(This is related to the question on How would I load a PNG image using Win32/GDI (no GDI+ if possible)?.)
Hi all,
I was wondering, given that you have a PNG resource embedded in a binary file with the ID IDB_PNG1
, and an LPDRAWITEMSTRUCT
to draw into (so that means you have the HDC
and the rectangle for your target), how do you draw that image onto the screen using StretchDIBits
? I've worked with BitBlt
and TransparentBlt
before, but StretchDIBits
seems to work differently, and LoadImage
doesn't seem to work with PNG's.
Thank you!
(Note: The language I put is C++, but that's not too important... C, C#, Visual Basic, etc. would be fine; I'm just trying to figure out the steps, not the exact code needed.)