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12 votes
6 answers
3k views

Is Having my Players Control Two Parties a Good Idea?

I'm new to DMing, and I'm currently working on a 5e homebrew campaign that I'll be running. At some point in the campaign (most likely towards the middle; this campaign will probably average-length), ...
DotaroVSJio's user avatar
54 votes
5 answers
29k views

How to build an evil campaign

I'm going to start DM'ing for the first time next week. When I got together with my group to figure out what type of game to play, when we got to alignment, I told them they either all needed to be ...
user avatar
13 votes
7 answers
4k views

Turning a Campaign Evil Leads to "Problems"

The campaign I'm running right now has a noble-kinda purpose: to kill the Evil Witch and save the world, etc., you get the point. As a plot twist I am thinking of turning the campaign to being more ...
Valamorde's user avatar
  • 689
56 votes
9 answers
44k views

What are the essential features of a successful evil campaign?

Until this point, I have demanded that my players not build characters with evil alignments, as I am familiar with how to design campaigns and adventures around "good" or "redemption" themes. However,...
Cat's user avatar
  • 3,862