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12 votes
1 answer
472 views

As a GM, how do I build a complete group of players that fit my style and preferences?

I've been GMing for some years now. During that time, I feel like I've developed somewhat of a style/preference with the kinds of games I like to run. While I feel my games can be enjoyed by a variety ...
Gadianton's user avatar
  • 1,221
0 votes
1 answer
208 views

Using Causal Influence Diagrams for Plots and Quests [closed]

I'm analysing the possible outcomes of certain plots in my campaign. At some point I realised that keeping the possible causes and effects in purely text form was inconvenient. Luckily, thanks to an ...
vicky_molokh- unsilence Monica's user avatar
19 votes
6 answers
2k views

What can I do to help me remember details about the area the PCs are exploring?

I've recently started DMing Curse of Strahd. The players took the bait and ended up in the Death House. Our currently first and only session of this module ended with the party just reaching the third ...
Purple Monkey's user avatar
7 votes
0 answers
324 views

How to give a ''secret agent'' feel to a game? [closed]

I am planning a one on one Fate game and I want it to feel and play like a secret agent story (think James Bond, Bourne, Taken, etc. maybe even a hint of heist movies as well, aka Ocean's eleven) My ...
JS Lavertu's user avatar
12 votes
2 answers
4k views

How to run short sessions?

I am currently DMing for a group of people whom I only recently met. We've been playing for some time, but we have a bit of trouble getting together regularly, but since everyone seems to enjoy that, ...
eimyr's user avatar
  • 17.2k
0 votes
3 answers
475 views

How do you GM well for a party of characters of vastly differing ability and interest [closed]

I'm still looking to be ready to GM an Anima: Beyond Fantasy game and, while my previous problem has still not been solved (shameless plug here), I've run into another one: how to GM for characters of ...
Please stop being evil's user avatar
16 votes
4 answers
2k views

How to get to know my players' expectations?

I am soon starting a new game with a bunch of new people that I have never played with - and some of them I barely spoken to. I am going to be the GM and will introduce them into the setting that they ...
eimyr's user avatar
  • 17.2k
24 votes
8 answers
5k views

How to Format a DM's Notebook for an Open World Game

I've been DM'ing a homebrew sandbox-style D&D 4e game for the past few months, and it's been going well so far. However, the players have finally left the "starting area" of bouncing between three ...
user avatar
10 votes
1 answer
410 views

Transitioning from a long running successful campaign to a new game with the same group of players

I have recently completed running an extremely successful, long running campaign that lasted over two and a half years. All the players absolutely loved it, and by the end they were each deeply ...
Wibbs's user avatar
  • 17.8k
18 votes
6 answers
2k views

As a GM, how can avoid pitfalls common to Generic Point Build Systems?

I'm well aware that point-buy systems (HERO System, GURPS, Mutants & Masterminds, Wild Talents) tend to have a set of common pitfalls associated with them. Players will usually choose Combat ...
user avatar
10 votes
4 answers
924 views

Is it a good idea to give our GM ideas/puzzles/riddles for his campaign?

Is it a good idea to give our GM ideas/puzzles/riddles for his campaign? If it is, how do I bring up my idea without offending our GM? I don't want him to think that I don't like his campaign or ...
Pedro Estrada's user avatar
34 votes
9 answers
3k views

How do I escape the Quicksand Box?

I have a very significant problem whenever I try GMing any given game; I try to provide a world with a lot of wiggle room for the characters as well as factions/NPCs they interact with. Oftentimes my ...
user avatar
12 votes
5 answers
936 views

How do I keep track of "hidden" in game variables without getting bogged down?

I'm currently designing a campaign that has a monumental amount of in-game variables to keep track of, which I'll need to check every time a certain kind of event happens. Reducing the number of ...
user avatar
11 votes
8 answers
757 views

Using Boardgames or Card Games to improve GMing or Playing [closed]

Do you know of any cases of successfully using props or cards from board games/card games (all kinds) to run a campaign, ease preparing for a session or the playing itself? I am interested both in ...
Maurycy's user avatar
  • 4,862