I'm used to playing the classes that run up and hit things and am trying to branch out.
I'm building a level nine Sorcerer/Warlock multiclass In D&D 5e from scratch in a strictly no homebrew campaign.
What are the best ways to move around without provoking opportunity attacks?
I know that the Disengage action is always an option, but I was wondering if there was a better way; such as spells that I may be overlooking? I'm looking for something that I could cast once and get out of opportunity attacks over a series of rounds like Zephyr Strike; or like Zephyr Strike could be used as a bonus action as to avoid using any Sorcerer points to quicken the spell.
Basic Character build concept: Divine Soul Sorcerer / Great Old One (Chain Pact) Warlock