A dungeon crasher is much more versatile if played using that house rule, but creatures aren't usually also objects
The Monster Manual on nonabilities says, "Anything with no Wisdom score is an object, not a creature" (312). So bull rushing a creature into another creature—even if the other creature is wearing armor—is not bull rushing the first creature into an object, solid or not. Most walls, for example, are objects; creatures aren't.
That said, the game's definition of solid is elusive. For example, the DM may rule that any object with at least hardness 1 is a solid object. This prohibits the dungeon crasher from dealing damage to foes by bull rushing them into items made of yielding material (e.g. cotton candy, gelatin, very thin glass, normal spider webs, wet cardboard). But, really, that might be too strict. For example, the DM should also be able to say No to a dungeon crasher bull rushing a foe into a pile of mattresses (stuffed with feathers, obviously, not, like, anvils) and calling that a solid object.
Were I playing a dungeon crasher under the above ruling, I'd stop bull rushing foes into my other foes' armor and shields and start bull rushing my foes into my other foes' weapons, hoping the DM would rule that I'd deal even more damage.
But let the dungeon crasher have fun!
A PC dungeon crasher usually doesn't have a lot of options other than crashing into folks, so expanding the dungeon crasher special ability's mandate because the dungeon crasher's the sole fighter on a team that also consists of a cleric, psion, and wizard is totally okay. In that case, letting the dungeon crasher knock a foe into another foe's armor and calling that a solid object is probably fine. Yet the DM may want to hold off on granting this expanded mandate until some time after levels 7 to 9 when such a fighter's all but lost its mechanical luster.