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15 votes
2 answers
1k views

Are aftercare/feedback techniques for play by chat different to in person play, and how does it work when we all have a tight schedule?

I regularly play in a game via real time chat. We all have tight schedules, and can only make a two-hour slot. Recently I've been interested in the concept of aftercare techniques or other ways of ...
AncientSwordRage's user avatar
5 votes
1 answer
174 views

How can I encourage more proactive players to distribute information they have gathered to other involved players?

I am preparing to run a larger plot via a MUSH that will involve several scenes, but the players between the scenes might change, so not everybody will have the same information when joining scenes. ...
Trish's user avatar
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