For context, the rabbit happens to be host to the alien jackalope fungus that has just been vomited from a possessed NPC.
Cairn, page 11:
Saves: A save is a roll to avoid bad outcomes from risky choices and circumstances. PCs roll a d20 for an appropriate ability score. If they roll equal to or under that ability score, they pass. Otherwise, they fail. A 1 is always a success, and a 20 is always a failure.
Page 13:
Attacking & Damage: The attacker rolls their weapon die and subtracts the target’s armor, then deals the remaining total to their opponent’s HP. Unarmed attacks always do 1d4 damage.
Attack Modifiers: If fighting from a position of weakness (such as through cover or with bound hands), the attack is impaired and the attacker must roll 1d4 damage regardless of the damage die used during the attack.
Our group's been trying out this game, and enjoying it so far. However, the rules-light system leaves some questions unanswered.
In particular, I had been attempting to bean a rabbit with a rock. What should the Warden call for here?
In general, if an attack has a remote chance of connecting, does the PC:
- Roll a save, then roll damage?
- Roll damage with impairment, even if success is unlikely?