally. Commented Nov 24, 2015 at 21:27
  • @JesseGordon This is just not true. System.exit() only removes an Activity from the stack. The JVM is immediately reinitialized. See this answer. Commented Jun 27, 2017 at 23:54
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    @forresthopkinsa OK I've tested it on android 7.0. A simple single threaded app still runs in its own dedicated JVM instance, running as a user ID unique to that app. I did not try a multi-threaded app yet for this test. And System.exit() STILL kills the whole JVM for that app. If the System.exit() is called from the primary activity, it just exits. If System.exit() is called from a subactivity, the JVM is still killed, but android restarts it under a new process ID back at the main/first activity. android.os.Process.killProcess(android.os.Process.myPid()); and kill <pid> work the same way. Commented Jul 1, 2017 at 9:04
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    Interesting.. Looking over the answer you linked, @forresthopkinsa, it looks like Android is doing like web browsers, restoring the activities after a system.exit so the user doesn't notice it exited, but excluding the activity that caused the exit..? Weird. But anyway, System.exit() does close all activities and free()'s the memory and terminates the JVM for that app. But I have no idea what sort of antics Android does to restart/restore it. Is it to thwart app killer apps? So I guess if someone wants an exit button, they should put it in the main activity. Commented Jul 1, 2017 at 9:33
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This is an interesting and insightful discussion with so many experts contributing. I feel this post should be looped back from within the Android development main website, because it does revolve around one of the core designs of the Android OS.

I would also like to add my two cents here.

So far I have been impressed with Android's way of handling lifecycle events, bringing the concept of a web-like experience to native apps.

Having said that I still believe that there should be a Quit button. Why? ... not for me or Ted or any of the tech gurus here, but for the sole purpose of meeting an end user demand.

Though I am not a big fan of Windows, but long back they introduced a concept that most end users are used to (an X button) ... "I want to quit running a widget when 'I' want to".

That does not mean someone (OS, developer?) will take care of that at its/his/her own discretion... it simply means "where is my Red X button that I am used to". My action should be analogous to 'end a call on pressing of a button', 'turn off the device by pressing a button', and so on and so forth ... it's a perception. It brings a satisfaction per se that my action indeed achieve its purpose.

Even though a developer can spoof this behavior using suggestions given here, the perception still remains i.e. an application should completely cease to function (now), by an independent, trusted and neutral source (OS) on demand from the end user.

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    Right. Good ol' Windows Mobile offered the same X button as Windows PCs, except that it did not actually quit the app, it just "smart minimized" it. Many users probably never found out the app didn't really quit. (The approach worked great, although if you used .NET Compact Framework, the app was not notified that this had happened and so did not have the option to free resources or actually quit.)
    – Qwertie
    Commented Apr 17, 2012 at 22:44
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    Really, this amounts to lying to your users to give them a warm, fuzzy feeling. Ultimately, it's better to let the relics of the past fall to the wayside, lest they continue to be permanent fixtures of technology. Mobile and web are new platforms, and aren't expected to behave the same as desktops. And anecdotally, at least, Android's lifecycle decisions seem to be catching on with users: as my biggest app passes its 2 year anniversary, I have noticed the stream of end-user requests for "exit" buttons drying up as they get used to the new platform.
    – Jon O
    Commented Jul 30, 2012 at 14:38
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    @Jon What do you recommend? Not offering an 'exit' option anywhere in the app? Commented Sep 12, 2012 at 18:57
  • Well, when a user requested an exit button, I would explain to them precisely how things worked differently than on a desktop (which is the same explanation I give them when they mention task killers). Now, the information seems to have caught on, and I don't get those requests anymore. So, I recommend you explain it a few times (maybe come up with a canned response) and leave out the button. Or put in a fake exit button that pops a dialog explaining why there are no more exit buttons. :D (Also in Android 4+ a user can swipe an app "off" of the multitasking display to "kill" it.)
    – Jon O
    Commented Sep 12, 2012 at 19:47
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    I also haven't found the reasoning behind all the advice saying "don't kill the process". In my opinion, the customer is always right, so what's wrong with providing an exit button after it's been requested and "lying to your users to give them a warm, fuzzy feeling", if that's what they want? This is partly what writing good apps is all about. Most user don't know or care what's really going on under the hood, but if they like your app and it does what they want and expect, they'll come back and buy more of your apps. That's what we all want, isn't it? Or am I missing something?
    – DDSports
    Commented Feb 9, 2014 at 12:04
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You can quit, either by pressing the Back button or by calling finish() in your Activity. Just call finish() from a MenuItem if you want to explicitly kill it off.

Romain isn't saying it can't be done, just that it's pointless — users don't need to care about quitting or saving their work or whatever, as the way the application lifecycle works encourages you to write smart software that automatically saves and restores its state no matter what happens.

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    Its not pointless if it fills a purpose, and in our application it does just that. For example, we want to check updates when exiting the application. We cant exit the app, then no update can be made. Some comments suggest that hitting the back button does not kill the app at all (see link in my question above).
    – Ted
    Commented Jan 9, 2010 at 16:20
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    As Romain says, it's not how the core applications work. So if users are used to pressing "Back" to quit an app, then it seems likely that they'll continue to do so with your app rather than explicitly choosing Quit? You could do an update check at startup, or onDestroy(), or using an repeating alarm.. it doesn't seem like something that requires to be triggered by a user. Commented Jan 9, 2010 at 16:26
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    You have to remember that the Android isn't a PC - it's a phone. It has limited resources and needs the user needs complete control (placing emergency calls, for example). What do you mean by "real apps"?
    – Tom R
    Commented Jan 9, 2010 at 16:27
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    What does the app do? If you don't want it to quit when the user hits back, use a service. If you do want it to quit, why do you care that the activity is still in memory? Why do you want to update the software on exit? The market app takes care of the updating the software for you.
    – Jay Askren
    Commented Jan 9, 2010 at 16:30
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    Tom: I have been coding for Windows Mobile for almost 5 years now. Thats a phone to with "limited resources". There is no such behaviour there, and there is not problems that it doesnt act in that "big brother"-way either. "Real apps" = where the programmer has a lot more control over it, ie quitting, when GUI-stuff is removed etc...
    – Ted
    Commented Jan 9, 2010 at 16:52
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This debate boils down to the age-old question of whether the developers know best or whether the user knows best. Professional designers in all areas of human factors struggle with this every day.

Ted has made a point in that one of the most downloaded apps on the Market is the 'App Killer'. People get a bit of extra serotonin when they quit applications. They're used to it with a desktop/laptop. It keeps things moving fast. It keeps the processor cool and the fan from turning on. It uses less power.

When you consider that a mobile device is a much smaller ship, then you can especially appreciate their incentive to 'throw overboard what you no longer need'. Now the developers of Android have reasoned that the OS knows best and that quitting an app is antique. I wholeheartedly support this.

However, I also believe that you should not frustrate the user, even if that frustration is borne out of their own ignorance. Because of that, I conclude that having a 'Quit' option is good design, even if it is mostly a placebo button that does nothing more than close a View.

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    Yes, having a 'Quit' button is indeed user-friendly. How else would the user quit the app if he is 5 activities deep into it? Sure they can press back multiple times, but I don't think they'd like that. Commented Sep 12, 2012 at 19:09
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    Only 5? The Android 2.2 web browser makes me spend a few minutes tapping the back button until I eventually exit
    – Joe Plante
    Commented Sep 27, 2012 at 18:24
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    I would start listening to developers of android when they develop memory manager that WORKS. As of Froyo, it worked extremely poorly, killing off random apps, re-starting apps that don't need to be (and have no Intents to start them legitimately), and OTOH, slowing to a COMPLETE crawl when memory hits 50MB free.
    – DVK
    Commented Nov 7, 2012 at 10:32
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    When your religion says that Android Task Killer is "un-necessary", but using ATK to kill off dumb tasks that have no business running changes the OS from crawling at ~1-5% of normal speed back to 100% of normal speed (measured) 100% of time across 1000s of ATK usages over 2 years everytime the system hits 50MB free low end, your religion is wrong
    – DVK
    Commented Nov 7, 2012 at 10:34
  • @JoePlante You can close all the open tabs and windows first and then simply press the back button once to quit :) At least on my GS2 that is.
    – ldam
    Commented Apr 20, 2013 at 22:25
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Ted, what you are trying to accomplish can be done, perhaps just not how you are thinking of it right now.

I suggest you read up on Activities and Services. Stop using the term "app" and start referring to the components, i.e. Activity, Service. I think you just need to learn more about the Android platform; it is a change in mindset from a standard PC app. The fact that none of your posts have had the word "Activity" (short of a FAQ quote, i.e. not your words) in them tells me you need to read some more.

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  • Ive read most of the stuff on android.com =) and I can link to several of my questions where I talk about Activities, so thats not true (ex: stackoverflow.com/questions/2032335/… or stackoverflow.com/questions/2032335/… etc...) However, I might give it one last go, and try to create the who "app" as a Servce...
    – Ted
    Commented Jan 11, 2010 at 17:10
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    An app can contain Services and Activitys, and it sounds like your app may need both. The activity is only the UI part.
    – Aaron
    Commented Jan 11, 2010 at 23:10
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Blog post When to Include an Exit Button in Android Apps (Hint: Never) explains it far, far better than I can. I wish every Android developer has read it already.

Excerpts:

In my experience what [the users] really want is: An unambiguous way to guarantee that an app will stop consuming resources (battery, CPU cycles, data transfer, etc.).

Many users perceive that an exit button implements this requirement and ask for it to be added. Developers, looking to please their users, obligingly add one. Shortly thereafter they both fail.

  • In most cases the exit button simply calls Activity.finish(). This is exactly equivalent to hitting the back button. Exactly. Services keep running and polling keeps happening. Users may think they've killed the app but they haven't, and soon they'll be even more annoyed.
  • Exit behavior is now ambiguous. Should your exit button just close the Activity, or should it also stop all associated Services, Receivers, and Alarms? What should Back do? What happens if they hit Home instead? What happens if your app has a widget? Should the exit button stop that from updating too?

The solution is to make the back button behave as you'd expect the exit button to. Better yet, simply stop consuming resources whenever the app isn't visible.

Go ahead and read the complete article.

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  • 4
    Exit and Back are not always used for the same purpose. Take, for example, Pandora. When you hit back to get out of this app, it doesn't exit the app (keeps it playing in the background as a service). Commented Sep 12, 2012 at 17:51
  • 1
    Have you ever used Pandora, iHeartRadio, Spotify, Jango and other music streaming apps? They all have a quit button. Stopping music play is NOT THE SAME THING as quitting an app. Especially if you have a service running in the notification bar. Commented Sep 13, 2012 at 13:18
  • 3
    Mythical or not, primitive users or not, but almost every UI software ever written - on any platform and OS - implements a quit/close/exit button. How else would you implement it? Commented Sep 14, 2012 at 14:41
  • 5
    @DheerajV.S., Simply stop consuming resources whenever the app isn't visible? Bad advice. Very. Very x99. Whenever I try to email myself a photo, I have to keep the app visible for a full 5 minutes because if I minimize it, it stops emailing the photo. Correct, I can't use my phone for a full 5 minutes just because of some developer who thinks apps should run only when visible. Now imagine sending a larger file like video.....
    – Pacerier
    Commented Nov 17, 2014 at 10:18
  • 1
    At 8tracks I basically renamed the button to Shutdown. When used, I stopped media players (and released them), killed the music service with stopSelf(), cleared up some memory caches and finished the activity stack. Finally I did a system.exit. It's hacky but it works. Android users are annoying with these fake task managers and "OMG I SEE YOUR PROCESS RUNNING, MY CRAPPY BATTERY IS GONNA LAST LESS NOW!" even tho the service does "nothing" if you are not playing. Anyway, happy users = happy devs. ;) Commented Nov 17, 2014 at 20:54
25

Answer: (Romain Guy): The user doesn't, the system handles this automatically. That's what the activity lifecycle (especially onPause/onStop/onDestroy) is for. No matter what you do, do not put a "quit" or "exit" application button. It is useless with Android's application model. This is also contrary to how core applications work.

1: Totally exiting an application may be generally unmandatory, but it is not useless. What if windows had no exit option? System would be doggy slow as memory was full and the OS had to guess at which programs you were done with. I don't care what Romain Guy or even Larry Page and Sergey Brin say - these are unquestionable facts: Systems run slower when they have to kill tasks to get their memory before a new app can be launched. You just can't tell me that it doesn't take time to kill an app! Even the light from distant stars take time... There is some use in allowing the user to fully close apps.

2: Contrary to how core applications work? What's that supposed to mean? When I'm done running an app for now, it is no longer doing any work...It's just waiting to be killed by the OS when its memory is needed.

In summary, there is a distinct difference between minimizing and exiting, and neither pinch hits well for the other. Do we leave a screwdriver in every screw? Or a key in every door? Do we leave all of our appliances on high until the breaker blows and we need to turn on another appliance? Do we leave the dish washer full of dishes, and only take out enough each time to make room for some new dirty ones? Do we leave all the cars running in the driveway until -- oh never mind.

If the user wants to minimize an app, then the best thing is to minimize it. If a user wants to exit an app, then by all means it is best to exit.

Is it frowned on? That's Android's view - they frown on it. And many many independent rookie Android developers frown on it.

But when it comes right down to it, there is good coding and bad coding. There is good program flow models and there are bad program flow models.

Leaving programs in memory when the user knows they are done with them simply is not good program flow. It serves absolutely no purpose whatsoever, and it slows things down when launching new apps or when running apps allocate more memory.

It is sort of like your car: There are times when you leave it running, like stopping at a stop light, or perhaps the fast food drive through, or stopping at the ATM. But there are other situations where you do want to shut it off - like when you get to work, or the grocery store or even home.

Similarly, if you're playing a game and the phone rings, yes. Pause the game and keep it running. But if the user is done with the game for a while, then by all means let them exit.

The exit button on some applications should be more out in front than others. Games, for example, or programs where the user is likely to want to fully exit, should have an obvious exit. Other programs, like, perhaps, email programs, where exiting is an unlikely desire (so that it can keep checking for email) -- these programs should not waste prime control input screen space with an exit option, but for good program flow, it should have an exit option. What if someone decides they don't want their mail program trying to check email when they are in poor coverage area, or maybe in a Skype call or whatever? Let them exit the email program if they want!

Suspending and exiting are two vital tasks and neither fulfills the role of the other.

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  • 2
    "If the user wants to minimize an app, then the best thing is to minimize it. If a user wants to exit an app, then by all means it is best to exit." - There is a thing (based on more that decade of experience): users rarely knows, what they want. If you do not help them, you will have to change it. About samples above: let me give you other sample: you are working on a car and have a table at hand for things. Do you always put away to correct place all necessary tools to cabinet or keep the most used ones at hand? And just put away a big late used one to have place for new ones?
    – HoGo
    Commented Feb 2, 2017 at 20:53
  • 5
    HoGo, thanks for your comment. Naturally, I do disagree. Specifically, as best as I can tell, your view is that since some users don't know what they should do, therefore don't let any users do what they should do, not even the ones that know what they should do. If android had a way to accurately know whether it should terminate an app instead of minimizing it, then fine. But it doesn't, and forcing all users to always live with minimization when they want to exit leads to poor device performance. Commented Feb 3, 2017 at 22:42
  • 1
    The thing is, the system know that when you start one app and there's no memory it should kill the last one. The user shouldn't know that. You only want it because you are a human that like the felling of being in control, its just stupid muscle memory, its even pointless control having to closing programs. Computers were invented to automate, I would like more for Windows to work like Android and just close automatically for me, but I have to remember to save and quit, that's silly, why should I, the user do that? computers should manage their memory, I have other things to manage. Commented May 18, 2020 at 23:22
  • Actually I don't close programs in my Windows machine, I have 32GB of RAM, I just leave everything running, I close them when I finish my work. Why close the program, to open it again 5min later, this makes no sense. Think of a large C++ project that takes 2min to become responsive, I just leave the Visual Studio open forever. And I expect it to also not crash from 15 days of being open (and yes, I use ECC memory for that). Commented May 18, 2020 at 23:25
  • 1
    The analogy with the machine shop is a good one, I also leave the most used tools on top of my desk, I don't pick the tool, use it, and put it back every single time. Also, I don't start the day, turn on the computer, wait for it to start, open IDE, whatever. I just leave it running, modern computer can idle at 40w, why closing? it also wears less the components (no inrush current, EEs knows it :) ) Commented May 18, 2020 at 23:27
19

If you are unable to fathom how to make your data/connections (and thereby your "application") persistent, then you will be unable to do what you "need" to do with Android.

Those who do download those cutesy little App Killers usually find they do not help battery life or memory usage, but hinder the OS from doing it's job of managing memory efficiently...

http://android-developers.blogspot.com/2010/04/multitasking-android-way.html

8
  • While we're talking about task killers, a very enlightening post appeared on the Android reddit a couple of days ago. The gist is, use task killers carefully or you could actually end up hurting your battery life: reddit.com/r/Android/comments/cwhm6/…
    – Neil Traft
    Commented Aug 5, 2010 at 0:42
  • @Neil Traft, I found the comments on the post very enlightening. Sales reps in the stores are recommending and installing task killers for their customers :)
    – dipu
    Commented Aug 9, 2010 at 6:14
  • 3
    @Dan, How is it even remotely possible that me fully exiting an app that I'm done with for a week hinder Android OS from its job? So there's more free memory. That can't possibly hinder android! It sure could speed things up later, though! If I know I'm done with the app for a while, it serves absolutely no purpose whatsoever. It only takes up memory, and sooner or later, I will launch a new app and the OS will have an added delay because it has to go kill some apps that I knew WEEKS ago that I was done with. Commented Sep 9, 2013 at 3:54
  • 1
    @Dan, To think that Android would do something like this.... it really needs some serious white-washing re-education.
    – Pacerier
    Commented Nov 17, 2014 at 10:23
  • 1
    @Dan, yeah I know it's an old thread, and I don't know why they didn't notify me of your 2013 response till 2022. But you ask me if I had watched the actual processes and you told me that the apps get restart if they are killed, and your question and statement both deserved a response - Yes, I have watched the actual processes in TOP and PS, and it's not true that they always restart, at least for the version I was working with at the time. Maybe it's different now, I haven't worked with anything newer at that level. Cheers! Commented Apr 1, 2022 at 19:19
18

I think the point is that there is no need to quit the app unless you have buggy software. Android quits the app when the user is not using it and the device needs more memory. If you have an app that needs to run a service in the background, you will likely want a way to turn the service off.

For example, Google Listen continues to play podcast when the app is not visible. But there is always the pause button to turn the podcast off when the user is done with it. If I remember correctly, Listen, even puts a shortcut in the notification bar so you can always get to the pause button quickly. Another example is an app like a twitter app for instance which constantly polls a service on the internet. These types of apps should really allow the user to choose how often to poll the server, or whether even to poll in a background thread.

If you need to have code that runs on exit, you can override onPause(), onStop(), or onDestroy() as appropriate. http://developer.android.com/reference/android/app/Activity.html#ActivityLifecycle

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    Along with other messy things I discovered, I think that developing our app for Android is not going to happen. Its too much "big brother"-thing going on, where Android tells me what app that should be running or not. I as a programmer should have that choice, not google or android =(
    – Ted
    Commented Jan 9, 2010 at 16:29
  • 3
    Your Activities -- the active user interface -- go away when another application comes on top, or you press back or whatever. The user's not interacting with them, so it's safest to save the state in case the user doesn't come back for a long time, and so on, as you know. There's nothing stopping you from writing a Service though to keep ongoing work happening in the background, like receiving data pushes or whatever. Google Talk doesn't stop working when you're using a different app. Same with the Music player. Look at the other apps out there and how they work. Commented Jan 9, 2010 at 16:37
  • 3
    You should be able to save the credentials so users don't need to log in every time they get a phone call or go away from your app. I would recommend looking at Android's lifecycle. When the app gets paused, stopped, or destroyed, you can save all relevant data so when the app opens again, it will be as they left it. The user doesn't even need to know that the app was ever stopped.
    – Jay Askren
    Commented Jan 10, 2010 at 2:05
  • 1
    I can imagine that a user may want to quit some really resource intensive applications. Maybe it should just reduce its use of resources when it is paused, but that might not always be possible
    – Casebash
    Commented May 10, 2010 at 12:26
  • 2
    This questions is alive still I see, 4 years after I brought it up =) I did indeed run it as a service in the background, but I have added the quit-button, since I still feel - 4 years later - thats its necessary and important. And I see more and more apps that has that too (Skype for example).
    – Ted
    Commented Nov 17, 2014 at 18:03
17

I would consider reading "Android Wireless Application Development" published by Addison-Wesley. I am just finishing it up and it is VERY thorough.

It appears that you have some fundamental misunderstandings of the Android platform. I too was a little frustrated at first with the application life-cycle of Android apps, but after coming to a greater understanding, I have come to really enjoy this approach. This book will answer all of your questions and much more. It really is the best resource I have found for new Android developers.

Also, I think you need to let go of a line-for-line port of the existing app. In order to port your application to the Android platform, some of the application design is going to change. The application-lifecycle used is necessary as mobile devices have very limited resources relative to desktop systems and allows Android devices to run several applications in an orderly and resource-aware fashion. Do some more in depth study of the platform, and I think you will realize that what you are wanting to do is entirely feasible. Best of luck.

By the way, I am no way affiliated with Addison-Wesley or any person or organization associated with this book. After re-reading my post I feel that I came off a little fanboyish. I just really, really enjoyed it and found it extremely helpful. :)

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    Thanks for the book tip. I will take a look at it if I can and if I decide to move on the the Android port. Just to state it again though: our users are not very up-to-date when it comes to computers. I will be very hard for them to use for example the NotificationBar in Android. Too small (they have BIG fingers hehe). Its a different world for them, so we need to keep it simple and without options for the user. We built our .NET-solution with that in mind - dont give them a choice =)
    – Ted
    Commented Jan 14, 2010 at 2:55
  • I hear that. You have to assume most users are not very tech smart.
    – Andy
    Commented Jan 16, 2010 at 3:56
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    I get so tired of the mantra of how little "resources" a mobile device has. Wake up, they are running on over 500Mhz and has loads of memory. My old Dell Axim had 128MB of RAM. The current devices out there have usually over 512RAM and running on 1GHZ! That is 10 times more than my old Pentium 90Mhz, and I didnt hear ppl saying "the very limited resources" this and that. Its time to wake up and smell the coffee - we are in the 2010 now, not the 80ies.
    – Ted
    Commented Jul 21, 2010 at 11:06
17

Almost 99% of the time there is no need for an Android application to take over its own life cycle. Most of the time it comes down to better planning or smarter design of the application. For example, rather build an internal service (not exported) to handle downloads, etc., or design actions and tasks around user workflow.

But that being said, where there is a will there is a way. Android provides - through the android.os.Process class, a much better API than Java to control the underlying process. And unlike Java it does not treat the developer like a moron by hiding it all behind a simple java.lang.System.exit() call.

So how do you ask your application to commit suicide in Android? Well, the trick is simple:

Create your own Android application class by inheriting from the standard android.app.Application class (remember to declare it in the AndroidManifest.xml file).

Override the onCreate() method, and store the process ID which started your application:

this.pid = android.os.Process.myPid(); // Save for later use.

Now to kill your application, provide a kill() method:

android.os.Process.sendSignal(pid, android.os.Process.SIGNAL_KILL);

Now whenever you need your app to commit suicide just type cast the application context, and call your kill method!

((MySuicidalApp) context.getApplicationContext()).kill()

Just remember that due to the process management policies in Android, specifically related to services, Android may just opt to restart your service (see You should not use task killers on Android).

1
  • yep, I only came here because I wanted to close my app in one situation it makes sense, my OBB data cache is corrupt and I need to restart the entire App Commented May 18, 2020 at 23:29
15

When I conceive an application in Android, I see it this way:

  • You are working with your application
  • The phone rang
  • You take the call
  • At the end of the call, you come back to your application at the same place you were

To do that, you only need the Back button or the Home button of your phone (either by short or long press) and the notification bar.

When I exit my application, I only use the Back button until I am out of it or the Home button.

That's how most of the applications are conceived I think. But if I need some sort of session or connection, I made it clear to the user with a login/logout button and notification (title bar or anything else). This is a rather different style than the pure "exit" style application.

On PCs, you have a multi-GUI desktop, and on Android, you obviously have multi-tasks, but you only display one app at a time (I don't consider widgets here ^^). And on a mobile phone, at anytime, you could have a notification for something more important than what you are doing.

So the whole concept of an application rely on something different that "enter application - work - exit application".

12

Hmmmm...

I think that you just don't see the Android app the right way. You can do something almost like what you want easily:

  • Do the app activities save/restore state like it is encouraged in the developer livecycle documentation.

  • If some login is needed at the restore stage (no login/session information available) then do it.

  • Eventually add a button/menu/timeout in which case you will do a finish() without saving the login and other session info, making implicitly the end of app session: so if the app is started/brought to front again it will start a new session.

That way you don't really care if the app is really removed from memory or not.

If you really want to remove it from memory (this is discouraged, and BTW for what purpose?) you can kill it conditionally at the end of onDestroy() with java.lang.System.exit(0) (or perhaps restartPackage(..)?). Of course do it only in the case where you want to "really end the app", because the onDestroy() is part of the normal lifecycle of activities and not an app end at all.

11

As an Application in an Android context is just a bunch of vaguely related Activities, quitting an Application doesn't really make much sense. You can finish() an Activity, and the view of the previous Activity in the Activity stack will be drawn.

2
  • 2
    Quitting an application sure can make sense in some situations. If it is a program that you use a few times a month for a few minutes, there is unquestionable benefit to exiting fully the app. That benefit is that the OS won't have to take the time to exit that app a week later when its out of memory and your phone rings and you've pressed the answer button, and you're waiting for android to free some memory so you can answer your call, for example. Or perhaps you got an email and you want to read it - any application that needs more memory will launch quicker if the OS doesn't first free it. Commented Sep 9, 2013 at 3:59
  • 4
    What @JesseGordon said, and another aspect to this reason why quitting makes sense: if I don't exit this resource-intensive app I know I'm not going to use again for a month, the OS will sometimes wrongly kill some other app when resources get scarce, while leaving this useless resource hog app running... making that other app take longer to resume than it should.
    – Don Hatch
    Commented Nov 28, 2017 at 4:40
10

I agree with Ted. I understand that exiting the application is not the "Android way", but it doesn't seem like it should be precluded. Here are three reasons why you might want a real exit to the application (not just the activity):

  1. The user might want some control over which app gets killed in the case of low memory. If important app A is running in the background, then you might like to exit app B when you are done with it so that app A doesn't get killed by the operating system.

  2. If your application has sensitive data cached in memory, you might like to kill the app so that a virus/worm/rogue app can't get at it. I know the security model is supposed to prevent that, but just in case...

  3. If your application uses resources (like network, CPU, sensors, etc.) that could adversely affect the phone, then one way of ensuring that those resources are freed up is to exit the application. I understand that well-behaved apps should free up resources when they are not needed. But again, exiting the application seems like a reasonable way of ensuring that.

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    What do you think represents the "application"? If I open the Facebook app, and set a new profile pic - my Camera or Gallery apps start up. As a user, I'm still performing the same task (using Facebook). If I then decide to close Facebook, my Camera and Gallery apps have to close too (since they are activities launched from Facebook)... What if I was in the middle of editing some of my other pics and had only intended to close Facebook? You would have shifted the problem to potential data loss.
    – seanhodges
    Commented Jul 13, 2010 at 8:11
  • 3
    1. I think 99.99% of Android users should not worry about how the OS manages applications behind the curtains. The rest are geeks and will find advanced tools do make the system behave exactly how they want. 2. You can always unload any sensitive data when the activity gets paused or stopped. 3. Same as above, resources can be freed in lifecycle callback methods. When the activity resumes, resources can be allocated again. Commented Jul 14, 2010 at 11:00
  • 4
    I think its rather interesting that sooo many Android users are installing "Advanced Task Killer", an app that closes down other apps since you normally cant do it yourself. I use it all the time myself. Quitting an app is not something I feel you can do without.
    – Ted
    Commented Jul 21, 2010 at 10:59
  • 2
    @ZsoltTörök, 99.99% of people deal with slow computers/phones and are forced out of choice to worry about how the OS manages applications behind the curtains.
    – Pacerier
    Commented Nov 17, 2014 at 10:31
  • 1
    I agree with this answer, and can think of several more. For example, when I use my Android, I don't want bunches of apps filling the list of apps that are loaded, so I can find the ones I want easily and not be distracted. Also, I don't necessarily want people I show my phone to to see the apps I have been running. I also LIKE the traditional application model's inclusion of a way to close apps and return to a starting point when I want to re-load them. Also apps don't necessarily do nothing when not in the foreground, and I many apps do stuff I don't want being done on my phone, Etc etc etc.
    – Dronz
    Commented Jan 5, 2019 at 1:19
10

I hope things will change over time. The user should be able to kill an app or process if the app process is sandboxed correctly by the OS. There is a notion that apps should be written perfectly or user will use only the apps that follow all SDK recommendations. I think that is a tall order.

1
  • I know. Apple products are good for some consumers. They are not good for developers. Android OS has full potential to become like the "Windows OS of the PC world" for mobile phones. may be even better. It is already more open than windows of the PC world, except it is not allowing us to write a task manager.
    – dipu
    Commented Dec 25, 2010 at 20:47
10

The Linux kernel has a feature called Out-of-memory killer (as mentioned above, the policies are configurable at the userspace level as well as the kernel is not an optimal one, but by no means unnecessary).

And it is heavily used by Android:

Some userspace apps are available to assist with these kill apps, for example:

9

You apparently have found the answer you want in the finish() command. This will not remove your app from memory, but Android will do so whenever it needs the resources, so it doesn't make any difference that you won't be doing that explicitly.

I would only add that in order to attain the full effect that an application exit would typically have, you would want to reset the app's state to whatever its state is normally at the time it is first run after a boot of the device, just prior to calling finish() on all of your activities. That way, if the user selects your app again, it will appear to have been run "fresh," without any state left over from the point prior to the simulated "exit."

If there are some special actions that should only occur on "exit," such as saving the user's work or whatever, you can also perform them prior to the re-initialization part of the above routine.

This approach allows you to accomplish your goal of having an "exit" command without violating Android's philosophy of leaving the management of OS resources, including the closing of apps, in the hands of the operating system.

Personally, I would not use this approach, because Android users expect an app to preserve its continuity when they revisit it, and so they are not used to the modality of "exiting" an app. I would instead support a "clear" function that a user can invoke to reset the app to some default initial state, without the necessity of "leaving" it in the process.

The one exception would be when the user has hit the back button a sufficient number of times to cause the app to close. In that situation, there is no expectation on the user's part that state will have been saved (and if there is unsaved state in the app, then you, as the developer, should have code handling the back button that detects that unsaved data, and prompts the user to save it to SharedPreferences or to a file, or to some other non-volatile medium).

Regarding system.exit(0):

If you do decide to use system.exit(0) to close your app with rude finality (e.g., as a result of a final back button press), then I would warn you that although for me this "works," and in some cases has been the only way I've been able to close an app without any trace of it remaining, there is one minor glitch that occurs in Jelly Bean when you use this approach.

Specifically, if you use the Recent Apps list to open your app, and then use the back button to close the app (with that close implemented via system.exit(0)), the Recent Apps list will become visible again, as it will never have been closed. If you then tap on your app's entry in that list to run it a second time from the same, already-open, Recent Apps list, there will be no response.

I suspect that the cause of this is that the Recent Apps list is holding on to a reference to your app that has become non-functional due to your having closed the app using system.exit(0). A more civilized closing of your app using finish() might have informed the OS in a manner that would have allowed it to refresh its Recent Apps list, but system.exit(0) apparently does not do this.

This is not a huge problem in and of itself, as very few people will open an app from Recent Apps, then exit it, and then immediately open it again from the same open Recent Apps list. And if they tap the home button and then re-open the Recent Apps list, your app's entry will be there, and it will be fully functional. But I think that it shows that the use of system.exit(0) can interfere with proper communication between your app and the OS, and this suggests that there may be other, more serious, possibly subtle, consequences of using this approach.

1
  • You could perhaps remove the recent apps entry before calling finish()? This is something I will try out when time allows. I have a foreground Service with a small launcher Activity. As the Activity is very small, it is no big deal if it isn't killed and buried, but it makes sense to tell Android it can take this one before the rest, if possible.
    – nsandersen
    Commented Apr 5, 2019 at 8:17
9

The Android application life cycle is designed for mobile phone users, not computer users.

The app life-cycle is the brutally simplistic paradigm required to turn a Linux server into a consumer appliance.

Android is Java over Linux, a real cross-platform server OS. That is how it spread so quickly. The app life-cycle encapsulates the underlying reality of the OS.

To mobile users, apps are just installed or not installed. There is no concept of running or exiting. In fact, app processes are meant to run until the OS releases them for their held resources.

Since this is Stack Overflow, anyone reading this is a computer user and must turn off 90% of their knowledge to understand the mobile app lifecycle.

2
  • I don't follow your leap to "computer users must turn off 90% of their knowledge". Yes, that's what Romain Guy says, but that doesn't make it true. It seems to me an "Advanced options for computer users" section, with a "Quit" button, would serve everyone's needs.
    – Don Hatch
    Commented Feb 20, 2018 at 16:48
  • I have no idea who this "Romain Guy" is, or why he is quoting me. Closing recent tasks will quit the app, as does stopping from app info. ADB allows shell access for advanced users. Commented Mar 9, 2018 at 9:46
7

There is a (relatively) simple design which will allow you to get around the "exit" conundrum. Make your app have a "base" state (activity) which is just a blank screen. On the first onCreate of the activity, you can launch another activity that your app's main functionality is in. The "exit" can then be accomplished by finish()ing this second activity and going back to the base of just a blank screen. The OS can keep this blank screen in memory for as long as it wants...

In essence, because you cannot exit out to OS, you simply transform into a self-created nothingness.

2
  • 2
    Good idea. However, even finishing a Activity (or Service) doesnt stop the OS. Oh no, even after the onDestroy has been executed all variables and stuff still is there. I just saw that in a Service, everyting is the same even though the onDestroy was called...
    – Ted
    Commented Oct 12, 2011 at 20:57
  • 2
    ... and thus System.exit(0) helped out =)
    – Ted
    Commented Oct 17, 2011 at 8:24
7

Without an exit function for the application developer to kill their own application it is very bad design.

My application needs to allow the user to dynamically change data dynamically during runtime and the user needs to restart my application to make the change effect, but Android did not allow my application restart by itself. Android OS has a very bad design application life cycle.

2
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    public void appRestart() { Intent i = new Intent(getBaseContext(), MyActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(i); } Commented Jan 21, 2011 at 17:36
  • 2
    This above comment's code really works well. At least you can move to first activity instead of complete exit from App. :)
    – Harpreet
    Commented Mar 28, 2012 at 11:23
7

For closing an app at any point use FLAG_ACTIVITY_CLEAR_TOP flag in Intent and then system.exit();

Or there is similar way, but without system.exit() when you want to exit call this method:

public void exit() {
    startActivity(new Intent(this, HomeActivity.class).
    setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | IntentCompat.FLAG_ACTIVITY_CLEAR_TASK).putExtra(EXIT_FLAG, true));
}

In your HomeActivity.onCreate() add following code

protected void onCreate(Bundle savedInstanceState) {
    if (getIntent().getBooleanExtra(EXIT_FLAG, false)) {
        if ((getIntent().getFlags() & Intent.FLAG_ACTIVITY_LAUNCHED_FROM_HISTORY) == 0) {
            finish();
        }
    }
......................

This will work without breaking the Android life-cycle.

7

First of all, never never never use System.exit(0). It is like making a person sleep punching him on the head!

Second: I'm facing this problem. Before sharing my solution a I want to share my thoughts.

I think that an "Exit Button" is stupid. Really really really stupid. And I think that users (consumer) that ask for an exit button for your application is stupid too. They don't understand how the OS is working and how is managing resources (and it does a great job).

I think that if you write a good piece of code that do the right things (updates, saves, and pushes) at the right moment and conditions and using the correct things (Service and Receiver) it will work pretty well and no one will complain.

But to do that you have to study and learn how things works on Android. Anyway, this is my solution to provide to users an "Exit Button".

I created an Options Menu always visible in each activity (I've a super activity that do that).

When the user clicks on that button this is what happens:

Intent intent = new Intent(this, DashBoardActivity.class);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);

SharedPreferences settings = getSharedPreferences(getString(PREF_ID), Context.MODE_PRIVATE);
SharedPreferences.Editor editor = settings.edit();
editor.putBoolean(FORCE_EXIT_APPLICATION, true);

  // Commit the edits!
editor.commit();
startActivity(intent);
finish();

So I'm saving in SharedPreferences that I want to kill my app, and I start an Intent. Please look at those flags; those will clear all my backstack calling my DashBoard Activity that is my "home" activity.

So in my Dashboard Activity I run this method in the onResume:

private void checkIfForceKill() {

    // CHECK IF I NEED TO KILL THE APP

    // Restore preferences
    SharedPreferences settings = getSharedPreferences(
            getString(MXMSettingHolder.PREF_ID), Context.MODE_PRIVATE);
    boolean forceKill = settings.getBoolean(
            MusicSinglePaneActivity.FORCE_EXIT_APPLICATION, false);

    if (forceKill) {

        //CLEAR THE FORCE_EXIT SETTINGS
        SharedPreferences.Editor editor = settings.edit();
        editor.putBoolean(FORCE_EXIT_APPLICATION, false);

        // Commit the edits!
        editor.commit();

        //HERE STOP ALL YOUR SERVICES
        finish();
    }
}

And it will work pretty well.

The only thing that I don't understand why it's happening is that when I do the last finish (and I've checked: it's following all the correct flow of onPause → onStop → onDestroy) the application is still on the recent activity (but it's blank).

It seems like the latest intent (that has started the DashboardActivity) is still in the system.

I've to dig more in order to also remove it.

4
  • 9
    Not many consumers know what an OS is let alone how one works, this does not make them stupid. Wanting an Exit/Quit/Off button makes them normal. When you leave a room you turn off the lights, more importantly when you leave your house you lock the door and this is where I see the problem with the inability to properly exit a program. Leaving the program alive in the background is a big security risk.
    – Squiggles
    Commented May 12, 2012 at 3:43
  • 5
    "I think that a "Exit Button" is stupid". Most software applications provide an exit button. Commented Sep 12, 2012 at 17:53
  • You said "//HERE STOP ALL YOUR SERVICES" and then used finish(). Android services do not have a finish() method. They have unbindService(mConnection); Commented Sep 12, 2012 at 17:56
  • 1
    @Squiggles If you have a room that automatically turns off all of its lights and lock your door when you leave, you don't need to care about it. Commented Jan 31, 2015 at 8:43
6

It took me longer to read this Q&A than to actually implement a semi-proper Android Application Lifecycle.

It's a GPS app that polls for points and sends the current location to a webservice every few seconds using a thread... This could be polling every 5 minutes in Ted's case for an update, then onStop can simply start the update activity Ted was soo concerned about if one was found (asynchronous Ted, don't code like a Windows programmer or your programs will run like Windows programs ... eww, it's not that hard).

I did some initial code in onCreate to set up things for the activity lifetime, including checkUpdate.start();:

...

@Override
public void onStart() {
    super.onStart();
    isRemote = true;
    checkUpdate.resume();

    locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 2000, 0, luh);
}

@Override
public void onPause() {
    isRemote = false;
    checkUpdate.suspend();
    locationManager.removeUpdates(luh);
    super.onStop();
}

This code may be completely wrong, but it works. This is one of my first Android applications.

Voilà, an application that doesn't consume CPU when it's in the background, yet is instantly ready to reopen because it is in RAM (although not holding RAM as is the Android lifecycle) ... an app is always ready, it's a phone, guys/gals. If an app was to use up all the RAM and couldn't be shut down by the OS then the thing might stop ringing =P That's why the OS needs to be able to close your app when it's in the background (if your application isn't a resource hog it won't be closed BTW), so let's just write better applications.

2
  • You shouldn't be calling super.onStop from onPause method.. This seems like it would screw things up majorly.
    – Matt Wolfe
    Commented Nov 15, 2013 at 23:13
  • 1
    After reading through 20 or so philosophical answers that merely dodges the question.... +1 for having some code.
    – Pacerier
    Commented Nov 17, 2014 at 10:46
6

Every time while you move to the next page through intent, use:

`YourActivityname.this.finish()`;

Example:

Intent intent = new Intent(getApplicationContext(), SMS.class);

startActivity(intent);
MainActivity.this.finish();

So that no activity will be running on background and when you want to Exit your app, use:

MainActivity.this.finish();
android.os.Process.killProcess(android.os.Process.myPid());
System.exit(0);
getParent().finish();

This exiting worked like a charm for me :)

2
  • 1
    It doesnt exit the app instead it comes to Mainactivity.
    – Sharath
    Commented Aug 31, 2015 at 11:46
  • 1
    But be careful - onPause() IS NOT called in the case of killProcess and System.exit. We had some problems with that. Commented Oct 29, 2015 at 9:09
6

You have probably spent many years writing "proper" programs for "proper" computers. You say you are learning to program in Android. This is just one of the things you have to learn. You can't spent years doing watercolour painting and assume that oil painting works exactly the same way. This was the very least of the things that were new concepts to me when I wrote my first app eight years ago.

2
  • Railing against the question isn't an answer to the question - it just wastes everyone's time. There may be reasons for needing an app to exit. Ones I've come across: 1) The user doesn't agree to the EULA. 2) The Play Store license check fails. Commented Nov 7, 2022 at 13:06
  • 1
    Having an app just disappear is very unprofessional. You just leave it up with a message telling the user what to do to fix the situation. Op was the one complaining. I was just saying you can't expect programming for one platform to be the same as every other platform. His use of emphasis, not mine. If you want to learn to program for mobile to have to learn to program for mobile.
    – ThirdPrize
    Commented Nov 8, 2022 at 14:50
4

In any case, if you want to terminate your application you can always call System.exit(0);.

3
  • 7
    System.exit() does NOT kill your app if you have more than one activity on the stack. An Android developer who uses it has not understood the basic Android app life-cycle. Read this answer. Commented Sep 13, 2012 at 7:22
  • 1
    Full solution with System.exit(0); stackoverflow.com/questions/2033914/… Commented Aug 9, 2016 at 6:34
  • 3
    Actually, System.exit() does kill your app. However, if the System.exit() was called from someplace other than the main activity, android will restart the app with one less activity on the stack. To me that seems like a ridiculous response to a clean intentional System.exit. I mean, if it was a div0 or some unintentional crash, maybe it would be polite to restart. But those don't even cause auto-re-launch as I recall. But in any case, the app is killed. It may be restarted, but that doesn't mean it was not killed. Commented Dec 11, 2017 at 6:37

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