Skip to main content

For anyone who noticed, yes; I am back again.

Jul
2
asked How to make this Triplanar Shader Graph follow object rotation
May
7
comment Smooth LookRotation in Coroutine
@derHugo You're not addressing my point, intentionally it seems, which is that this is not the correct usage of var. Var was added to mitigate long class names. It should not be used in this context. It seems to me that the "var trap" is a good way to define and spot someone who doesn't actually know how to code, and use language features erroneously, just because they think they look cool.
May
3
comment Smooth LookRotation in Coroutine
I downvoted for the egregious and overbearing usage of "var". Var should not be used unless the class name is inherently long; that's literally why it was added.
Mar
28
awarded Popular Question
Mar
2
awarded Popular Question
Feb
12
awarded Popular Question
Jan
22
awarded Good Answer
Jan
20
awarded Yearling
Jan
20
awarded Yearling
2023
Dec
12
awarded Nice Question
Nov
17
awarded Famous Question
Nov
3
awarded Popular Question
Oct
24
awarded Famous Question
Oct
1
awarded Popular Question
Sep
24
awarded Nice Question
Sep
12
awarded Popular Question
Aug
1
awarded Popular Question
Jul
21
comment Converting Hours and Minutes to Radians
@DMGregory I've already confirmed that it works with radians and not degrees. My code is currently working, but it only works if I convert the degrees to radians. Not sure if the documentation is wrong or what.
Jul
21
comment Converting Hours and Minutes to Radians
After a bit of debugging, I discovered that the freezing takes place exactly at 0:00 every day. Which is strange, because it shouldn't be seizing up like that. It should be a smooth transition. Still looking into it.
Jul
21
revised Converting Hours and Minutes to Radians
added 656 characters in body
1 2 3 4 5