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38 votes
1 answer
4k views

What is the Five Layer Model of horror scenario design?

I'm designing a horror part of my campaign. I've heard of the Five Layer Model for horror scenario design but I'm not sure what it is. Has anyone heard of it and if so can you either explain it or ...
Skathix's user avatar
  • 2,359
17 votes
4 answers
545 views

Isolation and the unknown in modern horror/investigative scenarios

I am currently planning my next long term game and intend to run a Cthulhu based campaign set in the modern era. I have experience of writing scenarios for the 1920's, but am having issues with some ...
Wibbs's user avatar
  • 17.8k
10 votes
5 answers
12k views

How to GM a zombie-apocalypse game? [closed]

I was asked, not a long time ago, to GM a zombie-apocalypse one-shot. Being versed in horror-GMing, I decided to approach the genre as I approach most other genres of horror, but I've encountered a ...
Yosi's user avatar
  • 4,119
14 votes
5 answers
1k views

What could replace the fear of dying in a spirit world?

I'm planning an adventure where after death, the PCs go to a kind of shadow world, as spirits. What would replace the fear of dying when you're already dead? What should I do to avoid a horror ...
Rodrigo Gurgel's user avatar
12 votes
12 answers
2k views

How do I design a Christmas-themed horror adventure?

'Tis soon the season and I want to treat my players to a Christmas-themed adventure as part of my ongoing horror campaign. I want to keep the horror element, but I don't mind mixing in a bit of humor ...
Jakob's user avatar
  • 4,951
35 votes
16 answers
2k views

How do I get the PCs to visit scary places at night?

Sometimes when I design scenarios, I realize that my mental image of the adventure is only exciting because it takes place at night. When the players actually play through the adventure, they might ...
Jakob's user avatar
  • 4,951