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For questions about the practical arts and methods applied to gamemastering (GMing).
1
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2
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231
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How to turn an ex-PC into a narrative device? [closed]
One of the players recently left the game and agreed to have me control her former character. I would really like to use that character and have permission to do so from the original creator.
What I …
15
votes
8
answers
3k
views
How do I introduce a larger-than-the-game villain (so that the players can beat him one day)?
I have a cool villain I really like. I mean, I love that character. I would squeal with excitement if my players could meet him, figure him out, confront him and foil his plans and maybe even kill him …
1
vote
1
answer
154
views
How to make large number of NPCs manageable to players? [closed]
I'm planning a game where there is about a dozen important NPC actors, with some more less important ones. "Important" means that even if they are not directly involved in current events, they play a …
15
votes
4
answers
2k
views
What is the impact of sharing GM notes with the players? [closed]
Recently I've finished a game with my GM (tips hat) having no problem with answering "most of some questions" about the setting, plot, game etc. but wasn't comfortable with sharing his GM notes. That' …
2
votes
Accepted
When to and when not to apply comic relief?
Think of a comic relief as a narrative device
Comic relief is a technique used by narrators (including GMs) to change the pace of the story, act as a foil, lampshade other techniques or even subvert …
17
votes
Accepted
How do I include their character bio without controlling their past?
There are actually a few solutions, but nearly all of them will touch upon a subject of ownership. I'll try to list a few steps that can help you feel comfortable with their past.
Talk to your player …
15
votes
How can I effectively introduce hooks into a sandbox adventure?
Do not introduce hooks, introduce situations
The main difference between a campaign and a sandbox is that campaigns have a well-defined plot, while sandboxes have a well-defined premise. Think of it …
4
votes
How can I make the daily lives of the PCs interesting?
Please keep in mind this answer is not supposed to replace any of the other or to be a complete answer to your question, but I'll try to outline my approach to handling the similar issue.
I've been …
3
votes
How to ‘meet in the middle’ with two different types of player?
A group of 8-9 players is HUGE. You can run three games with that many people.
Consider splitting the group
Splitting may be controversial and there are people who would tell you it's more work. It …
24
votes
6
answers
3k
views
How to make large number of NPCs manageable to the GM?
I'm planning a game where there is about a dozen important NPC actors, with some more less important ones. "Important" means that even if they are not directly involved in current events, they play a …
5
votes
Accepted
What's a good way to deal with Random Encounters inside Dungeons?
Do not stop at random, ever.
That is the one answer I believe is appropriate. Why do you even want to have a random encounter in a dungeon? To surprise your party? You can do that without resorting t …
12
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11
answers
4k
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How to use a GMPC for the good of the campaign?
I find myself prone to creating GMPCs.
For the unfamiliar, a GMPC is an NPC that the GM has a special fondness
for, much like a "Mary Sue" in fiction. They are often overpowered, have plot armour, a …
31
votes
Accepted
How can I make an overbearing government's unwelcome attention convincing without it dominat...
The Government has no time for small fries like you
Technocracy appears to be a monolithic Big Brother, spying on everyone at all times, but the truth is that their goals can leave even the best amon …
39
votes
What do you do when avoiding railroading just gives you stuck players?
Players are often stuck because they simply don't know what they should do. Percival's message deals with player engagement very well, but I'd like to offer a slightly different take on this question. …
68
votes
Accepted
How should the DM manage the discrepancy between the player's memory and their PC's memory?
The situation here is complex and hinges on several issues that come up in play, namely player attention, difference in player-character skills, social contract etc. Because of that I'll try to establ …