I am planning on running a play-by-post (pbp) Paranoia Troubleshooters game. Due to the nature of a pbp, we may lose out on the dramatic tension of a proper Paranoia game.
What are ways to increase tension, inter-party distrust, and character information leakage (i.e. players trying to sneak a peek at the "secret" side of the character sheet, or trying to look at other player's notes to the gm) while retaining the asynchronous aspects of a pbp?
The play style is "Classic" (see page 194 of Paranoia: Troubleshooters).