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11 votes
4 answers
3k views

What is the "revolving door of death"?

In this Stack Exchange question, we have the following statement, given while discussing players taking on ridiculous risk. Sometimes players bemoan the revolving door for life and death, I suspect ...
HFOrangefish's user avatar
  • 1,411
10 votes
2 answers
597 views

Save a dying PC without being too obvious

In my last session a PC left the party and engaged a one-to-eight fight. He is dying alone in an isolated place without many chances of becoming stable and the other players will probably need some ...
Ntakwetet's user avatar
  • 334
0 votes
1 answer
459 views

For what reasons do players prefer to have the risk of (Player) Character Death? [closed]

The Object of the Question In my almost two decades of RPGing, I've usually treated the probability of character death as a result of random chance in a matter-of-fact manner: as a thing that is, ...
vicky_molokh- unsilence Monica's user avatar
4 votes
2 answers
1k views

How to handle a PC death early in a session? [duplicate]

Sometimes you have to end a session at a very suspenseful moment. For example the group used the whole last session to prepare for a heist or a fight and just as the action is about start you look ...
Thyzer's user avatar
  • 18.4k
88 votes
14 answers
23k views

My PCs have a plan that will get them all killed; how and why should I save them?

Related: How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? I am running a sandbox game for a group of players who are used to more traditional ...
Tim C's user avatar
  • 9,802
21 votes
7 answers
6k views

What's the best way to kill a character in a way that is memorable, and treated with respect by players?

Sooner or later they're going to die. Most games have a risk of death in them and that means that a character is going to get killed and is not coming back, no way, no how. It's new character time. ...
Rob's user avatar
  • 31.5k
58 votes
17 answers
15k views

Dealing with "fearless" players

I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
Necrofear04's user avatar
  • 1,131
20 votes
8 answers
2k views

"Retiring" a maxed-out party

This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
anaximander's user avatar
  • 3,835
105 votes
18 answers
10k views

How do I not cheapen death, while also respecting my players' time?

I DM for a group of very busy people, for whom the commitment of several hours a week is a real sacrifice: that’s a sizeable chunk of their free time for the week that I’m asking for. Now,...
KRyan's user avatar
  • 355k
109 votes
18 answers
19k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
user avatar
18 votes
9 answers
4k views

How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?

Related: What to do when a player character does something that seems suicidal? and How can DMs effectively telegraph specific dangers in D&D? I like playing sandbox-style RPGs (whether ...
Vorac's user avatar
  • 4,169
61 votes
11 answers
9k views

What to do when a player character does something that seems suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like ...
Vorac's user avatar
  • 4,169