Jul
2 |
asked | How to make this Triplanar Shader Graph follow object rotation | |
May
7 |
comment |
Smooth LookRotation in Coroutine @derHugo You're not addressing my point, intentionally it seems, which is that this is not the correct usage of var. Var was added to mitigate long class names. It should not be used in this context. It seems to me that the "var trap" is a good way to define and spot someone who doesn't actually know how to code, and use language features erroneously, just because they think they look cool. |
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May
3 |
comment |
Smooth LookRotation in Coroutine I downvoted for the egregious and overbearing usage of "var". Var should not be used unless the class name is inherently long; that's literally why it was added. |
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Mar
28 |
awarded | Popular Question | |
Mar
2 |
awarded | Popular Question | |
Feb
12 |
awarded | Popular Question | |
Jan
22 |
awarded | Good Answer | |
Jan
20 |
awarded | Yearling | |
Jan
20 |
awarded | Yearling | |
2023 | |||
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Dec
12 |
awarded | Nice Question | |
Nov
17 |
awarded | Famous Question | |
Nov
3 |
awarded | Popular Question | |
Oct
24 |
awarded | Famous Question | |
Oct
1 |
awarded | Popular Question | |
Sep
24 |
awarded | Nice Question | |
Sep
12 |
awarded | Popular Question | |
Aug
1 |
awarded | Popular Question | |
Jul
21 |
comment |
Converting Hours and Minutes to Radians @DMGregory I've already confirmed that it works with radians and not degrees. My code is currently working, but it only works if I convert the degrees to radians. Not sure if the documentation is wrong or what. |
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Jul
21 |
comment |
Converting Hours and Minutes to Radians After a bit of debugging, I discovered that the freezing takes place exactly at 0:00 every day. Which is strange, because it shouldn't be seizing up like that. It should be a smooth transition. Still looking into it. |
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Jul
21 |
revised |
Converting Hours and Minutes to Radians added 656 characters in body |