For a STR-based character in tier 1 play (or otherwise without extra attack) with no damage bonuses, feats, or fighting style, this is already slightly better than wielding a greatsword:
- Any time you finished off one opponent with your main attack, you would be able to target a different creature with your other attack.
- Two smaller attacks provide a more reliable source of damage, and reliability tends to favour the party.
- Two smaller attacks are also better for breaking a caster's focus or inflicting failed death saves.
The only real drawback would be weaker opportunity attacks, which can't be relied on to come up very often.
A bigger issue comes up with damage bonuses such as from barbarian rage or spells like Hunter's Mark, since those would now be applied twice per turn instead of only once.
It's also worth noting that the "two-weapon" fighting style provides a larger damage bonus than any other style, if you are two-weapon fighting every turn.
Once tier 2 is reached and STR-based characters gain the Extra Attack feature, it balances out a little more with greatsword builds having higher damage if not boosted in any way, but two-weapon fighting being able to achieve higher damage.
Another problem is DEX-based weapons, since DEX already offers many advantages over STR, allowing DEX characters to attack for 2d6+DEX damage as an action makes these builds much stronger.
Then there's features such as a rogue's sneak attack or a paladin's divine smite, which depend less on weapon damage and more on how often you hit - which makes two-weapon fighting more valuable.
TWF is currently niche, but not completely unused and often not terrible even when it is slightly sub-optimal. Buffing it across the board may make it "viable" in cases where it currently isn't but is likely to make it slightly OP in cases where it is currently slightly sub-optimal, and very OP in cases where it is currently viable.