The second level spell Silence can be heightened to 4th level, when its description is as follows:
Heightened (4th) The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).
This means that without any saving throw any caster that is near the target is utterly defenseless against physical attacks and unable to do any meaningful action, and this is regardless of his level.
This is because most spells have of course a verbal trait.
Just by this threat existing any wise magic user must take into account that he must have some kind of strategy to avoid such a situation and this is a very deep rabbit hole.
What I want to know is if this is taken into account in the balance of the game or if this is something that has somehow slipped in and we really should let any caster at least try to avoid the effect by adding a saving throw every turn they are inside the silence area?