Not exactly...
The order of combat is clear: you need to say what you do in the announcement round, slowest to fastest, and then things are handled fastest to slowest.
So the following scenario is rules conform:
Alice (ini 1): "I dodge, if Bob shoots at me"
Bob (ini 2): "I shoot on Dorothy."
Charly (ini 3): "I shoot at Alice."
Dorothy (ini 4): "I dodge Bob's attack"
Now, handling gets interesting:
Dorothy knew she was getting attacked, she could dodge easily. High ini means she can decide informedly. She gets a dodge roll.
Alice had to guess who might attack her, and got it wrong. She does not Dodge Bob, for there was no attack like that announced. Charly attacks her instead. Alice thus does not get a dodge roll against Charly's attack on her own. She might alter her declared action based on the played edition:
- In W20 she spends a Willpower, and rolls normally.1
- In Revised she can drop her otherwise declared action for a defensive action at no cost.2
- In 2nd Edition, Dodge can be called at any moment, even outside of initiative steps, burning the next action you would have.3 Changing Actions also incurs a difficulty increase of 1.
- In 1st Edition, Dodging can be declared at any moment, but can require you to split your dice pool for the extra actions.4
1 - Werewolf the Apocalypse, 20th Anniversary Edition, p.289.
2 - Werewolf the Apocalypse, Revised Edition, p.205 (Attack, 7th para) & p.206 (Changing Action)
3 - Werewolf the Apocalypse, 2nd Edition, p.226 & p.227.
4 - Werewolf the Apocalypse, 1st Edition, p.233.