I have an android library in the form of an eclipse project that I want to integrate with unity3d. I know I can make a jar from eclipse and drop it in unity's plugins/android folder. However as I understand it that necessarily strips out the resources from the project.
If I export the unity game to an eclipse project, I can right-click and add the android project as a library. However I don't like this approach because it doesn't fit with our current automation process - which basically just script's unity's build dialog.
I'd like a way to tell unity that I want this eclipse project linked as an android library on export. Does anyone know a way to do that, or how to pack the resources into the jar or another way of getting this stuff to talk?