All Questions
Tagged with character-death system-agnostic
12
questions
11
votes
4
answers
3k
views
What is the "revolving door of death"?
In this Stack Exchange question, we have the following statement, given while discussing players taking on ridiculous risk.
Sometimes players bemoan the revolving door for life and death, I suspect ...
10
votes
2
answers
597
views
Save a dying PC without being too obvious
In my last session a PC left the party and engaged a one-to-eight fight. He is dying alone in an isolated place without many chances of becoming stable and the other players will probably need some ...
0
votes
1
answer
459
views
For what reasons do players prefer to have the risk of (Player) Character Death? [closed]
The Object of the Question
In my almost two decades of RPGing, I've usually treated the probability of character death as a result of random chance in a matter-of-fact manner: as a thing that is, ...
4
votes
2
answers
1k
views
How to handle a PC death early in a session? [duplicate]
Sometimes you have to end a session at a very suspenseful moment.
For example the group used the whole last session to prepare for a heist or a fight and just as the action is about start you look ...
88
votes
14
answers
23k
views
My PCs have a plan that will get them all killed; how and why should I save them?
Related: How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?
I am running a sandbox game for a group of players who are used to more traditional ...
21
votes
7
answers
6k
views
What's the best way to kill a character in a way that is memorable, and treated with respect by players?
Sooner or later they're going to die.
Most games have a risk of death in them and that means that a character is going to get killed and is not coming back, no way, no how. It's new character time.
...
58
votes
17
answers
15k
views
Dealing with "fearless" players
I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
20
votes
8
answers
2k
views
"Retiring" a maxed-out party
This question has a specific and a general sense.
Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
105
votes
18
answers
10k
views
How do I not cheapen death, while also respecting my players' time?
I DM for a group of very busy people, for whom the commitment of several hours a week is a real sacrifice: that’s a sizeable chunk of their free time for the week that I’m asking for.
Now,...
109
votes
18
answers
19k
views
How can I make my PCs flee?
My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
18
votes
9
answers
4k
views
How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?
Related:
What to do when a player character does something that seems suicidal?
and
How can DMs effectively telegraph specific dangers in D&D?
I like playing sandbox-style RPGs (whether ...
61
votes
11
answers
9k
views
What to do when a player character does something that seems suicidal?
Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like ...