You can do this in a balanced way
A single level 2 spell is not going to break your game. But there is a reason why the spell lists for different classes differ, and it is not balance: it gives them distinction, so they play differently and fill different roles, and play is more interesting and encourages a team working together.
Cleric domains already weaken the distinction and provide access to other spell lists. For example the Light domain even gives access to fireball, a signature spell for wizards and sorcerers -- but domains do so to support a theme. The Tempest domain likewise gives access to a lot of classical wizard spells, such as lighting bolt and ice storm -- but all these are thematically related to storms and weather. Enlarge/Reduce is not. You'll not affect balance in a major way by swapping out gust of wind or shatter with it. Shatter is a pretty decent area damage spell at third caster level, and can take out multiple weak foes. Swapping it out for Enlarge/Reduce will not make the character stronger.
This is supported by the DMG, page 287:
Modifying a class's spell list usually has little effect on
a character's power but can change the flavor of a class significantly. (...) Be cautious when changing the warlock spell list. Since warlocks regain their spell slots after a short rest, they have the potential to use certain spells more times in a day than other classes do.
So this is more a question of how gonzo and everything goes you like to play. If you and your player are happy with it, go ahead.