In Pathfinder 2, bards get the Inspire Courage cantrip which, among other things, provides a +1 status bonus to damage rolls.
For the most basic scenarios, this is a no-brainer: hitting with a sword should deal 1d10+4, now it deals 1d10+5.
For spells most of the time it stays simple: fireball goes from 6d6 to 6d6+1.
That said, I remember reading somewhere about an errata that made it so that it applies only once on a spell that would require multiple damage rolls (like Magic Missile/Arcane Barrage). I can't find it though.
Anyway, how does it work for alchemical bombs and other "weird" attacks? Does it apply on persistent damage rolls? Does it apply on the weapon's main damage if it doesn't require a roll (like for Acid Flask)? Can it apply several times on the same bomb?
I don't think this question is the same as questions about other specific things that could apply to bombs but are not Inspire Courage. Answers to those questions could indeed help answering mine but they are not a specific answer to this one. For example Burn It! explicitly provides a bonus to persistent damage (whether it's a roll or not) while Inspire Courage doesn't.