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-4 votes
1 answer
186 views

When designing a medieval style Tabletop RPG, which style has proven more popular: historically accurate social views, or modern views? [closed]

In the wake of recent events, I've become honestly curious as to what sales figures and/or other social media metrics might reveal about our shifting views regarding what is or is not popular and ...
nijineko's user avatar
  • 11.8k
27 votes
16 answers
9k views

How to design game elements other than combat? [closed]

Most RPGs I know about and have played are fighting-centered. That doesn't mean that all gaming is only about fighting, but that most of the rules and character abilities are primarily useful in ...
Mnementh's user avatar
  • 2,692
16 votes
8 answers
691 views

Can rules changes fix interpersonal problems at the table?

Can rules tweaks help deal with some of the common interpersonal problems at the gaming table? For example: Someone is not really interested in the game, and reads and ignores play until they ...
Ry St's user avatar
  • 3,490