Detachments
Large groups of similar combatants fighting together are treated as a single detachment. When a detachment takes critical damage, it is routed or significantly weakened. When it reaches 0 STR, it is destroyed.
Attacks against detachments by individuals are impaired (excluding blast damage). Attacks against individuals by detachments are enhanced and deal blast damage.
(the text is identical in Cairn 2e playtest.)
I can see two ways of reading this:
- Detachments are implied to have the equivalent HP of one combatant, because they are "treated as a single", and the singular STR mentioned
- Detachments have the HP of all combatants combined, because more things should be harder to kill than just one thing
If #1 is the case, then it would seem that this rule also applies:
Multiple Attackers
If multiple attackers target the same foe, roll all damage dice and keep the single highest result.
If a detachment is one "foe", then as a group, you can deal a max of 4 damage per round to the detachment (1d4 because impaired, keep only highest because multiple attackers). This sort of makes sense from a balance perspective, as it makes detachments beefier, but narratively it feels dissonant because you're using a rule about reducing the lethality of many-on-one combat, and applying it in reverse to the detriment of the players because you decided to treat the "many" of your detachment as a "one".
I cairn't figure out which of these readings is intended. Help!