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For questions about saving throws, often used in RPGs such as D&D to refer to a set of defensive traits based on a character's own ability to avoid the brunt of damage, resist control, endure through some force, and struggle against death.

For questions about saving throws, often used in RPGs such as D&D to refer to a set of defensive traits based on a character's own ability to avoid the brunt of damage (Reflex or Dexterity), resist control (Will or Wisdom), endure through some force (Fortitude or Constitution), and struggle against death.

Generally, such saving throws are not directly tied to equipment, though they can be boosted by it.