Skip to main content

All Questions

8 votes
1 answer
361 views

How does PC access to life-restoration magic affect a westmarchian game?

One of the hallmarks of a westmarchian game is danger, with a high likelihood of character death. From Grand Experiments: West Marches: The environment is dangerous. Very dangerous. That’s ...
Jack's user avatar
  • 36.4k
19 votes
5 answers
6k views

What would the effect of removing death saves and just having characters die at 0HP be?

I am currently attempting to create a campaign, inspired both by West Marches, and earlier editions of D&D (mostly OD&D and 1e AD&D), but still keeping the 5e rules that my group are ...
Ladifas's user avatar
  • 8,989
88 votes
14 answers
23k views

My PCs have a plan that will get them all killed; how and why should I save them?

Related: How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? I am running a sandbox game for a group of players who are used to more traditional ...
Tim C's user avatar
  • 9,802
18 votes
9 answers
4k views

How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?

Related: What to do when a player character does something that seems suicidal? and How can DMs effectively telegraph specific dangers in D&D? I like playing sandbox-style RPGs (whether ...
Vorac's user avatar
  • 4,169
61 votes
11 answers
9k views

What to do when a player character does something that seems suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like ...
Vorac's user avatar
  • 4,169
165 votes
13 answers
22k views

How can DMs effectively telegraph specific dangers in D&D?

There are some play-styles of D&D in which the spectre of player-character death is considered a feature of the game rather than a bug. For my own reasons (which aren't the point of the question), ...
SevenSidedDie's user avatar