Questions tagged [the-dark-eye]
The Dark Eye is a Pen-and-Paper RPG originally created in Germany under the name "Das Schwarze Auge" (DSA).
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Using handouts in non-latin fonts
Many games have their secret languages, usually used by having players use phrases like "I say in <fantasy language>: ". For text on handouts, I have often seen GMs tack the note "...
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Broccoli games: or, how do you deal with unfun sessions before you get to have fun again?
This may be a silly question, but I'm still quite curious. How do deal with unfun game sessions that you feel are still kind of required?
The context of my question is, our group just had, effectively,...
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How do I subtly convey that the PCs’ reality is fake?
I am currently planning a campaign for two players (more would very likely not work in this scenario) in the Dark Eye. The idea is that a demon got hold of their minds and they are now being shown 5 ...
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How can I help my players to better immerse into my game world?
Obligatory: I am playing in a campaign I made myself using homebrewed rules based on a German pen-and-paper RPG called Das Schwarze Auge (DSA; The Dark Eye in English).
Introduction
I am a GM for a ...
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How to create a Sci Fi antagonist in fantasy RPG? [closed]
I really enjoyed the replicators of Stargate and I want to include them as long-term enemies in my created adventures. My challenge: I am playing The Dark Eye, which is a fantasy setting RPG.
How do I ...
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How many skill points should I give my players for winning an encounter?
I am about to start my first game with The Dark Eye system (5th edition), and I am wondering how many skill points I should give my players for winning an encounter (not necessarily combat).
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How can I convey to my group that they have to discipline their murderhobo?
Introduction
I guess most GMs have had a group of murderhobos in their sessions before and there are quite a few nice answers dealing with how to react to them, these threads have nice answers, but I ...
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How can I communicate to my players, that I like them to roleplay their skills more?
I am playing in a campaign I made myself using homebrewed rules based on a German pen-and-paper RPG called Das Schwarze Auge (DSA; The Dark Eye in English).
I heavily influenced the character ...
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How can I make a smart character act smart without prohibiting less intelligent characters from participating as well?
Preface
I am playing in a campaign I made myself using homebrewed rules based on a German pen-and-paper RPG called Das Schwarze Auge (DSA; The Dark Eye in English).
My Problem
I have a very ...
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How to deal with players who take up most of the time by doing solo actions?
I am sure this has been asked already, as this is probably a very common problem, but I didn't find anything.
I am playing in a campaign I made myself using homebrewed rules based on a German pen-and-...
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Cannot find Wood Harness reference
In the The Dark Eye Aventuria Compendium, page 215 has a break down of the stats and equipment for the Dajin-Buskur template.
Its equipment section makes a mention of a Wood Harness as the first item....
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Is there a given fixed constellation starting point for various astrological bodies to calculate their position from for any day?
I might need to calculate the position/phase of various astrological items for my TDE troupe in the year 1013 Bosparans Fall... and while I know some of their cycle timesDSA2 - Enzyclopaedia ...
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How to deal with a player "teleporting" to the action?
I have a rather large group playing Year of the Griffon, about 13 players in total, but with mixed attendance. Some just show up every 3rd or 4th session, others have left pretty much, so average we ...
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How to stop players from trying to gauge success of meta-ideas via meta questions?
I am running a campaign in The Dark Eye, the Year of the Griffon to be exact.
Due to having quite an abundant downtime by having taken initiative quite early
the group had about 2 and a half months ...
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How to deal with a player that interrupts play?
As mentioned here, I started running a full blown campaign of The Dark Eye after about 4 or 5 sessions to make characters and learn the basic rules with a low impact preliminary adventure set around ...