166

I'm trying to evaluate the darkness of a color chosen by a color picker to see if it's "too black", and if so, set it to white. I thought I could use the first characters of the hex value to pull this off. It's working, but it's switching some legitimately "light" colors too.

I have the following code:

if (lightcolor.substring(0, 3) == "#00" || lightcolor.substring(0, 3) == "#010") {
  lightcolor = "#FFFFFF";
  color = lightcolor;
}

There must be a more efficient way with hex math to know that a color has gone beyond a certain level of darkness? Like if lightcolor + "some hex value" <= "some hex value" then set it to white.

I have tinyColor added, which might be of use for this, but I don't know for sure.

5
  • 1
    Have you tried getting up a color picker and checking the values? I noticed that when R, G and B are all under ~70 it gets dark. This might not be the proper way, but it's one. Commented Aug 20, 2012 at 18:43
  • 1
    As you're already using tinyColor, transform the color to HSL and have a look at the L component. 1 = white, 0 = black
    – Andreas
    Commented Aug 20, 2012 at 18:47
  • 4
    @Andreas HSL lightness doesn't take human perception into account. An L value of 0.5 will have a different perceived brightness for different hues.
    – Alnitak
    Commented Aug 20, 2012 at 18:55
  • 1
    @Alnitak You're right but the description of the TO isn't that precisely. So any value below 3/8 could have been dark enough for his purpose.
    – Andreas
    Commented Aug 20, 2012 at 19:06
  • 1
    @Andreas that depends - if you look at the ITU luminance values in my answer you'll see that blue is perceived as only 1/10th as bright as green.
    – Alnitak
    Commented Aug 20, 2012 at 20:11

9 Answers 9

308

You have to extract the three RGB components individually, and then use a standard formula to convert the resulting RGB values into their perceived brightness.

Assuming a six character colour:

var c = c.substring(1);      // strip #
var rgb = parseInt(c, 16);   // convert rrggbb to decimal
var r = (rgb >> 16) & 0xff;  // extract red
var g = (rgb >>  8) & 0xff;  // extract green
var b = (rgb >>  0) & 0xff;  // extract blue

var luma = 0.2126 * r + 0.7152 * g + 0.0722 * b; // per ITU-R BT.709

if (luma < 40) {
    // pick a different colour
}

EDIT

Since May 2014 tinycolor now has a getBrightness() function, albeit using the CCIR601 weighting factors instead of the ITU-R ones above.

EDIT

The resulting luma value range is 0..255, where 0 is the darkest and 255 is the lightest. Values greater than 128 are considered light by tinycolor. (shamelessly copied from the comments by @pau.moreno and @Alnitak)

11
  • 23
    haven't seen some good bit manipulation in javascript in a while. cool stuff. en.wikipedia.org/wiki/Rec._709#Luma_coefficients
    – jbabey
    Commented Aug 20, 2012 at 18:54
  • 2
    Good code, but after testing I suggest var luma = (r + g + b)/3; if (luma < 128) { // will be more useful. }
    – Terry Lin
    Commented Jul 10, 2015 at 17:11
  • 3
    @TerryLin Why? The coefficients given are the standard ITU values that allow for the fact that green is perceived more brightly than red (and then blue).
    – Alnitak
    Commented Jul 11, 2015 at 12:17
  • 3
    The resulting luma value range is 0..255, where 0 is the darkest and 255 is the lightest (the three coefficients sum to one).
    – pau.moreno
    Commented Aug 26, 2015 at 10:13
  • 1
    @gabssnake only since May 2014, and the isDark() threshold is hard-coded at 128
    – Alnitak
    Commented Apr 6, 2016 at 16:31
63

I found this WooCommerce Wordpress PHP function (wc_hex_is_light) and I converted to JavaScript. Works fine!

function wc_hex_is_light(color) {
    const hex = color.replace('#', '');
    const c_r = parseInt(hex.substr(0, 2), 16);
    const c_g = parseInt(hex.substr(2, 2), 16);
    const c_b = parseInt(hex.substr(4, 2), 16);
    const brightness = ((c_r * 299) + (c_g * 587) + (c_b * 114)) / 1000;
    return brightness > 155;
}

@Sliffcak, thanks for comment... To use substring, because substr was deprecated:

function wc_hex_is_light(color) {
    const hex = color.replace('#', '');
    const c_r = parseInt(hex.substring(0, 0 + 2), 16);
    const c_g = parseInt(hex.substring(2, 2 + 2), 16);
    const c_b = parseInt(hex.substring(4, 4 + 2), 16);
    const brightness = ((c_r * 299) + (c_g * 587) + (c_b * 114)) / 1000;
    return brightness > 155;
}
6
  • 4
    Super cool, thx! I tested it with several colors, detection was correct with all of them :) Commented Feb 12, 2019 at 12:36
  • colorIsDarkOrLight(color) { var hex = color.replace("#", ""); var c_r, c_g, c_b, brightness = ""; if (hex.length == 3) { c_r = parseInt(hex.substr(0, 2), 16); c_g = parseInt(hex.substr(1, 2), 16); c_b = parseInt(hex.substr(2, 2), 16); brightness = (c_r * 299 + c_g * 587 + c_b * 114) / 1000; } else { c_r = parseInt(hex.substr(0, 2), 16); c_g = parseInt(hex.substr(2, 2), 16); c_b = parseInt(hex.substr(4, 2), 16); } return brightness > 155; }, Commented Nov 4, 2019 at 0:43
  • Use with hex 3 characteres and 6 Commented Nov 4, 2019 at 0:43
  • 2
    The author has always been quoted. The original source code was always linked. What did you (@jayphelps) mean by 'steal'? Commented Aug 23, 2021 at 6:39
  • 1
    @SergioCabral thanks! however substr has been deprecated. when I switched it to substring it is not working
    – Sliffcak
    Commented Aug 25, 2022 at 0:00
38

The TinyColor library (you've already mentioned it) provides several functions for inspecting and manipulating colors, among them:

1
  • By far the easiest way, thanks!
    – khaki
    Commented Apr 7, 2022 at 15:26
8

This work with hex e.g #fefefe

function isTooDark(hexcolor){
    var r = parseInt(hexcolor.substr(1,2),16);
    var g = parseInt(hexcolor.substr(3,2),16);
    var b = parseInt(hexcolor.substr(4,2),16);
    var yiq = ((r*299)+(g*587)+(b*114))/1000;
    // Return new color if to dark, else return the original
    return (yiq < 40) ? '#2980b9' : hexcolor;
}

You can change it to return true or false by change

return (yiq < 40) ? '#2980b9' : hexcolor;

to

return (yiq < 40);
1
  • @Vivek that's because you need to use full hex values (#000000 and #ffffff) Commented Oct 9, 2019 at 7:06
6

There's an important distinction here between luminance and brightness. Luminance, at the end of the day, is a measure of how much energy travels through a certain area and completely ignores how our perceptual systems perceive that energy. Brightness, on the other hand, is a measure of how we perceive that energy and takes into the account the relationship between luminance and our perceptual system. (As a point of confusion, there is a term called relative luminance, which seems to be used synonymously with brightness terms. It tripped me up good).

To be precise, you are looking for "brightness" or "value" or "relatively luminance" as others have suggested. You can calculate this in several different way (such is to be human!) http://en.wikipedia.org/wiki/HSL_and_HSV#Lightness

  1. Take the max of R, G, and B.
  2. Take the average of the max and the min from R, G, and B.
  3. Take the average of all three.
  4. Use some weighted average as others have suggested here.
4
  • AFAIK only the luma calculation described on the Wikipedia page is a perception-based model.
    – Alnitak
    Commented Aug 20, 2012 at 21:57
  • 2
    It's nice to point out the distinction between physical light energy and perceived brightness, but I think you've got things rather mixed up. The section of the Wikipedia article you linked to has a fourth bullet point, which states "A more perceptually relevant alternative is to use luma, Y′, as a lightness dimension" (emphasis mine) and then proceeds to give the formula presented in Alnitak's and Robin's answers. In other words, the method you've left out and recommended against is the one which best matches human perception.
    – John Y
    Commented Aug 20, 2012 at 21:58
  • @JohnY yes, that's what I was trying to say - he's left out the only one which actually matches the rest of his answer.
    – Alnitak
    Commented Aug 21, 2012 at 6:45
  • Yes, turns out I was the only one confused here. I'm okay with that :) I just wanted to get the major point across that there is a different between energy and perception. I will update my answer accordingly. Commented Aug 21, 2012 at 18:42
6

You can compute the luminance:

Luminance is thus an indicator of how bright the surface will appear.

So it's great to choose if the text should be white or black.

var getRGB = function(b){
    var a;
    if(b&&b.constructor==Array&&b.length==3)return b;
    if(a=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(b))return[parseInt(a[1]),parseInt(a[2]),parseInt(a[3])];
    if(a=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(b))return[parseFloat(a[1])*2.55,parseFloat(a[2])*2.55,parseFloat(a[3])*2.55];
    if(a=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(b))return[parseInt(a[1],16),parseInt(a[2],16),parseInt(a[3],
16)];
    if(a=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(b))return[parseInt(a[1]+a[1],16),parseInt(a[2]+a[2],16),parseInt(a[3]+a[3],16)];
    return (typeof (colors) != "undefined")?colors[jQuery.trim(b).toLowerCase()]:null
};

var luminance_get = function(color) {
    var rgb = getRGB(color);
    if (!rgb) return null;
        return 0.2126 * rgb[0] + 0.7152 * rgb[1] + 0.0722 * rgb[2];
}

The method above allows you to pass the color in different formats, but the algorithm is basically just in luminance_get.

When I used it, I was setting the color to black if the luminance was greater than 180, white otherwise.

3

I realize this conversation is a few years old, but it is still relevant. I wanted to add that my team was having the same issue in Java (SWT) and found this to be a bit more accurate:

private Color getFontColor(RGB bgColor) {
    Color COLOR_BLACK = new Color(Display.getDefault(), 0, 0, 0);
    Color COLOR_WHITE = new Color(Display.getDefault(), 255, 255, 255);

    double luminance = Math.sqrt(0.241 
       * Math.pow(bgColor.red, 2) + 0.691 * Math.pow(bgColor.green, 2) +  0.068 
       * Math.pow(bgColor.blue, 2));
    if (luminance >= 130) {
        return COLOR_BLACK;
    } else {
        return COLOR_WHITE;
    }
}
2

A possible solution would be to convert your color from RGB to HSB. HSB stands for hue, saturation, and brightness (also known as HSV, where V is for value). Then you have just one parameter to check: brightness.

0
2

I combined the answers of @Alnitak and @SergioCabral below. I also implemented a hex value parser that works for standard and short forms.

const hexToRgb = (hex) =>
  (value =>
    value.length === 3
      ? value.split('').map(c => parseInt(c.repeat(2), 16))
      : value.match(/.{1,2}/g).map(v => parseInt(v, 16)))
  (hex.replace('#', ''));

// Luma - https://stackoverflow.com/a/12043228/1762224
const isHexTooDark = (hexColor) =>
  (([r, g, b]) =>
    (0.2126 * r + 0.7152 * g + 0.0722 * b) < 40)
  (hexToRgb(hexColor));

// Brightness - https://stackoverflow.com/a/51567564/1762224
const isHexTooLight = (hexColor) =>
  (([r, g, b]) =>
    (((r * 299) + (g * 587) + (b * 114)) / 1000) > 155)
  (hexToRgb(hexColor));

console.log(isHexTooDark('#222'));  // true
console.log(isHexTooLight('#DDD')); // true

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